4 research outputs found

    Exploring Blockchain Data Analysis and Its Communications Architecture: Achievements, Challenges, and Future Directions: A Review Article

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    Blockchain technology is relatively young but has the potential to disrupt several industries. Since the emergence of Bitcoin, also known as Blockchain 1.0, there has been significant interest in this technology. The introduction of Ethereum, or Blockchain 2.0, has expanded the types of data that can be stored on blockchain networks. The increasing popularity of blockchain technology has given rise to new challenges, such as user privacy and illicit financial activities, but has also facilitated technical advancements. Blockchain technology utilizes cryptographic hashes of user input to record transactions. The public availability of blockchain data presents a unique opportunity for academics to analyze it and gain a better understanding of the challenges in blockchain communications. Researchers have never had access to such an opportunity before. Therefore, it is crucial to highlight the research problems, accomplishments, and potential trends and challenges in blockchain network data analysis and communications. This article aims to examine and summarize the field of blockchain data analysis and communications. The review encompasses the fundamental data types, analytical techniques, architecture, and operations related to blockchain networks. Seven research challenges are addressed: entity recognition, privacy, risk analysis, network visualization, network structure, market impact, and transaction pattern recognition. The latter half of this section discusses future research directions, opportunities, and challenges based on previous research limitations

    Identifying and Scoping Context-Specific Use Cases For Blockchain-Enabled Systems in the Wild.

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    Advances in technology often provide a catalyst for digital innovation. Arising from the global banking crisis at the end of the first decade of the 21st Century, decentralised and distributed systems have seen a surge in growth and interest. Blockchain technology, the foundation of the decentralised virtual currency Bitcoin, is one such catalyst. The main component of a blockchain, is its public record of verified, timestamped transactions maintained in an append-only, chain-like, data structure. This record is replicated across n-nodes in a network of co-operating participants. This distribution offers a public proof of transactions verified in the past. Beyond tokens and virtual currency, real-world use cases for blockchain technology are in need of research and development. The challenge in this proof-of-concept research is to identify an orchestration model of innovation that leads to the successful development of software artefacts that utilise blockchain technology. These artefacts must maximise the potential of the technology and enhance the real-world business application. An original two phase orchestration model is defined. The model includes both a discovery and implementation phase and implements state-of-the-art process innovation frameworks: Capability Maturity Modelling, Business Process Redesign, Open Innovation and Distributed Digital Innovation. The model succeeds in its aim to generate feasible problem-solution design pairings to be implemented as blockchain enabled software systems. Three systems are developed: an internal supply-chain management system, a crowd-source sponsorship model for individual players on a team and a proof-of-origin smart tag system. The contribution is to have defined an innovation model through which context-specific blockchain usecases can be identified and scoped in the wild

    Metaverse. Old urban issues in new virtual cities

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    Recent years have seen the arise of some early attempts to build virtual cities, utopias or affective dystopias in an embodied Internet, which in some respects appear to be the ultimate expression of the neoliberal city paradigma (even if virtual). Although there is an extensive disciplinary literature on the relationship between planning and virtual or augmented reality linked mainly to the gaming industry, this often avoids design and value issues. The observation of some of these early experiences - Decentraland, Minecraft, Liberland Metaverse, to name a few - poses important questions and problems that are gradually becoming inescapable for designers and urban planners, and allows us to make some partial considerations on the risks and potentialities of these early virtual cities
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