457 research outputs found

    Exploring the use of Controlled English for communication with ACT-R agents

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    Research is being undertaken into sense-making by collaborative agents, based upon a cognitive framework of human behaviour, ACT-R, together with communication between the agents. We explore the use of Controlled English for this purpos

    The Social Cognitive Actor

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    Multi-Agent Simulation (MAS) of organisations is a methodology that is adopted in this dissertation in order to study and understand human behaviour in organisations. The aim of the research is to design and implementat a cognitive and social multi-agent simulation model based on a selection of social and cognitive theories to fulfill the need for a complex cognitive and social model. The emphasis of this dissertation is the relationship between behaviour of individuals (micro-level) in an organisation and the behaviour of the organisation as a whole (macro-level)

    Experimental user interface design toolkit for interaction research (IDTR).

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    The research reported and discussed in this thesis represents a novel approach to User Interface evaluation and optimisation through cognitive modelling. This is achieved through the development and testing of a toolkit or platform titled Toolkit for Optimisation of Interface System Evolution (TOISE). The research is conducted in two main phases. In phase 1, the Adaptive Control of Thought Rational (ACT-R) cognitive architecture is used to design Simulated Users (SU) models. This allows models of user interaction to be tested on a specific User Interface (UI). In phase 2, an evolutionary algorithm is added and used to evolve and test an optimised solution to User Interface layout based on the original interface design. The thesis presents a technical background, followed by an overview of some applications in their respective fields. The core concepts behind TOISE are introduced through a discussion of the Adaptive Control of Thought “ Rational (ACT-R) architecture with a focus on the ACT-R models that are used to simulate users. The notion of adding a Genetic Algorithm optimiser is introduced and discussed in terms of the feasibility of using simulated users as the basis for automated evaluation to optimise usability. The design and implementation of TOISE is presented and discussed followed by a series of experiments that evaluate the TOISE system. While the research had to address and solve a large number of technical problems the resulting system does demonstrate potential as a platform for automated evaluation and optimisation of user interface layouts. The limitations of the system and the approach are discussed and further work is presented. It is concluded that the research is novel and shows considerable promise in terms of feasibility and potential for optimising layout for enhanced usability

    A preliminary analysis of the Soar architecture as a basis for general intelligence

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    In this article we take a step towards providing an analysis of the Soar architecture as a basis for general intelligence. Included are discussions of the basic assumptions underlying the development of Soar, a description of Soar cast in terms of the theoretical idea of multiple levels of description, an example of Soar performing multi-column subtraction, and three analyses of Soar: its natural tasks, the sources of its power, and its scope and limitsPeer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/29595/1/0000684.pd

    Proceedings of the 11th international Conference on Cognitive Modeling : ICCM 2012

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    The International Conference on Cognitive Modeling (ICCM) is the premier conference for research on computational models and computation-based theories of human behavior. ICCM is a forum for presenting, discussing, and evaluating the complete spectrum of cognitive modeling approaches, including connectionism, symbolic modeling, dynamical systems, Bayesian modeling, and cognitive architectures. ICCM includes basic and applied research, across a wide variety of domains, ranging from low-level perception and attention to higher-level problem-solving and learning. Online-Version published by Universitätsverlag der TU Berlin (www.univerlag.tu-berlin.de

    Melody as Prosody: Toward a Usage-Based Theory of Music

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    MELODY AS PROSODY: TOWARD A USAGE-BASED THEORY OF MUSIC Thomas M. Pooley Gary A. Tomlinson Rationalist modes of inquiry have dominated the cognitive science of music over the past several decades. This dissertation contests many rationalist assumptions, including its core tenets of nativism, modularity, and computationism, by drawing on a wide range of evidence from psychology, neuroscience, linguistics, and cognitive music theory, as well as original data from a case study of Zulu song prosody. An alternative biocultural approach to the study of music and mind is outlined that takes account of musical diversity by attending to shared cognitive mechanisms. Grammar emerges through use, and cognitive categories are learned and constructed in particular social contexts. This usage-based theory of music shows how domain-general cognitive mechanisms for patterning-finding and intention-reading are crucial to acquisition, and how Gestalt principles are invoked in perception. Unlike generative and other rationalist approaches that focus on a series of idealizations, and the cognitive `competences\u27 codified in texts and musical scores, the usage-based approach investigates actual performances in everyday contexts by using instrumental measures of process. The study focuses on song melody because it is a property of all known musics. Melody is used for communicative purposes in both song and speech. Vocalized pitch patterning conveys a wide range of affective, propositional, and syntactic information through prosodic features that are shared by the two domains. The study of melody as prosody shows how gradient pitch features are crucial to the design and communicative functions of song melodies. The prosodic features shared by song and speech include: speech tone, intonation, and pitch-accent. A case study of ten Zulu memulo songs shows that pitch is not used in the discrete or contrastive fashion proposed by many cognitive music theorists and most (generative) phonologists. Instead there are a range of pitch categories that include pitch targets, glides, and contours. These analyses also show that song melody has a multi-dimensional pitch structure, and that it is a dynamic adaptive system that is irreducible in its complexity

    MOG 2010:3rd Workshop on Multimodal Output Generation: Proceedings

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    Artificial general intelligence: Proceedings of the Second Conference on Artificial General Intelligence, AGI 2009, Arlington, Virginia, USA, March 6-9, 2009

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    Artificial General Intelligence (AGI) research focuses on the original and ultimate goal of AI – to create broad human-like and transhuman intelligence, by exploring all available paths, including theoretical and experimental computer science, cognitive science, neuroscience, and innovative interdisciplinary methodologies. Due to the difficulty of this task, for the last few decades the majority of AI researchers have focused on what has been called narrow AI – the production of AI systems displaying intelligence regarding specific, highly constrained tasks. In recent years, however, more and more researchers have recognized the necessity – and feasibility – of returning to the original goals of the field. Increasingly, there is a call for a transition back to confronting the more difficult issues of human level intelligence and more broadly artificial general intelligence
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