27,109 research outputs found

    EZ-AG: Structure-free data aggregation in MANETs using push-assisted self-repelling random walks

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    This paper describes EZ-AG, a structure-free protocol for duplicate insensitive data aggregation in MANETs. The key idea in EZ-AG is to introduce a token that performs a self-repelling random walk in the network and aggregates information from nodes when they are visited for the first time. A self-repelling random walk of a token on a graph is one in which at each step, the token moves to a neighbor that has been visited least often. While self-repelling random walks visit all nodes in the network much faster than plain random walks, they tend to slow down when most of the nodes are already visited. In this paper, we show that a single step push phase at each node can significantly speed up the aggregation and eliminate this slow down. By doing so, EZ-AG achieves aggregation in only O(N) time and messages. In terms of overhead, EZ-AG outperforms existing structure-free data aggregation by a factor of at least log(N) and achieves the lower bound for aggregation message overhead. We demonstrate the scalability and robustness of EZ-AG using ns-3 simulations in networks ranging from 100 to 4000 nodes under different mobility models and node speeds. We also describe a hierarchical extension for EZ-AG that can produce multi-resolution aggregates at each node using only O(NlogN) messages, which is a poly-logarithmic factor improvement over existing techniques

    No-boarding buses: Synchronisation for efficiency

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    We investigate a no-boarding policy in a system of NN buses serving MM bus stops in a loop, which is an entrainment mechanism to keep buses synchronised in a reasonably staggered configuration. Buses always allow alighting, but would disallow boarding if certain criteria are met. For an analytically tractable theory, buses move with the same natural speed (applicable to programmable self-driving buses), where the average waiting time experienced by passengers waiting at the bus stop for a bus to arrive can be calculated. The analytical results show that a no-boarding policy can dramatically reduce the average waiting time, as compared to the usual situation without the no-boarding policy. Subsequently, we carry out simulations to verify these theoretical analyses, also extending the simulations to typical human-driven buses with different natural speeds based on real data. Finally, a simple general adaptive algorithm is implemented to dynamically determine when to implement no-boarding in a simulation for a real university shuttle bus service.Comment: 49 pages, 9 figures. Video available here: https://www.youtube.com/watch?v=SBNqvTr1Aj

    Formal and Informal Methods for Multi-Core Design Space Exploration

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    We propose a tool-supported methodology for design-space exploration for embedded systems. It provides means to define high-level models of applications and multi-processor architectures and evaluate the performance of different deployment (mapping, scheduling) strategies while taking uncertainty into account. We argue that this extension of the scope of formal verification is important for the viability of the domain.Comment: In Proceedings QAPL 2014, arXiv:1406.156
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