3 research outputs found

    多种手势对应同一语义的柔性映射交互算法的研究

    Get PDF
    针对智能交互界面中手势识别错误导致交互界面变化错误和手势不识别两个基本问题,本文设计并实现了基于手势交互的智能教学界面,该系统可以通过获取教师的手势信息与教师进行交互.主要创新点在于提出了多种手势对应同一语义的柔性映射交互算法.本文选取了14种自然交互手势,分析了对应同一语义的多种手势之间的共同特征.实验结果显示,该算法能够有效降低用户负荷.该算法已经用于一个基于手势交互的智能教学系统界面中.国家重点研发计划(No.2018YFB1004901)国家自然科学基金(No.61472163,No.61603151)山东省重点研发计划(No.2017GGX10146

    Exploration of natural free-hand interaction for shape modeling using leap motion controller

    No full text
    In this paper, we propose a web-enabled shape modeling system with natural free-hand interaction, which can be easily learned by users while imposing least mental load on them. The deformation interface allows for performing various deformations, including stretching, compressing, squeezing, enlarging, twisting and tapering, on shapes interactively mimicking how they are done in real life. The manipulation interface allows an object to be directly grabbed and manipulated with either one or two hands, while also smoothly switching between them. Constrained methods are also provided for precise manipulation. An intuitive metaphor is designed to help the users to discover the interaction techniques by themselves without any manuals or instructions. A rendering pipeline, based on function-based extension of VRML/X3D, is designed with hidden complexity to support the proposed functionalities of the system. Hands motions are captured by Leap Motion controller. The user study proves the naturalness of the modeling system, and its easiness to be learned and remembered

    Review of three-dimensional human-computer interaction with focus on the leap motion controller

    Get PDF
    Modern hardware and software development has led to an evolution of user interfaces from command-line to natural user interfaces for virtual immersive environments. Gestures imitating real-world interaction tasks increasingly replace classical two-dimensional interfaces based on Windows/Icons/Menus/Pointers (WIMP) or touch metaphors. Thus, the purpose of this paper is to survey the state-of-the-art Human-Computer Interaction (HCI) techniques with a focus on the special field of three-dimensional interaction. This includes an overview of currently available interaction devices, their applications of usage and underlying methods for gesture design and recognition. Focus is on interfaces based on the Leap Motion Controller (LMC) and corresponding methods of gesture design and recognition. Further, a review of evaluation methods for the proposed natural user interfaces is given
    corecore