8,507 research outputs found
Analysis and Observations from the First Amazon Picking Challenge
This paper presents a overview of the inaugural Amazon Picking Challenge
along with a summary of a survey conducted among the 26 participating teams.
The challenge goal was to design an autonomous robot to pick items from a
warehouse shelf. This task is currently performed by human workers, and there
is hope that robots can someday help increase efficiency and throughput while
lowering cost. We report on a 28-question survey posed to the teams to learn
about each team's background, mechanism design, perception apparatus, planning
and control approach. We identify trends in this data, correlate it with each
team's success in the competition, and discuss observations and lessons learned
based on survey results and the authors' personal experiences during the
challenge
Introduction: The Third International Conference on Epigenetic Robotics
This paper summarizes the paper and poster contributions
to the Third International Workshop on
Epigenetic Robotics. The focus of this workshop is
on the cross-disciplinary interaction of developmental
psychology and robotics. Namely, the general
goal in this area is to create robotic models of the
psychological development of various behaviors. The
term "epigenetic" is used in much the same sense as
the term "developmental" and while we could call
our topic "developmental robotics", developmental
robotics can be seen as having a broader interdisciplinary
emphasis. Our focus in this workshop is
on the interaction of developmental psychology and
robotics and we use the phrase "epigenetic robotics"
to capture this focus
Learning at the Ends: From Hand to Tool Affordances in Humanoid Robots
One of the open challenges in designing robots that operate successfully in
the unpredictable human environment is how to make them able to predict what
actions they can perform on objects, and what their effects will be, i.e., the
ability to perceive object affordances. Since modeling all the possible world
interactions is unfeasible, learning from experience is required, posing the
challenge of collecting a large amount of experiences (i.e., training data).
Typically, a manipulative robot operates on external objects by using its own
hands (or similar end-effectors), but in some cases the use of tools may be
desirable, nevertheless, it is reasonable to assume that while a robot can
collect many sensorimotor experiences using its own hands, this cannot happen
for all possible human-made tools.
Therefore, in this paper we investigate the developmental transition from
hand to tool affordances: what sensorimotor skills that a robot has acquired
with its bare hands can be employed for tool use? By employing a visual and
motor imagination mechanism to represent different hand postures compactly, we
propose a probabilistic model to learn hand affordances, and we show how this
model can generalize to estimate the affordances of previously unseen tools,
ultimately supporting planning, decision-making and tool selection tasks in
humanoid robots. We present experimental results with the iCub humanoid robot,
and we publicly release the collected sensorimotor data in the form of a hand
posture affordances dataset.Comment: dataset available at htts://vislab.isr.tecnico.ulisboa.pt/, IEEE
International Conference on Development and Learning and on Epigenetic
Robotics (ICDL-EpiRob 2017
On Neuromechanical Approaches for the Study of Biological Grasp and Manipulation
Biological and robotic grasp and manipulation are undeniably similar at the
level of mechanical task performance. However, their underlying fundamental
biological vs. engineering mechanisms are, by definition, dramatically
different and can even be antithetical. Even our approach to each is
diametrically opposite: inductive science for the study of biological systems
vs. engineering synthesis for the design and construction of robotic systems.
The past 20 years have seen several conceptual advances in both fields and the
quest to unify them. Chief among them is the reluctant recognition that their
underlying fundamental mechanisms may actually share limited common ground,
while exhibiting many fundamental differences. This recognition is particularly
liberating because it allows us to resolve and move beyond multiple paradoxes
and contradictions that arose from the initial reasonable assumption of a large
common ground. Here, we begin by introducing the perspective of neuromechanics,
which emphasizes that real-world behavior emerges from the intimate
interactions among the physical structure of the system, the mechanical
requirements of a task, the feasible neural control actions to produce it, and
the ability of the neuromuscular system to adapt through interactions with the
environment. This allows us to articulate a succinct overview of a few salient
conceptual paradoxes and contradictions regarding under-determined vs.
over-determined mechanics, under- vs. over-actuated control, prescribed vs.
emergent function, learning vs. implementation vs. adaptation, prescriptive vs.
descriptive synergies, and optimal vs. habitual performance. We conclude by
presenting open questions and suggesting directions for future research. We
hope this frank assessment of the state-of-the-art will encourage and guide
these communities to continue to interact and make progress in these important
areas
Geometry-aware Manipulability Learning, Tracking and Transfer
Body posture influences human and robots performance in manipulation tasks,
as appropriate poses facilitate motion or force exertion along different axes.
In robotics, manipulability ellipsoids arise as a powerful descriptor to
analyze, control and design the robot dexterity as a function of the
articulatory joint configuration. This descriptor can be designed according to
different task requirements, such as tracking a desired position or apply a
specific force. In this context, this paper presents a novel
\emph{manipulability transfer} framework, a method that allows robots to learn
and reproduce manipulability ellipsoids from expert demonstrations. The
proposed learning scheme is built on a tensor-based formulation of a Gaussian
mixture model that takes into account that manipulability ellipsoids lie on the
manifold of symmetric positive definite matrices. Learning is coupled with a
geometry-aware tracking controller allowing robots to follow a desired profile
of manipulability ellipsoids. Extensive evaluations in simulation with
redundant manipulators, a robotic hand and humanoids agents, as well as an
experiment with two real dual-arm systems validate the feasibility of the
approach.Comment: Accepted for publication in the Intl. Journal of Robotics Research
(IJRR). Website: https://sites.google.com/view/manipulability. Code:
https://github.com/NoemieJaquier/Manipulability. 24 pages, 20 figures, 3
tables, 4 appendice
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A novel design process of low cost 3D printed ambidextrous finger designed for an ambidextrous robotic hand
This paper presents the novel mechanical design of an ambidextrous finger specifically designed for an ambidextrous anthropomorphic robotic hand actuated by pneumatic artificial muscles. The ambidextrous nature of design allows fingers to perform both left and right hand movements. The aim of our design is to reduce the number of actuators, increase the range of movements with best possible range ideally greater than a common human finger. Four prototypes are discussed in this paper; first prototype is focused on the choice of material and to consider the possible ways to reduce friction. Second prototype is designed to investigate the tendons routing configurations. Aim of third and fourth prototype is to improve the overall performance and to maximize the grasping force. Finally, a unified design (Final design) is presented in great detail. Comparison of all prototypes is done from different angles to evaluate the best design. The kinematic features of intermediate mode have been analysed to optimize both the flexibility and the robustness of the system, as well as to minimize the number of pneumatic muscles. The final design of an ambidextrous finger has developed, tested and 3D printed
Dynamics, control and sensor issues pertinent to robotic hands for the EVA retriever system
Basic dynamics, sensor, control, and related artificial intelligence issues pertinent to smart robotic hands for the Extra Vehicular Activity (EVA) Retriever system are summarized and discussed. These smart hands are to be used as end effectors on arms attached to manned maneuvering units (MMU). The Retriever robotic systems comprised of MMU, arm and smart hands, are being developed to aid crewmen in the performance of routine EVA tasks including tool and object retrieval. The ultimate goal is to enhance the effectiveness of EVA crewmen
Evolution of Prehension Ability in an Anthropomorphic Neurorobotic Arm
In this paper we show how a simulated anthropomorphic robotic arm controlled by an artificial neural network can develop effective reaching and grasping behaviour through a trial and error process in which the free parameters encode the control rules which regulate the fine-grained interaction between the robot and the environment and variations of the free parameters are retained or discarded on the basis of their effects at the level of the global behaviour exhibited by the robot situated in the environment. The obtained results demonstrate how the proposed methodology allows the robot to produce effective behaviours thanks to its ability to exploit the morphological properties of the robot’s body (i.e. its anthropomorphic shape, the elastic properties of its muscle-like actuators, and the compliance of its actuated joints) and the properties which arise from the physical interaction between the robot and the environment mediated by appropriate control rules
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