8,900 research outputs found
The Binational English & Spanish Telecommunications Network
BESTNET was established in the early 1980\u27s, as an effort to link universities on both sides of the U.S.- Mexico border through microwave, satellite and cable television technologies. In the late 1980\u27s BESTNET focused primarily on the development of asynchronous computer mediated learning and teaching in an internationally networked virtual environment. For the past six years (1990\u27s) BESTNET has strengthened its binational ties and continued its high tech focus through the development of active or vibrant model technology which is assisting in the creation of an on-line binational university setting that is borderless (albeit, seamless to the user). Today, this type of design and linkage for curriculum, learning, teaching, research and performing collaborative scholarly work is called a global virtual university . The design center for BESTNET is the vibrant global model based on METIS software. While the binational (U.S.-Mexico) design of BESTNET continues to flourish, new technologies are being continually assimilated into this highly adaptive project. Specifically, as we are able to combine the interests of a multitude of globally located campuses. We are also working towards a virtual project for higher education. Our operating, developmental premise has always been to redefine faculty, staff and student roles towards this purpose. BESTNET was created with the assistance of the founder of ARPANET a direct precursor to the Internet (even before the Internet was popularized) as a scholar\u27s collaborative network, with the explicit charge of exploring alternative approaches to the structures, substance, and processes which have traditionally defined the scholarly work of institutions of higher education. We have continually demonstrated courage in tackling difficult, but essential, issues of technological renewal. We are committed to developing educational programs which are especially responsive to both regional and global needs, student-centered, interdisciplinary in scope, and technologically innovative in nature. The tremendous success of the BESTNET paradigm is that we are not only renewing, we are also brandnewing an ambitious global and virtual educational model that will yield improved educational outcomes (in both low- and high-tech) settings, within the financial resources of most academic institutions. We have especially developed positive outcomes in Africa, Latin America, the United States and Europe. Because we barter and share collectively our on line resources, we avoid the exchange of funds, academic credits and the multitude of bureaucracies that are associated with traditional institutional exchanges. In short, we create a virtual learning environment for the world evolving student to experience like never before. While other projects are undergoing transformation from the Industrial Age to the Information Age, BESTNET is successfully aligning to the global needs of the Cyber-Age, by design
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E-learning for Networked Living
Networked Living is a Level 1 course in Information and Communication Technologies (ICT) offered by the UK Open University. The first two presentation of the course, in 2005 and 2006, attracted over 3000 students between them. Networked Living introduces students to ICT concepts and issues in a range of contexts. The course adopts a blended learning approach, using printed texts, web resources, DVD and computer conferencing.
All the above media are used where appropriate to support students' learning. About 60% of the material is print-based – teaching texts, together with selected third-party articles. About 20% is web-based – using a comprehensive course web site, but also requiring students to find and use third-party sites. The remaining 20% is based on offline computer resources (e.g. spreadsheets) and collaborative activities using computer conferencing.
The course web site contains short animations, quizzes and several interactive activities where students contribute information and commentaries, and can then see the collated contributions of other students. The DVD contains longer animations, simulations and software. Computer conferencing is used for tutor-group and whole-cohort conferences, and for online tutorials, with both asynchronous and synchronous discussion. The course web site provides a new, shareable 'online journal' facility, where students can record their work for the course.
This paper discusses the various e-learning elements of Networked Living, based on the first two presentations of the course. The paper considers how e-learning can be combined with printed resources to create a successful blended learning experience for students
Teaching and Learning about Virtual Collaboration: What We Know and Need to Know
Virtual collaboration is an essential skill in today’s organizations, but where and how do people learn it? What do we know about teaching and learning with respect to virtual collaboration? We examined this question from multiple perspectives: (1) best practices in virtual teams, in order to provide the content of what might be taught about virtual collaboration; (2) best practices in teaching techniques and in technology use, which provides guidance for how the material might be taught; and (3) examples of current practice in this area, which gives an idea of what is being taught. The combination of literature review and informal survey of current practice provides a foundation for discussion and speculation on how we might accelerate efforts to help people become highly effective members of virtual teams
Educating the leaders of tomorrow : the library without walls
A description of library services offered to students in distance programs within Canada and Ecuador
Bringing maker practices to school : tracing discursive and materially mediated aspects of student teams' collaborative making processes
The present investigation aimed to analyze the collaborative making processes and ways of organizing collaboration processes of five student teams. As a part of regular school work, the seventh-grade students were engaged in the use of traditional and digital fabrication technologies for inventing, designing, and making artifacts. To analyze complex, longitudinal collaborative making processes, we developed the visual Making-Process-Rug video analysis method, which enabled tracing intertwined with social-discursive and materially mediated making processes and zoomed in on the teams' efforts to organize their collaborative processes. The results indicated that four of the five teams were able to take on multifaceted epistemic and fabrication-related challenges and come up with novel co-inventions. The successful teams' social-discursive and embodied making actions supported each another. These teams dealt with the complexity of invention challenges by spending a great deal of their time in model making and digital experimentation, and their making process progressed iteratively. The development of adequate co-invention and well-organized collaboration processes appeared to be anchored in the team's shared epistemic object.Peer reviewe
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Learning from Digital Natives: Bridging Formal and Informal Learning. Final Report
Overview
This report suggests that students are increasingly making use of a variety of etools (such as mobile phones, email, MSN, digital cameras, games consoles and social networking sites) to support their informal learning within formalised educational settings, and that they use the tools that they have available if none are provided for them. Therefore, higher education institutions should encourage the use of these tools.
Aims and background
This study aimed to explore how e-tools (such as mobile phones, email, MSN, digital cameras, games consoles and social networking sites) and the processes that underpin their use can support learning within educational institutions and help improve the quality of students’ experiences of learning in higher education (pgs 9-11).
Methodology
The study entailed: (i) desk research to identify related international research and practice and examples of integration of e-tools and learning processes in formal educational settings; (ii) a survey of 160 engineering and social work students across two contrasting Scottish universities (pre- and post-1992) – the University of Strathclyde and Glasgow Caledonian University – and follow-up interviews with eight students across the two subject areas to explore which technologies students were using for both learning and leisure activities within and outside the formal educational settings and how they would like to use such technologies to support their learning in both formal and informal settings; and (iii) interviews with eight members of staff from across the institutions and two subject areas to identify their perceptions of the educational value of the e-tools. (pgs 24-27).
Key findings
• Students reported making extensive use of a variety of both e-tools (such as mobile phones, email, MSN, digital cameras) and social networking tools (such as Bebo, MySpace, Wikipedia and YouTube) for informal socialisation, communication, information gathering, content creation and sharing, alongside using the institutionally provided technologies and learning environments.
• Most of the students owned their own computer or had access to a sibling or parent’s computer. Many students owned a laptop but preferred not to bring it onto campus due to security concerns and because they found it too heavy to carry about.
• Ownership of mobile phones was ubiquitous.
• Whilst the students’ information searching literacy seemed adequate, the ability of these students to harness the power of social networking tools and informal processes for their learning was low.
Staff reported using a few Web 2.0 and social software tools but they were generally less familiar with how these could be used to support learning and teaching. There were misconceptions surrounding the affordances of the tools and fears expressed about security and invasion of personal space. Considerations of the costs and the time it would take staff to develop their skills meant that there was a reluctance to take up new technologies at an institutional level.
• Subject differences emerged in both staff and student perceptions as to which type of tools they would find most useful. Attitudes to Web 2.0 tools were different. Engineers were concerned with reliability, using institutional systems and inter-operability. Social workers were more flexible because they were focused on communication and professional needs.
• The study concluded that digital tools, personal devices, social networking software and many of the other tools explored all have a large educational potential to support learning processing and teaching practices. Therefore, use of these tools and processes within institutions, amongst staff and students should be encouraged.
• The report goes on to suggest ways in which the use of such technologies can help strengthen the links between informal and formal learning in higher education. The recommendations are grouped under four areas – pedagogical, socio-cultural, organisational and technological
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A literature review of the use of Web 2.0 tools in Higher Education
This review focuses on the use of Web 2.0 tools in Higher Education. It provides a synthesis of the research literature in the field and a series of illustrative examples of how these tools are being used in learning and teaching. It draws out the perceived benefits that these new technologies appear to offer, and highlights some of the challenges and issues surrounding their use. The review forms the basis for a HE Academy funded project, ‘Peals in the Cloud’, which is exploring how Web 2.0 tools can be used to support evidence-based practices in learning and teaching. The project has also produced two in-depth case studies, which are reported elsewhere (Galley et al., 2010, Alevizou et al., 2010). The case studies focus on evaluation of a recently developed site for learning and teaching, Cloudworks, which harnesses Web 2.0 functionality to facilitate the sharing and discussion of educational practice. The case studies aim to explore to what extent the Web 2.0 affordances of the site are successfully promoting the sharing of ideas, as well as scholarly reflections, on learning and teaching
Engaging Students with Constructivist Participatory Examinations in Asynchronous Learning Networks
The online participatory exam transforms the traditional exam into a constructivist, cooperative and engaging learning experience. Students learn from designing and answering exam questions, from evaluating their peers’ performance, and from reading questions, answers and evaluations. This paper, aimed at faculty who teach online and at researchers interested in online learning, describes the procedures, advantages, and disadvantages of this new approach to the examination process. Five semesters of participatory exam research are analyzed. A majority of students preferred the participatory exam and believed that it increased their learning
Investigation of science process skills and computational thinking dispositions during the implementation of collaborative modeling-based learning in high school physics class
Computational thinking (CT) skills are essential with the rapid advancement of technology. Developing CT attitudes in students is also required for improving CT skills. On the other hand, science process skills are also emphasized in high school physics classes. This study aims to design and implement collaborative modeling-based learning for high school physics classes that stimulates computational thinking (CT) and science process skills. The learning activities use a collaborative approach and adapt the modeling process that scientists usually use. A pilot study in a high school physics course was conducted to investigate the effectiveness of collaborative modeling-based learning. The research instruments used in this study include a test for assessing theoretical understanding, an observational rubric for assessing science process skills and a self-report checklist to assess CT dispositions. A pre-and post-test design is employed in the pilot study. Eighty-nine students participated in this study. Students who participated in collaborative modeling-based learning gained a theoretical understanding. Moreover, they have excellent science process skills. According to the self-report checklist, students also demonstrated positive CT attitudes and indicated that they planned to apply CT aspects to their learning. It indicates that the modeling process has engaged students to think computationally and develop their process skills
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