29,303 research outputs found

    Defining and validating a multimodel approach for product architecture derivation and improvement

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-642-41533-3_24Software architectures are the key to achieving the non-functional requirements (NFRs) in any software project. In software product line (SPL) development, it is crucial to identify whether the NFRs for a specific product can be attained with the built-in architectural variation mechanisms of the product line architecture, or whether additional architectural transformations are required. This paper presents a multimodel approach for quality-driven product architecture derivation and improvement (QuaDAI). A controlled experiment is also presented with the objective of comparing the effectiveness, efficiency, perceived ease of use, intention to use and perceived usefulness with regard to participants using QuaDAI as opposed to the Architecture Tradeoff Analysis Method (ATAM). The results show that QuaDAI is more efficient and perceived as easier to use than ATAM, from the perspective of novice software architecture evaluators. However, the other variables were not found to be statistically significant. Further replications are needed to obtain more conclusive results.This research is supported by the MULTIPLE project (MICINN TIN2009-13838) and the Vali+D fellowship program (ACIF/2011/235).González Huerta, J.; Insfrán Pelozo, CE.; Abrahao Gonzales, SM. (2013). Defining and validating a multimodel approach for product architecture derivation and improvement. En Model-Driven Engineering Languages and Systems. Springer. 388-404. https://doi.org/10.1007/978-3-642-41533-3_24S388404Ali-Babar, M., Lago, P., Van Deursen, A.: Empirical research in software architecture: opportunities, challenges, and approaches. 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Conf. on Automated Software Engineering, New York, USA, pp. 469–472 (2007)Buschmann, F., Meunier, R., Rohnert, H., Sommerlad, P., Stal, M.: Pattern-Oriented software architecture, vol. 1: A System of Patterns. Wiley (1996)Cabello, M.E., Ramos, I., Gómez, A., Limón, R.: Baseline-Oriented Modeling: An MDA Approach Based on Software Product Lines for the Expert Systems Development. In: 1st Asia Conference on Intelligent Information and Database Systems, Vietnam (2009)Carifio, J., Perla, R.J.: Ten Common Misunderstandings, Misconceptions, Persistent Myths and Urban Legends about Likert Scales and Likert Response Formats and their Antidotes. Journal of Social Sciences 3(3), 106–116 (2007)Clements, P., Northrop, L.: Software Product Lines: Practices and Patterns. Addison-Wesley, Boston (2007)Czarnecki, K., Kim, C.H.: Cardinality-based feature modeling and constraints: A progress report. In: Int. Workshop on Software Factories, San Diego-CA (2005)Datorro, J.: Convex Optimization & Euclidean Distance Geometry. Meboo Publishing (2005)Davis, F.D.: Perceived usefulness, perceived ease of use and user acceptance of information technology. MIS Quarterly 13(3), 319–340 (1989)Douglass, B.P.: Real-Time Design Patterns: Robust Scalable Architecture for Real-Time Systems. Addison-Wesley, Boston (2002)Feiler, P.H., Gluch, D.P., Hudak, J.: The Architecture Analysis & Design Language (AADL): An Introduction. Tech. Report CMU/SEI-2006-TN-011. SEI, Carnegie Mellon University (2006)Gómez, A., Ramos, I.: Cardinality-based feature modeling and model-driven engineering: Fitting them together. In: 4th Int. Workshop on Variability Modeling of Software Intensive Systems, Linz, Austria (2010)Gonzalez-Huerta, J., Insfran, E., Abrahao, S.: A Multimodel for Integrating Quality Assessment in Model-Driven Engineering. In: 8th International Conference on the Quality of Information and Communications Technology (QUATIC 2012), Lisbon, Portugal, September 3-6 (2012)Gonzalez-Huerta, J., Insfran, E., Abrahao, S., McGregor, J.D.: Non-functional Requirements in Model-Driven Software Product Line Engineering. In: 4th Int. Workshop on Non-functional System Properties in Domain Specific Modeling Languages, Insbruck, Austria (2012)Guana, V., Correal, V.: Variability quality evaluation on component-based software product lines. In: 15th Int. Software Product Line Conference, Munich, Germany, vol. 2, pp. 19.1–19.8 (2011)Insfrán, E., Abrahão, S., González-Huerta, J., McGregor, J.D., Ramos, I.: A Multimodeling Approach for Quality-Driven Architecture Derivation. In: 21st Int. Conf. on Information Systems Development (ISD 2012), Prato, Italy (2012)ISO/IEC 25000:2005, Software Engineering. Software product Quality Requirements and Evaluation SQuaRE (2005)Kazman, R., Klein, M., Clements, P.: ATAM: Method for Architecture Evaluation (CMU/SEI-2000-TR-004, ADA382629). Software Engineering Institute, Carnegie Mellon University, Pittsburgh (2000), http://www.sei.cmu.edu/publications/documents/00.reports/00tr004.htmlKim, T., Ko, I., Kang, S., Lee, D.: Extending ATAM to assess product line architecture. In: 8th IEEE Int. Conference on Computer and Information Technology, Sydney, Australia, pp. 790–797 (2008)Kitchenham, B.A., Pfleeger, S.L., Hoaglin, D.C., Rosenber, J.: Preliminary Guidelines for Empirical Research in Software Engineering. IEEE Transactions on Software Engineering 28(8) (2002)Kruchten, P.B.: The Rational Unified Process: An Introduction. Addison-Wesley (1999)Martensson, F.: Software Architecture Quality Evaluation. Approaches in an Industrial Context. Ph. 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    Adaptive development and maintenance of user-centric software systems

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    A software system cannot be developed without considering the various facets of its environment. Stakeholders – including the users that play a central role – have their needs, expectations, and perceptions of a system. Organisational and technical aspects of the environment are constantly changing. The ability to adapt a software system and its requirements to its environment throughout its full lifecycle is of paramount importance in a constantly changing environment. The continuous involvement of users is as important as the constant evaluation of the system and the observation of evolving environments. We present a methodology for adaptive software systems development and maintenance. We draw upon a diverse range of accepted methods including participatory design, software architecture, and evolutionary design. Our focus is on user-centred software systems

    Towards Product Lining Model-Driven Development Code Generators

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    A code generator systematically transforms compact models to detailed code. Today, code generation is regarded as an integral part of model-driven development (MDD). Despite its relevance, the development of code generators is an inherently complex task and common methodologies and architectures are lacking. Additionally, reuse and extension of existing code generators only exist on individual parts. A systematic development and reuse based on a code generator product line is still in its infancy. Thus, the aim of this paper is to identify the mechanism necessary for a code generator product line by (a) analyzing the common product line development approach and (b) mapping those to a code generator specific infrastructure. As a first step towards realizing a code generator product line infrastructure, we present a component-based implementation approach based on ideas of variability-aware module systems and point out further research challenges.Comment: 6 pages, 1 figure, Proceedings of the 3rd International Conference on Model-Driven Engineering and Software Development, pp. 539-545, Angers, France, SciTePress, 201

    Traceability for Model Driven, Software Product Line Engineering

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    Traceability is an important challenge for software organizations. This is true for traditional software development and even more so in new approaches that introduce more variety of artefacts such as Model Driven development or Software Product Lines. In this paper we look at some aspect of the interaction of Traceability, Model Driven development and Software Product Line

    Support for collaborative component-based software engineering

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    Collaborative system composition during design has been poorly supported by traditional CASE tools (which have usually concentrated on supporting individual projects) and almost exclusively focused on static composition. Little support for maintaining large distributed collections of heterogeneous software components across a number of projects has been developed. The CoDEEDS project addresses the collaborative determination, elaboration, and evolution of design spaces that describe both static and dynamic compositions of software components from sources such as component libraries, software service directories, and reuse repositories. The GENESIS project has focussed, in the development of OSCAR, on the creation and maintenance of large software artefact repositories. The most recent extensions are explicitly addressing the provision of cross-project global views of large software collections and historical views of individual artefacts within a collection. The long-term benefits of such support can only be realised if OSCAR and CoDEEDS are widely adopted and steps to facilitate this are described. This book continues to provide a forum, which a recent book, Software Evolution with UML and XML, started, where expert insights are presented on the subject. In that book, initial efforts were made to link together three current phenomena: software evolution, UML, and XML. In this book, focus will be on the practical side of linking them, that is, how UML and XML and their related methods/tools can assist software evolution in practice. Considering that nowadays software starts evolving before it is delivered, an apparent feature for software evolution is that it happens over all stages and over all aspects. Therefore, all possible techniques should be explored. This book explores techniques based on UML/XML and a combination of them with other techniques (i.e., over all techniques from theory to tools). Software evolution happens at all stages. Chapters in this book describe that software evolution issues present at stages of software architecturing, modeling/specifying, assessing, coding, validating, design recovering, program understanding, and reusing. Software evolution happens in all aspects. Chapters in this book illustrate that software evolution issues are involved in Web application, embedded system, software repository, component-based development, object model, development environment, software metrics, UML use case diagram, system model, Legacy system, safety critical system, user interface, software reuse, evolution management, and variability modeling. Software evolution needs to be facilitated with all possible techniques. Chapters in this book demonstrate techniques, such as formal methods, program transformation, empirical study, tool development, standardisation, visualisation, to control system changes to meet organisational and business objectives in a cost-effective way. On the journey of the grand challenge posed by software evolution, the journey that we have to make, the contributory authors of this book have already made further advances

    Variability and Evolution in Systems of Systems

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    In this position paper (1) we discuss two particular aspects of Systems of Systems, i.e., variability and evolution. (2) We argue that concepts from Product Line Engineering and Software Evolution are relevant to Systems of Systems Engineering. (3) Conversely, concepts from Systems of Systems Engineering can be helpful in Product Line Engineering and Software Evolution. Hence, we argue that an exchange of concepts between the disciplines would be beneficial.Comment: In Proceedings AiSoS 2013, arXiv:1311.319
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