132 research outputs found

    Forcing neurocontrollers to exploit sensory symmetry through hard-wired modularity in the game of Cellz

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    Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to create successful and scalable encodings for emerging modularity, we first need to explore the benefits of different types of modularity by hard-wiring these into evolvable systems. In this paper we explore different ways of exploiting sensory symmetry inherent in the agent in the simple game Cellz by evolving symmetrically identical modules. It is concluded that significant increases in both speed of evolution and final fitness can be achieved relative to monolithic controllers. Furthermore, we show that a simple function approximation task that exhibits sensory symmetry can be used as a quick approximate measure of the utility of an encoding scheme for the more complex game-playing task

    Evolutionary robotics in high altitude wind energy applications

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    Recent years have seen the development of wind energy conversion systems that can exploit the superior wind resource that exists at altitudes above current wind turbine technology. One class of these systems incorporates a flying wing tethered to the ground which drives a winch at ground level. The wings often resemble sports kites, being composed of a combination of fabric and stiffening elements. Such wings are subject to load dependent deformation which makes them particularly difficult to model and control. Here we apply the techniques of evolutionary robotics i.e. evolution of neural network controllers using genetic algorithms, to the task of controlling a steerable kite. We introduce a multibody kite simulation that is used in an evolutionary process in which the kite is subject to deformation. We demonstrate how discrete time recurrent neural networks that are evolved to maximise line tension fly the kite in repeated looping trajectories similar to those seen using other methods. We show that these controllers are robust to limited environmental variation but show poor generalisation and occasional failure even after extended evolution. We show that continuous time recurrent neural networks (CTRNNs) can be evolved that are capable of flying appropriate repeated trajectories even when the length of the flying lines are changing. We also show that CTRNNs can be evolved that stabilise kites with a wide range of physical attributes at a given position in the sky, and systematically add noise to the simulated task in order to maximise the transferability of the behaviour to a real world system. We demonstrate how the difficulty of the task must be increased during the evolutionary process to deal with this extreme variability in small increments. We describe the development of a real world testing platform on which the evolved neurocontrollers can be tested

    Evolutionary neurocontrol: A novel method for low-thrust gravity-assist trajectory optimization

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    This article discusses evolutionary neurocontrol, a novel method for low-thrust gravity-assist trajectory optimization

    Evolutionary control of autonomous underwater vehicles

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    The goal of Evolutionary Robotics (ER) is the development of automatic processes for the synthesis of robot control systems using evolutionary computation. The idea that it may be possible to synthesise robotic control systems using an automatic design process is appealing. However, ER is considerably more challenging and less automatic than its advocates would suggest. ER applies methods from the field of neuroevolution to evolve robot control systems. Neuroevolution is a machine learning algorithm that applies evolutionary computation to the design of Artificial Neural Networks (ANN). The aim of this thesis is to assay the practical characteristics of neuroevolution by performing bulk experiments on a set of Reinforcement Learning (RL) problems. This thesis was conducted with the view of applying neuroevolution to the design of neurocontrollers for small low-cost Autonomous Underwater Vehicles (AUV). A general approach to neuroevolution for RL problems is presented. The is selected to evolve ANN connection weights on the basis that it has shown competitive performance on continuous optimisation problems, is self-adaptive and can exploit dependencies between connection weights. Practical implementation issues are identified and discussed. A series of experiments are conducted on RL problems. These problems are representative of problems from the AUV domain, but manageable in terms of problem complexity and computational resources required. Results from these experiments are analysed to draw out practical characteristics of neuroevolution. Bulk experiments are conducted using the inverted pendulum problem. This popular control benchmark is inherently unstable, underactuated and non-linear: characteristics common to underwater vehicles. Two practical characteristics of neuroevolution are demonstrated: the importance of using randomly generated evaluation sets and the effect of evaluation noise on search performance. As part of these experiments, deficiencies in the benchmark are identified and modifications suggested. The problem of an underwater vehicle travelling to a goal in an obstacle free environment is studied. The vehicle is modelled as a Dubins car, which is a simplified model of the high-level kinematics of a torpedo class underwater vehicle. Two practical characteristics of neuroevolution are demonstrated: the importance of domain knowledge when formulating ANN inputs and how the fitness function defines the set of evolvable control policies. Paths generated by the evolved neurocontrollers are compared with known optimal solutions. A framework is presented to guide the practical application of neuroevolution to RL problems that covers a range of issues identified during the experiments conducted in this thesis. An assessment of neuroevolution concludes that it is far from automatic yet still has potential as a technique for solving reinforcement problems, although further research is required to better understand the process of evolutionary learning. The major contribution made by this thesis is a rigorous empirical study of the practical characteristics of neuroevolution as applied to RL problems. A critical, yet constructive, viewpoint is taken of neuroevolution. This viewpoint differs from much of the reseach undertaken in this field, which is often unjustifiably optimistic and tends to gloss over difficult practical issues

    Biologically inspired computational structures and processes for autonomous agents and robots

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    Recent years have seen a proliferation of intelligent agent applications: from robots for space exploration to software agents for information filtering and electronic commerce on the Internet. Although the scope of these agent applications have blossomed tremendously since the advent of compact, affordable computing (and the recent emergence of the World Wide Web), the design of such agents for specific applications remains a daunting engineering problem;Rather than approach the design of artificial agents from a purely engineering standpoint, this dissertation views animals as biological agents, and considers artificial analogs of biological structures and processes in the design of effective agent behaviors. In particular, it explores behaviors generated by artificial neural structures appropriately shaped by the processes of evolution and spatial learning;The first part of this dissertation deals with the evolution of artificial neural controllers for a box-pushing robot task. We show that evolution discovers high fitness structures using little domain-specific knowledge, even in feedback-impoverished environments. Through a careful analysis of the evolved designs we also show how evolution exploits the environmental constraints and properties to produce designs of superior adaptive value. By modifying the task constraints in controlled ways, we also show the ability of evolution to quickly adapt to these changes and exploit them to obtain significant performance gains. We also use evolution to design the sensory systems of the box-pushing robots, particularly the number, placement, and ranges of their sensors. We find that evolution automatically discards unnecessary sensors retaining only the ones that appear to significantly affect the performance of the robot. This optimization of design across multiple dimensions (performance, number of sensors, size of neural controller, etc.) is implicitly achieved by the evolutionary algorithm without any external pressure (e.g., penalty on the use of more sensors or neurocontroller units). When used in the design of robots with limited battery capacities , evolution produces energy-efficient robot designs that use minimal numbers of components and yet perform reasonably well. The performance as well as the complexity of robot designs increase when the robots have access to a spatial learning mechanism that allows them to learn, remember, and navigate to power sources in the environment;The second part of this dissertation develops a computational characterization of the hippocampal formation which is known to play a significant role in animal spatial learning. The model is based on neuroscientific and behavioral data, and learns place maps based on interactions of sensory and dead-reckoning information streams. Using an estimation mechanism known as Kalman filtering, the model explicitly deals with uncertainties in the two information streams, allowing the robot to effectively learn and localize even in the presence sensing and motion errors. Additionally, the model has mechanisms to handle perceptual aliasing problems (where multiple places in the environment appear sensorily identical), incrementally learn and integrate local place maps, and learn and remember multiple goal locations in the environment. We show a number of properties of this spatial learning model including computational replication of several behavioral experiments performed with rodents. Not only does this model make significant contributions to robot localization, but also offers a number of predictions and suggestions that can be validated (or refuted) through systematic neurobiological and behavioral experiments with animals

    Behavioural robustness and the distributed mechanisms hypothesis

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    A current challenge in neuroscience and systems biology is to better understand properties that allow organisms to exhibit and sustain appropriate behaviours despite the effects of perturbations (behavioural robustness). There are still significant theoretical difficulties in this endeavour, mainly due to the context-dependent nature of the problem. Biological robustness, in general, is considered in the literature as a property that emerges from the internal structure of organisms, rather than being a dynamical phenomenon involving agent-internal controls, the organism body, and the environment. Our hypothesis is that the capacity for behavioural robustness is rooted in dynamical processes that are distributed between agent ‘brain’, body, and environment, rather than warranted exclusively by organisms’ internal mechanisms. Distribution is operationally defined here based on perturbation analyses. Evolutionary Robotics (ER) techniques are used here to construct four computational models to study behavioural robustness from a systemic perspective. Dynamical systems theory provides the conceptual framework for these investigations. The first model evolves situated agents in a goalseeking scenario in the presence of neural noise perturbations. Results suggest that evolution implicitly selects neural systems that are noise-resistant during coupling behaviour by concentrating search in regions of the fitness landscape that retain functionality for goal approaching. The second model evolves situated, dynamically limited agents exhibiting minimalcognitive behaviour (categorization task). Results indicate a small but significant tendency toward better performance under most types of perturbations by agents showing further cognitivebehavioural dependency on their environments. The third model evolves experience-dependent robust behaviour in embodied, one-legged walking agents. Evidence suggests that robustness is rooted in both internal and external dynamics, but robust motion emerges always from the systemin-coupling. The fourth model implements a historically dependent, mobile-object tracking task under sensorimotor perturbations. Results indicate two different modes of distribution, one in which inner controls necessarily depend on a set of specific environmental factors to exhibit behaviour, then these controls will be more vulnerable to perturbations on that set, and another for which these factors are equally sufficient for behaviours. Vulnerability to perturbations depends on the particular distribution. In contrast to most existing approaches to the study of robustness, this thesis argues that behavioural robustness is better understood in the context of agent-environment dynamical couplings, not in terms of internal mechanisms. Such couplings, however, are not always the full determinants of robustness. Challenges and limitations of our approach are also identified for future studies

    Evolutionary Neurocontrollers for Autonomous Mobile Robots

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    In this article we describe a methodology for evolving neurocontrollers of autonomous mobile robots without human intervention. The presentation, which spans from technological and methodological issues to several experimental results on evolution of physical mobile robots, covers both previous and recent work in the attempt to provide a unified picture within which the reader can compare the effects of systematic variations on the experimental settings. After describing some key principles for building mobile robots and tools suitable for experiments in adaptive robotics, we give an overview of different approaches to evolutionary robotics and present our methodology. We start reviewing two basic experiments showing that different environments can shape very different behaviors and neural mechanisms under very similar selection criteria. We then address the issue of incremental evolution in two different experiments from the perspective of changing environments and robot morphologies. Finally, we investigate the possibility of evolving plastic neurocontrollers and analyze and evolved neurocontroller that relies on fast and continuously changes synapses characterized by dynamic stability. We conclude by reviewing the implications of this methodology for engineering, biology, cognitive science, and artificial life, and point at future directions of research

    Behavior control in the sensorimotor loop with short-term synaptic dynamics induced by self-regulating neurons

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    The behavior and skills of living systems depend on the distributed control provided by specialized and highly recurrent neural networks. Learning and memory in these systems is mediated by a set of adaptation mechanisms, known collectively as neuronal plasticity. Translating principles of recurrent neural control and plasticity to artificial agents has seen major strides, but is usually hampered by the complex interactions between the agent's body and its environment. One of the important standing issues is for the agent to support multiple stable states of behavior, so that its behavioral repertoire matches the requirements imposed by these interactions. The agent also must have the capacity to switch between these states in time scales that are comparable to those by which sensory stimulation varies. Achieving this requires a mechanism of short-term memory that allows the neurocontroller to keep track of the recent history of its input, which finds its biological counterpart in short-term synaptic plasticity. This issue is approached here by deriving synaptic dynamics in recurrent neural networks. Neurons are introduced as self-regulating units with a rich repertoire of dynamics. They exhibit homeostatic properties for certain parameter domains, which result in a set of stable states and the required short-term memory. They can also operate as oscillators, which allow them to surpass the level of activity imposed by their homeostatic operation conditions. Neural systems endowed with the derived synaptic dynamics can be utilized for the neural behavior control of autonomous mobile agents. The resulting behavior depends also on the underlying network structure, which is either engineered or developed by evolutionary techniques. The effectiveness of these self-regulating units is demonstrated by controlling locomotion of a hexapod with 18 degrees of freedom, and obstacle-avoidance of a wheel-driven robot. © 2014 Toutounji and Pasemann

    Optimal and Robust Neural Network Controllers for Proximal Spacecraft Maneuvers

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    Recent successes in machine learning research, buoyed by advances in computational power, have revitalized interest in neural networks and demonstrated their potential in solving complex controls problems. In this research, the reinforcement learning framework is combined with traditional direct shooting methods to generate optimal proximal spacecraft maneuvers. Open-loop and closed-loop feedback controllers, parameterized by multi-layer feed-forward artificial neural networks, are developed with evolutionary and gradient-based optimization algorithms. Utilizing Clohessy- Wiltshire relative motion dynamics, terminally constrained fixed-time, fuel-optimal trajectories are solved for intercept, rendezvous, and natural motion circumnavigation transfer maneuvers using three different thrust models: impulsive, finite, and continuous. In addition to optimality, the neurocontroller performance robustness to parametric uncertainty and bounded initial conditions is assessed. By bridging the gap between existing optimal and nonlinear control techniques, this research demonstrates that neurocontrollers offer a flexible and robust alternative approach to the solution of complex controls problems in the space domain and present a promising path forward to more capable, autonomous spacecraft
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