43,187 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Social Software, Groups, and Governance

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    Formal groups play an important role in the law. Informal groups largely lie outside it. Should the law be more attentive to informal groups? The paper argues that this and related questions are appearing more frequently as a number of computer technologies, which I collect under the heading social software, increase the salience of groups. In turn, that salience raises important questions about both the significance and the benefits of informal groups. The paper suggests that there may be important social benefits associated with informal groups, and that the law should move towards a framework for encouraging and recognizing them. Such a framework may be organized along three dimensions by which groups arise and sustain themselves: regulating places, things, and stories

    Live Social Semantics

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    Social interactions are one of the key factors to the success of conferences and similar community gatherings. This paper describes a novel application that integrates data from the semantic web, online social networks, and a real-world contact sensing platform. This application was successfully deployed at ESWC09, and actively used by 139 people. Personal profiles of the participants were automatically generated using several Web~2.0 systems and semantic academic data sources, and integrated in real-time with face-to-face contact networks derived from wearable sensors. Integration of all these heterogeneous data layers made it possible to offer various services to conference attendees to enhance their social experience such as visualisation of contact data, and a site to explore and connect with other participants. This paper describes the architecture of the application, the services we provided, and the results we achieved in this deployment

    Science and Technology Parks in Two Lagging Regions of Spain: A Comparative Evaluation Using an Innovation Network Approach

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    Science and Technology Parks (STPs) have been widely used as innovation support and regional development instruments in most European countries. In Objective 1 regions of South Europe STPs projects were developed during the 90s through regional, national or EU structural funds as tools for promoting innovation and technology upgrade. Most existing studies cast doubt on the effectiveness of parks in achieving their goals, focussing on the traditional measures of the parks added-value (profitability and growth) to the tenant companies, the university-industry linkages developed. However, more recent developments of territorial innovation models stress the role of networks and interactions for knowledge creation and diffusion. While these approaches imply that the Parks – in their strict spatial nature – may become redundant in a networked space, they can also be used to identify additional performance assessment criteria focusing on the role of the park for the development of interactions, linkages and cooperation inside as well as outside its area. The quantity and quality of linkages inside and outside the STP area and its operation as an innovation cooperation promoter in the regional and broader space are used in this assessment. The present work assesses the performance of STPs in Objective 1 regions of South Europe. It develops an evaluation framework that integrates – together with the traditional linear performance criteria – the concepts of networking, interaction and cooperation and uses it to compare the performance of Parks in two regions in Greece (Thessaloniki and Crete) and two in Spain (Asturias and Andalusia). Our preliminary results from in depth analysis show that while there are different levels of success in terms of the traditional metrics/criteria, we observe in general low levels of interaction and cooperation developed inside the parks as well as with the broader region. The Parks do not seem to operate – at least so far – as places that facilitate intensive knowledge exchange inside and outside their area.

    Social dilemmas in an online social network: the structure and evolution of cooperation

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    We investigate two paradigms for studying the evolution of cooperation--Prisoner's Dilemma and Snowdrift game in an online friendship network obtained from a social networking site. We demonstrate that such social network has small-world property and degree distribution has a power-law tail. Besides, it has hierarchical organizations and exhibits disassortative mixing pattern. We study the evolutionary version of the two types of games on it. It is found that enhancement and sustainment of cooperative behaviors are attributable to the underlying network topological organization. It is also shown that cooperators can survive when confronted with the invasion of defectors throughout the entire ranges of parameters of both games. The evolution of cooperation on empirical networks is influenced by various network effects in a combined manner, compared with that on model networks. Our results can help understand the cooperative behaviors in human groups and society.Comment: 14 pages, 7 figure
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