1,577 research outputs found

    Homogenous Ensemble Phonotactic Language Recognition Based on SVM Supervector Reconstruction

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    Currently, acoustic spoken language recognition (SLR) and phonotactic SLR systems are widely used language recognition systems. To achieve better performance, researchers combine multiple subsystems with the results often much better than a single SLR system. Phonotactic SLR subsystems may vary in the acoustic features vectors or include multiple language-specific phone recognizers and different acoustic models. These methods achieve good performance but usually compute at high computational cost. In this paper, a new diversification for phonotactic language recognition systems is proposed using vector space models by support vector machine (SVM) supervector reconstruction (SSR). In this architecture, the subsystems share the same feature extraction, decoding, and N-gram counting preprocessing steps, but model in a different vector space by using the SSR algorithm without significant additional computation. We term this a homogeneous ensemble phonotactic language recognition (HEPLR) system. The system integrates three different SVM supervector reconstruction algorithms, including relative SVM supervector reconstruction, functional SVM supervector reconstruction, and perturbing SVM supervector reconstruction. All of the algorithms are incorporated using a linear discriminant analysis-maximum mutual information (LDA-MMI) backend for improving language recognition evaluation (LRE) accuracy. Evaluated on the National Institute of Standards and Technology (NIST) LRE 2009 task, the proposed HEPLR system achieves better performance than a baseline phone recognition-vector space modeling (PR-VSM) system with minimal extra computational cost. The performance of the HEPLR system yields 1.39%, 3.63%, and 14.79% equal error rate (EER), representing 6.06%, 10.15%, and 10.53% relative improvements over the baseline system, respectively, for the 30-, 10-, and 3-s test conditions

    Design and implementation of a user-oriented speech recognition interface: the synergy of technology and human factors

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    The design and implementation of a user-oriented speech recognition interface are described. The interface enables the use of speech recognition in so-called interactive voice response systems which can be accessed via a telephone connection. In the design of the interface a synergy of technology and human factors is achieved. This synergy is very important for making speech interfaces a natural and acceptable form of human-machine interaction. Important concepts such as interfaces, human factors and speech recognition are discussed. Additionally, an indication is given as to how the synergy of human factors and technology can be realised by a sketch of the interface's implementation. An explanation is also provided of how the interface might be integrated in different applications fruitfully

    A Survey of Paraphrasing and Textual Entailment Methods

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    Paraphrasing methods recognize, generate, or extract phrases, sentences, or longer natural language expressions that convey almost the same information. Textual entailment methods, on the other hand, recognize, generate, or extract pairs of natural language expressions, such that a human who reads (and trusts) the first element of a pair would most likely infer that the other element is also true. Paraphrasing can be seen as bidirectional textual entailment and methods from the two areas are often similar. Both kinds of methods are useful, at least in principle, in a wide range of natural language processing applications, including question answering, summarization, text generation, and machine translation. We summarize key ideas from the two areas by considering in turn recognition, generation, and extraction methods, also pointing to prominent articles and resources.Comment: Technical Report, Natural Language Processing Group, Department of Informatics, Athens University of Economics and Business, Greece, 201

    Fuzzy reasoning in confidence evaluation of speech recognition

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    Confidence measures represent a systematic way to express reliability of speech recognition results. A common approach to confidence measuring is to take profit of the information that several recognition-related features offer and to combine them, through a given compilation mechanism , into a more effective way to distinguish between correct and incorrect recognition results. We propose to use a fuzzy reasoning scheme to perform the information compilation step. Our approach opposes the previously proposed ones because ours treats the uncertainty of recognition hypotheses in terms ofPeer ReviewedPostprint (published version

    Multimodal fusion : gesture and speech input in augmented reality environment

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    Augmented Reality (AR) has the capability to interact with the virtual objects and physical objects simultaneously since it combines the real world with virtual world seamlessly. However, most AR interface applies conventional Virtual Reality (VR) interaction techniques without modification. In this paper we explore the multimodal fusion for AR with speech and hand gesture input. Multimodal fusion enables users to interact with computers through various input modalities like speech, gesture, and eye gaze. At the first stage to propose the multimodal interaction, the input modalities are decided to be selected before be integrated in an interface. The paper presents several related works about to recap the multimodal approaches until it recently has been one of the research trends in AR. It presents the assorted existing works in multimodal for VR and AR. In AR, multimodal considers as the solution to improve the interaction between the virtual and physical entities. It is an ideal interaction technique for AR applications since AR supports interactions in real and virtual worlds in the real-time. This paper describes the recent studies in AR developments that appeal gesture and speech inputs. It looks into multimodal fusion and its developments, followed by the conclusion.This paper will give a guideline on multimodal fusion on how to integrate the gesture and speech inputs in AR environment
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