744 research outputs found

    BroDyn’18: Workshop on analysis of broad dynamic topics over social media

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    This book constitutes the refereed proceedings of the 40th European Conference on IR Research, ECIR 2018, held in Grenoble, France, in March 2018. The 39 full papers and 39 short papers presented together with 6 demos, 5 workshops and 3 tutorials, were carefully reviewed and selected from 303 submissions. Accepted papers cover the state of the art in information retrieval including topics such as: topic modeling, deep learning, evaluation, user behavior, document representation, recommendation systems, retrieval methods, learning and classication, and micro-blogs

    Domain-independent Extraction of Scientific Concepts from Research Articles

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    We examine the novel task of domain-independent scientific concept extraction from abstracts of scholarly articles and present two contributions. First, we suggest a set of generic scientific concepts that have been identified in a systematic annotation process. This set of concepts is utilised to annotate a corpus of scientific abstracts from 10 domains of Science, Technology and Medicine at the phrasal level in a joint effort with domain experts. The resulting dataset is used in a set of benchmark experiments to (a) provide baseline performance for this task, (b) examine the transferability of concepts between domains. Second, we present two deep learning systems as baselines. In particular, we propose active learning to deal with different domains in our task. The experimental results show that (1) a substantial agreement is achievable by non-experts after consultation with domain experts, (2) the baseline system achieves a fairly high F1 score, (3) active learning enables us to nearly halve the amount of required training data.Comment: Accepted for publishing in 42nd European Conference on IR Research, ECIR 202

    Third International Workshop on Gamification for Information Retrieval (GamifIR'16)

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    Stronger engagement and greater participation is often crucial to reach a goal or to solve an issue. Issues like the emerging employee engagement crisis, insufficient knowledge sharing, and chronic procrastination. In many cases we need and search for tools to beat procrastination or to change people’s habits. Gamification is the approach to learn from often fun, creative and engaging games. In principle, it is about understanding games and applying game design elements in a non-gaming environments. This offers possibilities for wide area improvements. For example more accurate work, better retention rates and more cost effective solutions by relating motivations for participating as more intrinsic than conventional methods. In the context of Information Retrieval (IR) it is not hard to imagine that many tasks could benefit from gamification techniques. Besides several manual annotation tasks of data sets for IR research, user participation is important in order to gather implicit or even explicit feedback to feed the algorithms. Gamification, however, comes with its own challenges and its adoption in IR is still in its infancy. Given the enormous response to the first and second GamifIR workshops that were both co-located with ECIR, and the broad range of topics discussed, we now organized the third workshop at SIGIR 2016 to address a range of emerging challenges and opportunities

    Living Lab Evaluation for Life and Social Sciences Search Platforms -- LiLAS at CLEF 2021

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    Meta-evaluation studies of system performances in controlled offline evaluation campaigns, like TREC and CLEF, show a need for innovation in evaluating IR-systems. The field of academic search is no exception to this. This might be related to the fact that relevance in academic search is multilayered and therefore the aspect of user-centric evaluation is becoming more and more important. The Living Labs for Academic Search (LiLAS) lab aims to strengthen the concept of user-centric living labs for the domain of academic search by allowing participants to evaluate their retrieval approaches in two real-world academic search systems from the life sciences and the social sciences. To this end, we provide participants with metadata on the systems' content as well as candidate lists with the task to rank the most relevant candidate to the top. Using the STELLA-infrastructure, we allow participants to easily integrate their approaches into the real-world systems and provide the possibility to compare different approaches at the same time.Comment: 8 pages. Advances in Information Retrieval - 43rd European Conference on IR Research, ECIR 2021, Virtual Event, March 28 - April 1, 202

    Identifying Clickbait: A Multi-Strategy Approach Using Neural Networks

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    Online media outlets, in a bid to expand their reach and subsequently increase revenue through ad monetisation, have begun adopting clickbait techniques to lure readers to click on articles. The article fails to fulfill the promise made by the headline. Traditional methods for clickbait detection have relied heavily on feature engineering which, in turn, is dependent on the dataset it is built for. The application of neural networks for this task has only been explored partially. We propose a novel approach considering all information found in a social media post. We train a bidirectional LSTM with an attention mechanism to learn the extent to which a word contributes to the post's clickbait score in a differential manner. We also employ a Siamese net to capture the similarity between source and target information. Information gleaned from images has not been considered in previous approaches. We learn image embeddings from large amounts of data using Convolutional Neural Networks to add another layer of complexity to our model. Finally, we concatenate the outputs from the three separate components, serving it as input to a fully connected layer. We conduct experiments over a test corpus of 19538 social media posts, attaining an F1 score of 65.37% on the dataset bettering the previous state-of-the-art, as well as other proposed approaches, feature engineering or otherwise.Comment: Accepted at SIGIR 2018 as Short Pape

    Aggregated Feature Retrieval for MPEG-7 via Clustering

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    In this paper, we describe an approach to combining text and visual features from MPEG-7 descriptions of video. A video retrieval process is aligned to a text retrieval process based on the TF*IDF vector space model via clustering of low-level visual features. Our assumption is that shots within the same cluster are not only similar visually but also semantically, to a certain extent. Our experiments on the TRECVID2002 and TRECVID2003 collections show that adding extra meaning to a shot based on the shots from the same cluster is useful when each video in a collection contains a high proportion of similar shots, for example in documentaries
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