4,885 research outputs found
Hierarchical structure-and-motion recovery from uncalibrated images
This paper addresses the structure-and-motion problem, that requires to find
camera motion and 3D struc- ture from point matches. A new pipeline, dubbed
Samantha, is presented, that departs from the prevailing sequential paradigm
and embraces instead a hierarchical approach. This method has several
advantages, like a provably lower computational complexity, which is necessary
to achieve true scalability, and better error containment, leading to more
stability and less drift. Moreover, a practical autocalibration procedure
allows to process images without ancillary information. Experiments with real
data assess the accuracy and the computational efficiency of the method.Comment: Accepted for publication in CVI
Method for 3D modelling based on structure from motion processing of sparse 2D images
A method based on Structure from Motion for processing a plurality of sparse images acquired by one or more acquisition devices to generate a sparse 3D points cloud and of a plurality of internal and external parameters of the acquisition devices includes the steps of collecting the images; extracting keypoints therefrom and generating keypoint descriptors; organizing the images in a proximity graph; pairwise image matching and generating keypoints connecting tracks according maximum proximity between keypoints; performing an autocalibration between image clusters to extract internal and external parameters of the acquisition devices, wherein calibration groups are defined that contain a plurality of image clusters and wherein a clustering algorithm iteratively merges the clusters in a model expressed in a common local reference system starting from clusters belonging to the same calibration group; and performing a Euclidean reconstruction of the object as a sparse 3D point cloud based on the extracted parameters
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Multistep Explicit Stereo Camera Calibration Approach to Improve Euclidean Accuracy of Large-Scale 3D Reconstruction
The spatial accuracy of point clouds generated by stereo image-based 3D reconstruction algorithms is very sensitive to the intrinsic and extrinsic camera parameters determined during camera calibration. The existing camera calibration algorithms induce a significant amount of error due to poor estimation accuracies in camera parameters when they are used for large-scale scenes such as mapping civil infrastructure. This leads to higher uncertainties in the location of 3D points, and may result in the failure of the whole reconstruction process. This paper proposes a novel procedure to address this problem. It hypothesizes that a set of multiple calibrations created by videotaping a moving calibration pattern along a specific path can increase overall calibration accuracy. This is achieved by using conventional camera calibration algorithms to perform separate estimations for some predefined distance values. The result, which includes multiple sets of camera parameters, is then used in the Structure from Motion process to improve the Euclidean accuracy of the reconstruction. The proposed method has been tested on infrastructure scenes and experimental analyses indicate more than 25% improvement in the spatial accuracy of 3D points.This is the accepted manuscript. The final version is available from ASCE at http://dx.doi.org/10.1061/(ASCE)CP.1943-5487.000045
Learning to Navigate the Energy Landscape
In this paper, we present a novel and efficient architecture for addressing
computer vision problems that use `Analysis by Synthesis'. Analysis by
synthesis involves the minimization of the reconstruction error which is
typically a non-convex function of the latent target variables.
State-of-the-art methods adopt a hybrid scheme where discriminatively trained
predictors like Random Forests or Convolutional Neural Networks are used to
initialize local search algorithms. While these methods have been shown to
produce promising results, they often get stuck in local optima. Our method
goes beyond the conventional hybrid architecture by not only proposing multiple
accurate initial solutions but by also defining a navigational structure over
the solution space that can be used for extremely efficient gradient-free local
search. We demonstrate the efficacy of our approach on the challenging problem
of RGB Camera Relocalization. To make the RGB camera relocalization problem
particularly challenging, we introduce a new dataset of 3D environments which
are significantly larger than those found in other publicly-available datasets.
Our experiments reveal that the proposed method is able to achieve
state-of-the-art camera relocalization results. We also demonstrate the
generalizability of our approach on Hand Pose Estimation and Image Retrieval
tasks
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