115,361 research outputs found

    PSD Estimation of Multiple Sound Sources in a Reverberant Room Using a Spherical Microphone Array

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    We propose an efficient method to estimate source power spectral densities (PSDs) in a multi-source reverberant environment using a spherical microphone array. The proposed method utilizes the spatial correlation between the spherical harmonics (SH) coefficients of a sound field to estimate source PSDs. The use of the spatial cross-correlation of the SH coefficients allows us to employ the method in an environment with a higher number of sources compared to conventional methods. Furthermore, the orthogonality property of the SH basis functions saves the effort of designing specific beampatterns of a conventional beamformer-based method. We evaluate the performance of the algorithm with different number of sources in practical reverberant and non-reverberant rooms. We also demonstrate an application of the method by separating source signals using a conventional beamformer and a Wiener post-filter designed from the estimated PSDs.Comment: Accepted for WASPAA 201

    Reflection-Aware Sound Source Localization

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    We present a novel, reflection-aware method for 3D sound localization in indoor environments. Unlike prior approaches, which are mainly based on continuous sound signals from a stationary source, our formulation is designed to localize the position instantaneously from signals within a single frame. We consider direct sound and indirect sound signals that reach the microphones after reflecting off surfaces such as ceilings or walls. We then generate and trace direct and reflected acoustic paths using inverse acoustic ray tracing and utilize these paths with Monte Carlo localization to estimate a 3D sound source position. We have implemented our method on a robot with a cube-shaped microphone array and tested it against different settings with continuous and intermittent sound signals with a stationary or a mobile source. Across different settings, our approach can localize the sound with an average distance error of 0.8m tested in a room of 7m by 7m area with 3m height, including a mobile and non-line-of-sight sound source. We also reveal that the modeling of indirect rays increases the localization accuracy by 40% compared to only using direct acoustic rays.Comment: Submitted to ICRA 2018. The working video is available at (https://youtu.be/TkQ36lMEC-M

    Online Localization and Tracking of Multiple Moving Speakers in Reverberant Environments

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    We address the problem of online localization and tracking of multiple moving speakers in reverberant environments. The paper has the following contributions. We use the direct-path relative transfer function (DP-RTF), an inter-channel feature that encodes acoustic information robust against reverberation, and we propose an online algorithm well suited for estimating DP-RTFs associated with moving audio sources. Another crucial ingredient of the proposed method is its ability to properly assign DP-RTFs to audio-source directions. Towards this goal, we adopt a maximum-likelihood formulation and we propose to use an exponentiated gradient (EG) to efficiently update source-direction estimates starting from their currently available values. The problem of multiple speaker tracking is computationally intractable because the number of possible associations between observed source directions and physical speakers grows exponentially with time. We adopt a Bayesian framework and we propose a variational approximation of the posterior filtering distribution associated with multiple speaker tracking, as well as an efficient variational expectation-maximization (VEM) solver. The proposed online localization and tracking method is thoroughly evaluated using two datasets that contain recordings performed in real environments.Comment: IEEE Journal of Selected Topics in Signal Processing, 201
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