25,958 research outputs found

    Substructure and Boundary Modeling for Continuous Action Recognition

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    This paper introduces a probabilistic graphical model for continuous action recognition with two novel components: substructure transition model and discriminative boundary model. The first component encodes the sparse and global temporal transition prior between action primitives in state-space model to handle the large spatial-temporal variations within an action class. The second component enforces the action duration constraint in a discriminative way to locate the transition boundaries between actions more accurately. The two components are integrated into a unified graphical structure to enable effective training and inference. Our comprehensive experimental results on both public and in-house datasets show that, with the capability to incorporate additional information that had not been explicitly or efficiently modeled by previous methods, our proposed algorithm achieved significantly improved performance for continuous action recognition.Comment: Detailed version of the CVPR 2012 paper. 15 pages, 6 figure

    Fast and easy blind deblurring using an inverse filter and PROBE

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    PROBE (Progressive Removal of Blur Residual) is a recursive framework for blind deblurring. Using the elementary modified inverse filter at its core, PROBE's experimental performance meets or exceeds the state of the art, both visually and quantitatively. Remarkably, PROBE lends itself to analysis that reveals its convergence properties. PROBE is motivated by recent ideas on progressive blind deblurring, but breaks away from previous research by its simplicity, speed, performance and potential for analysis. PROBE is neither a functional minimization approach, nor an open-loop sequential method (blur kernel estimation followed by non-blind deblurring). PROBE is a feedback scheme, deriving its unique strength from the closed-loop architecture rather than from the accuracy of its algorithmic components

    Single camera pose estimation using Bayesian filtering and Kinect motion priors

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    Traditional approaches to upper body pose estimation using monocular vision rely on complex body models and a large variety of geometric constraints. We argue that this is not ideal and somewhat inelegant as it results in large processing burdens, and instead attempt to incorporate these constraints through priors obtained directly from training data. A prior distribution covering the probability of a human pose occurring is used to incorporate likely human poses. This distribution is obtained offline, by fitting a Gaussian mixture model to a large dataset of recorded human body poses, tracked using a Kinect sensor. We combine this prior information with a random walk transition model to obtain an upper body model, suitable for use within a recursive Bayesian filtering framework. Our model can be viewed as a mixture of discrete Ornstein-Uhlenbeck processes, in that states behave as random walks, but drift towards a set of typically observed poses. This model is combined with measurements of the human head and hand positions, using recursive Bayesian estimation to incorporate temporal information. Measurements are obtained using face detection and a simple skin colour hand detector, trained using the detected face. The suggested model is designed with analytical tractability in mind and we show that the pose tracking can be Rao-Blackwellised using the mixture Kalman filter, allowing for computational efficiency while still incorporating bio-mechanical properties of the upper body. In addition, the use of the proposed upper body model allows reliable three-dimensional pose estimates to be obtained indirectly for a number of joints that are often difficult to detect using traditional object recognition strategies. Comparisons with Kinect sensor results and the state of the art in 2D pose estimation highlight the efficacy of the proposed approach.Comment: 25 pages, Technical report, related to Burke and Lasenby, AMDO 2014 conference paper. Code sample: https://github.com/mgb45/SignerBodyPose Video: https://www.youtube.com/watch?v=dJMTSo7-uF

    Material Recognition CNNs and Hierarchical Planning for Biped Robot Locomotion on Slippery Terrain

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    In this paper we tackle the problem of visually predicting surface friction for environments with diverse surfaces, and integrating this knowledge into biped robot locomotion planning. The problem is essential for autonomous robot locomotion since diverse surfaces with varying friction abound in the real world, from wood to ceramic tiles, grass or ice, which may cause difficulties or huge energy costs for robot locomotion if not considered. We propose to estimate friction and its uncertainty from visual estimation of material classes using convolutional neural networks, together with probability distribution functions of friction associated with each material. We then robustly integrate the friction predictions into a hierarchical (footstep and full-body) planning method using chance constraints, and optimize the same trajectory costs at both levels of the planning method for consistency. Our solution achieves fully autonomous perception and locomotion on slippery terrain, which considers not only friction and its uncertainty, but also collision, stability and trajectory cost. We show promising friction prediction results in real pictures of outdoor scenarios, and planning experiments on a real robot facing surfaces with different friction
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