2 research outputs found
Sparse representation for audio noise removal using zero-zone quantizers
In zero zone quantization, bins around zero are quantized to a zero value. This kind of quantization can be applied on orthogonal transforms to remove the unwanted or redundant signal. Transforms reveal structures and properties of a signal and hence careful application of a zero zone over the transform coefficients leads to noise removal. In this thesis, such quantizers are applied over Discrete Fourier Transform and Karhunen Loeve Transform coefficients separately, and outputs compared. Further, the localization of the zero zones to certain frequencies leads to better performance in terms of noise removal. PEAQ (Perceptual Evaluation of Audio Quality) scores have been used to measure the objective quality of the denoised signal
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Optophone design: optical-to-auditory vision substitution for the blind
An optophone is a device that turns light into sound for the benefit of blind people. The present project is intended to produce a general-purpose optophone to be worn on the head about the house and in the street, to give the wearer a detailed description in sound of the'scene he is facing. The device will therefore consist'of an'electronic camera, some signal-processing electronics, earphones`, and a battery. The two major problems are the derivation of (a) the most suitable mapping from images to sounds, and (b) an algorithm to perform the mapping in real'time on existing electronic components. This thesis concerns problem (a). Chapter 2 goes into the general scene-to-sound mapping problem in some detail'and presents the work of earlier investigators. Chapter 3 1- discusses the design of tests to evaluate the performance of candidate mappings. A theoretical performance test (TPT) is derived. Chapter 4 applies the TPT to the most obvious mapping, the cartesian piano transform. Chapter 5 applies the TPT to a mapping based on the cosine transform. Chapter 6 attempts to derive a mapping by principal component analysis, using the inaccuracies of human sight and hearing and the statistical properties of real scenes and sounds. Chapter 7 presents a complete scheme, implemented in software, for representing digitised colour scenes by audible digitised stereo sound. Chapter 8 tries to decide how'many numbers are required to specify a steady spectrum with no noticeable degradation. Chapter 9 looks'at a scheme designed to produce more natural-sounding sounds related to more meaningful portions of the scene. This scheme maps windows in the scene to steady spectral patterns of short duration, the location of the window being conveyed by simulated free-field listening. Chapter 10 gives detailed recommendations as to further work