1,957 research outputs found

    Channel encoding system for transmitting image over wireless network

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    Various encoding schemes have been introduced till date focusing on an effective image transmission scheme in presence of error-prone artifacts in wireless communication channel. Review of existing schemes of channel encoding systems infer that they are mostly inclined on compression scheme and less over problems of superior retention of signal retention as they lacks an essential consideration of network states. Therefore, the proposed manuscript introduces a cost effective lossless encoding scheme which ensures resilient transmission of different forms of images. Adopting an analytical research methodology, the modeling has been carried out to ensure that a novel series of encoding operation be performed over an image followed by an effective indexing mechanism. The study outcome confirms that proposed system outshines existing encoding schemes in every respect

    AN INVESTIGATION OF DIFFERENT VIDEO WATERMARKING TECHNIQUES

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    Watermarking is an advanced technology that identifies to solve the problem of illegal manipulation and distribution of digital data. It is the art of hiding the copyright information into host such that the embedded data is imperceptible. The covers in the forms of digital multimedia object, namely image, audio and video. The extensive literature collected related to the performance improvement of video watermarking techniques is critically reviewed and presented in this paper. Also, comprehensive review of the literature on the evolution of various video watermarking techniques to achieve robustness and to maintain the quality of watermarked video sequences

    The JPEG2000 still image compression standard

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    The development of standards (emerging and established) by the International Organization for Standardization (ISO), the International Telecommunications Union (ITU), and the International Electrotechnical Commission (IEC) for audio, image, and video, for both transmission and storage, has led to worldwide activity in developing hardware and software systems and products applicable to a number of diverse disciplines [7], [22], [23], [55], [56], [73]. Although the standards implicitly address the basic encoding operations, there is freedom and flexibility in the actual design and development of devices. This is because only the syntax and semantics of the bit stream for decoding are specified by standards, their main objective being the compatibility and interoperability among the systems (hardware/software) manufactured by different companies. There is, thus, much room for innovation and ingenuity. Since the mid 1980s, members from both the ITU and the ISO have been working together to establish a joint international standard for the compression of grayscale and color still images. This effort has been known as JPEG, the Join

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    A New Compressive Video Sensing Framework for Mobile Broadcast

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    A new video coding method based on compressive sampling is proposed. In this method, a video is coded using compressive measurements on video cubes. Video reconstruction is performed by minimization of total variation (TV) of the pixelwise discrete cosine transform coefficients along the temporal direction. A new reconstruction algorithm is developed from TVAL3, an efficient TV minimization algorithm based on the alternating minimization and augmented Lagrangian methods. Video coding with this method is inherently scalable, and has applications in mobile broadcast

    The JPEG2000 still image coding system: An overview

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    With the increasing use of multimedia technologies, image compression requires higher performance as well as new features. To address this need in the specific area of still image encoding, a new standard is currently being developed, the JPEG2000. It is not only intended to provide rate-distortion and subjective image quality performance superior to existing standards, but also to provide features and functionalities that current standards can either not address efficiently or in many cases cannot address at all. Lossless and lossy compression, embedded lossy to lossless coding, progressive transmission by pixel accuracy and by resolution, robustness to the presence of bit-errors and region-of-interest coding, are some representative features. It is interesting to note that JPEG2000 is being designed to address the requirements of a diversity of applications, e.g. Internet, color facsimile, printing, scanning, digital photography, remote sensing, mobile applications, medical imagery, digital library and E-commerce

    Efficient Image Coding and Transmission in Deep Space Communication

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    The usefulness of modern digital communication comes from ensuring the data from a source arrives to its destination quickly and correctly. To meet these demands, communication protocols employ data compression and error detection/correction to ensure compactness and accuracy of the data, especially for critical scientific data which requires the use of lossless compression. For example, in deep space communication, information received from satellites to ground stations on Earth come in huge volumes captured with high precision and resolution by space mission instruments, such as Hubble Space Telescope (HST). On-board implementation of communication protocols poses numerous constraints and demands on the high performance given the criticality of data and a high cost of a space mission, including data values. The objectives of this study are to determine which data compression techniques yields the a) minimum data volumes, b) most error resilience, and c) utilize the least amount and power of hardware resources. For this study, a Field Programmable Gate Array (FPGA) will serve as the main component for building the circuitry for each source coding technique. Furthermore, errors are induced based on studies of reported errors rates in deep space communication channels to test for error resilience. Finally, the calculation of resource utilization of the source encoder determines the power and computational usage. Based on the analysis of the error resilience and the characteristics of errors, the requirements to the channel coding are formulated
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