12,362 research outputs found

    On minimum sum representations for weighted voting games

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    A proposal in a weighted voting game is accepted if the sum of the (non-negative) weights of the "yea" voters is at least as large as a given quota. Several authors have considered representations of weighted voting games with minimum sum, where the weights and the quota are restricted to be integers. Freixas and Molinero have classified all weighted voting games without a unique minimum sum representation for up to 8 voters. Here we exhaustively classify all weighted voting games consisting of 9 voters which do not admit a unique minimum sum integer weight representation.Comment: 7 pages, 6 tables; enumerations correcte

    On the number of two-dimensional threshold functions

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    A two-dimensional threshold function of k-valued logic can be viewed as coloring of the points of a k x k square lattice into two colors such that there exists a straight line separating points of different colors. For the number of such functions only asymptotic bounds are known. We give an exact formula for the number of two-dimensional threshold functions and derive more accurate asymptotics.Comment: 17 pages, 2 figure

    On the inverse power index problem

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    Weighted voting games are frequently used in decision making. Each voter has a weight and a proposal is accepted if the weight sum of the supporting voters exceeds a quota. One line of research is the efficient computation of so-called power indices measuring the influence of a voter. We treat the inverse problem: Given an influence vector and a power index, determine a weighted voting game such that the distribution of influence among the voters is as close as possible to the given target value. We present exact algorithms and computational results for the Shapley-Shubik and the (normalized) Banzhaf power index.Comment: 17 pages, 2 figures, 12 table

    On The Power of Tree Projections: Structural Tractability of Enumerating CSP Solutions

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    The problem of deciding whether CSP instances admit solutions has been deeply studied in the literature, and several structural tractability results have been derived so far. However, constraint satisfaction comes in practice as a computation problem where the focus is either on finding one solution, or on enumerating all solutions, possibly projected to some given set of output variables. The paper investigates the structural tractability of the problem of enumerating (possibly projected) solutions, where tractability means here computable with polynomial delay (WPD), since in general exponentially many solutions may be computed. A general framework based on the notion of tree projection of hypergraphs is considered, which generalizes all known decomposition methods. Tractability results have been obtained both for classes of structures where output variables are part of their specification, and for classes of structures where computability WPD must be ensured for any possible set of output variables. These results are shown to be tight, by exhibiting dichotomies for classes of structures having bounded arity and where the tree decomposition method is considered

    Approval-Based Shortlisting

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    Shortlisting is the task of reducing a long list of alternatives to a (smaller) set of best or most suitable alternatives from which a final winner will be chosen. Shortlisting is often used in the nomination process of awards or in recommender systems to display featured objects. In this paper, we analyze shortlisting methods that are based on approval data, a common type of preferences. Furthermore, we assume that the size of the shortlist, i.e., the number of best or most suitable alternatives, is not fixed but determined by the shortlisting method. We axiomatically analyze established and new shortlisting methods and complement this analysis with an experimental evaluation based on biased voters and noisy quality estimates. Our results lead to recommendations which shortlisting methods to use, depending on the desired properties

    Rooted Spiral Trees on Hyper-cubical lattices

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    We study rooted spiral trees in 2,3 and 4 dimensions on a hyper cubical lattice using exact enumeration and Monte-Carlo techniques. On the square lattice, we also obtain exact lower bound of 1.93565 on the growth constant λ\lambda. Series expansions give θ=−1.3667±0.001\theta=-1.3667\pm 0.001 and ν=1.3148±0.001\nu = 1.3148\pm0.001 on a square lattice. With Monte-Carlo simulations we get the estimates as θ=−1.364±0.01\theta=-1.364\pm0.01, and ν=1.312±0.01\nu = 1.312\pm0.01. These results are numerical evidence against earlier proposed dimensional reduction by four in this problem. In dimensions higher than two, the spiral constraint can be implemented in two ways. In either case, our series expansion results do not support the proposed dimensional reduction.Comment: replaced with published versio

    Average Weights and Power in Weighted Voting Games

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    We investigate a class of weighted voting games for which weights are randomly distributed over the standard probability simplex. We provide close-formed formulae for the expectation and density of the distribution of weight of the kk-th largest player under the uniform distribution. We analyze the average voting power of the kk-th largest player and its dependence on the quota, obtaining analytical and numerical results for small values of nn and a general theorem about the functional form of the relation between the average Penrose--Banzhaf power index and the quota for the uniform measure on the simplex. We also analyze the power of a collectivity to act (Coleman efficiency index) of random weighted voting games, obtaining analytical upper bounds therefor.Comment: 12 pages, 7 figure
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