2 research outputs found

    Ensemble residual network-based gender and activity recognition method with signals

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    Nowadays, deep learning is one of the popular research areas of the computer sciences, and many deep networks have been proposed to solve artificial intelligence and machine learning problems. Residual networks (ResNet) for instance ResNet18, ResNet50 and ResNet101 are widely used deep network in the literature. In this paper, a novel ResNet-based signal recognition method is presented. In this study, ResNet18, ResNet50 and ResNet101 are utilized as feature extractor and each network extracts 1000 features. The extracted features are concatenated, and 3000 features are obtained. In the feature selection phase, 1000 most discriminative features are selected using ReliefF, and these selected features are used as input for the third-degree polynomial (cubic) activation-based support vector machine. The proposed method achieved 99.96% and 99.61% classification accuracy rates for gender and activity recognitions, respectively. These results clearly demonstrate that the proposed pre-trained ensemble ResNet-based method achieved high success rate for sensors signals. © 2020, Springer Science+Business Media, LLC, part of Springer Nature

    A bibliography experiment on research within the scope of industry 4.0 application areas in sports: Sporda endüstri 4.0 uygulama alanları kapsamında yapılan araştırmalar üzerine bir bibliyografya denemesi

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    Developed countries develop their production sites within the scope of industry 4.0 technology components and experience constant change and transformation to establish economic superiority. This situation allows them to produce more in various fields and thus to rise to a more advantageous position economically. Industry 4.0 technology affects areas within the scope of the sports industry such as sports tourism, athlete performance, athlete health, sports publishing, sports textile products, sports education and training, sports management and human resources, and creates an international competition environment in terms of production and performance. In this study, it is aimed to examine the researches about the usage areas of industry 4.0 in sports. From this point on, researches in the context of the subject have been presented with bibliographic method. In the conclusion section, the weaknesses and possibilities of youth sociology were discussed, and efforts were made to present a projection on what to do about the field. In this respect, a youth sociology evaluation has been tried to be made on the prominent topics, forgotten aspects and themes left incomplete in youth sociology studies. ​Extended English summary is in the end of Full Text PDF (TURKISH) file.   Özet Gelişmiş ülkeler endüstri 4.0 teknolojisi bileşenleri kapsamında üretim sahalarını geliştirmekte ve ekonomik üstünlük kurmak amacıyla sürekli değişim ve dönüşüm yaşamaktadır. Bu durum onların çeşitli alanlarda daha fazla üretmelerine dolayısıyla ekonomik yönden daha avantajlı konuma yükselmelerine olanak sağlamaktadır. Endüstri 4.0 teknolojisi spor turizmi, sporcu performansı, sporcu sağlığı, spor yayıncılığı, spor tekstil ürünleri, spor eğitimi ve öğretimi, spor yönetimi ve insan kaynakları gibi spor endüstrisi kapsamındaki alanları etkilemekte üretim ve performans yönünden ülkeler arası bir rekabet ortamı oluşturmaktadır. Bu çalışmada endüstri 4.0’ın sporda kullanım alanları ile ilgili araştırmaların incelenmesi hedeflenmektedir. Bu noktadan hareketle konu bağlamındaki araştırmalar bibliyografik metodla ortaya konmuştur. Sonuç bölümünde ise sporda endüstri 4.0 kullanım alanları tartışılmış, alana olan katkıları ve olumuz etkilerinin değerlendirilmesi yapılmıştır. &nbsp
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