16,129 research outputs found
Overcoming barriers and increasing independence: service robots for elderly and disabled people
This paper discusses the potential for service robots to overcome barriers and increase independence of
elderly and disabled people. It includes a brief overview of the existing uses of service robots by disabled and elderly
people and advances in technology which will make new uses possible and provides suggestions for some of these new
applications. The paper also considers the design and other conditions to be met for user acceptance. It also discusses
the complementarity of assistive service robots and personal assistance and considers the types of applications and
users for which service robots are and are not suitable
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Developing Flexible, Networked Lighting Control Systems That Reliably Save Energy in California Buildings
An important strategy to meet California's ambitious energy efficiency goals is to use innovative wireless communications, embedded sensors, data analytics and controls to significantly reduce lighting energy use in commercial buildings. This project developed a suite of networked lighting solutions to further this goal. The technologies include a platform for low-cost sensing, distributed intelligence and communications, the âPermaMote,â which is a self-powered sensor and controller for lighting applications. The project team also developed a task ambient daylighting system that integrates sensors with data-driven daylighting control using an open communication interface, called the âReadings-At-Deskâ (RAD) system. To address the problem of building occupants being confused about how to operate traditional lighting control systems, the research team created content that could be the basis for a user interface standard for lighting controls. Finally, to address the difficulty of ensuring that advanced lighting control systems actually deliver their promised energy savings, the project team developed a new method for evaluating and specifying lighting systemsâ performance.
The research team validated these technologies in the laboratory, showing significant lighting energy savings, up to 73% for the PermaMote sensor system from occupancy control and daylight dimming features, compared to the same light source (LED replacement lamps) operated via simple on/off scheduling. The project team also developed a proposed standard lighting data model and user interface elements, which were contributed to the ANSI Lighting Systems Committee (C137) for standardization. Existing data models are incomplete and inconsistent, whereas the lighting-specific data model developed here is clear and comprehensive, to serve as a starting point for creating common, universally agreed upon semantic definitions of key lighting parameters, to promote interoperability. For the task on verifiable performance of lighting systems, the project team developed a more effective metric for capturing the actual energy impact of a lighting system over time â the energy usage intensity (kWh/ft2/year). Three commercial lighting systems were tested in FLEXLABÂź using this new metric, and the tests show a wide range in the accuracy of the self-reported energy-use metric, from 0.5% to 28% error compared to direct measurement of lighting energy using dedicated submeters. Overall, the project team estimates that these advanced technologies can reduce California office lighting energy use by 20% (above and beyond normal advanced lighting controls mandated by Title 24), resulting in about 1,600 GWh/year in savings
Designing appliances for mobile commerce and retailtainment
In the emerging world of the new consumer and the `anytime, anywhere' mobile commerce, appliances are located at the collision point of the retailer and consumer agendas. The consequence of this is twofold: on the one hand appliances that were previously considered plain and utilitarian become entertainment devices and on the other, for the effective design of consumer appliances it becomes paramount to employ multidisciplinary expertise. In this paper, we discuss consumer perceptions of a retailtainment commerce system developed in collaboration between interactivity designers, information systems engineers, hardware and application developers, marketing strategists, product development teams, social scientists and retail professionals. We discuss the approached employed for the design of the consumer experience and its implications for appliance design
Adapting Quality Assurance to Adaptive Systems: The Scenario Coevolution Paradigm
From formal and practical analysis, we identify new challenges that
self-adaptive systems pose to the process of quality assurance. When tackling
these, the effort spent on various tasks in the process of software engineering
is naturally re-distributed. We claim that all steps related to testing need to
become self-adaptive to match the capabilities of the self-adaptive
system-under-test. Otherwise, the adaptive system's behavior might elude
traditional variants of quality assurance. We thus propose the paradigm of
scenario coevolution, which describes a pool of test cases and other
constraints on system behavior that evolves in parallel to the (in part
autonomous) development of behavior in the system-under-test. Scenario
coevolution offers a simple structure for the organization of adaptive testing
that allows for both human-controlled and autonomous intervention, supporting
software engineering for adaptive systems on a procedural as well as technical
level.Comment: 17 pages, published at ISOLA 201
What if We Adopt a Resilience Thinking Approach in the Urban Governance for Emission Reduction?
55th Congress of the European Regional Science Association: "World Renaissance: Changing roles for people and places", 25-28 August 2015, Lisbon, Portuga
What Inspires Leisure Time Invention?
This paper seeks to understand the intriguing but only sparsely explored phenomenon of âleisure time invention,â where the main underlying idea for the new product or process occurs when the inventor is away from the workplace. We add to previous research by focussing on the inventive creativity of the individual researcher, and reassessing the image of researchers inventing during unpaid time â who have often been dispatched as âhobbyistsâ. Based on the responses from a survey of over 3,000 German inventors, we tested hypotheses on the conditions under which leisure time invention is likely to arise. Results suggest that the incidence of leisure time invention is positively related to exposure to a variety of knowledge inputs â but, surprisingly, not to the quality of prior inventive output. Leisure time inventions are more frequently observed in conceptual-based technologies than in science-based technologies, in smaller R&D projects, and in externally financed R&D projects
An aesthetics of touch: investigating the language of design relating to form
How well can designers communicate qualities of touch?
This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makersâ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designersâ capabilities
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