58 research outputs found
Set-Based Concurrent Engineering Model for Automotive Electronic/Software Systems Development
Organised by: Cranfield UniversityThis paper is presenting a proposal of a novel approach to automotive electronic/software systems
development. It is based on the combination of Set-Based Concurrent Engineering, a Toyota approach to
product development, with the standard V-Model of software development. Automotive industry currently
faces the problem of growing complexity of electronic/software systems. This issue is especially visible at
the level of integration of these systems which is difficult and error-prone. The presented conceptual
proposal is to establish better processes that could handle the electronic/software systems design and
development in a more integrated and consistent manner.Mori Seiki â The Machine Tool Compan
Ethical and Social Aspects of Self-Driving Cars
As an envisaged future of transportation, self-driving cars are being
discussed from various perspectives, including social, economical, engineering,
computer science, design, and ethics. On the one hand, self-driving cars
present new engineering problems that are being gradually successfully solved.
On the other hand, social and ethical problems are typically being presented in
the form of an idealized unsolvable decision-making problem, the so-called
trolley problem, which is grossly misleading. We argue that an applied
engineering ethical approach for the development of new technology is what is
needed; the approach should be applied, meaning that it should focus on the
analysis of complex real-world engineering problems. Software plays a crucial
role for the control of self-driving cars; therefore, software engineering
solutions should seriously handle ethical and social considerations. In this
paper we take a closer look at the regulative instruments, standards, design,
and implementations of components, systems, and services and we present
practical social and ethical challenges that have to be met, as well as novel
expectations for software engineering.Comment: 11 pages, 3 figures, 2 table
Application of Software Design in Teaching and Learning
The search for solution to the various needs of man and the development of computer technology has resulted in the development of various computer software that provides solutions to these problems. Computer software are designed to address specific challenges. The applications of computer software cuts across the various spheres of life. This paper presents some basic concepts about software design; design pattern, levels and as well discusses some basic application areas of software designs
Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition
Similar to oil that acted as a basic raw material and key driving force of
industrial society, information acts as a raw material and principal mover of
knowledge society in the knowledge production, propagation and application. New
developments in information processing and information communication
technologies allow increasingly complex and accurate descriptions,
representations and models, which are often multi-parameter, multi-perspective,
multi-level and multidimensional. This leads to the necessity of collaborative
work between different domains with corresponding specialist competences,
sciences and research traditions. We present several major transdisciplinary
unification projects for information and knowledge, which proceed on the
descriptive, logical and the level of generative mechanisms. Parallel process
of boundary crossing and transdisciplinary activity is going on in the applied
domains. Technological artifacts are becoming increasingly complex and their
design is strongly user-centered, which brings in not only the function and
various technological qualities but also other aspects including esthetic, user
experience, ethics and sustainability with social and environmental dimensions.
When integrating knowledge from a variety of fields, with contributions from
different groups of stakeholders, numerous challenges are met in establishing
common view and common course of action. In this context, information is our
environment, and informational ecology determines both epistemology and spaces
for action. We present some insights into the current state of the art of
transdisciplinary theory and practice of information studies and informatics.
We depict different facets of transdisciplinarity as we see it from our
different research fields that include information studies, computability,
human-computer interaction, multi-operating-systems environments and
philosophy.Comment: Chapter in a forthcoming book: Information Studies and the Quest for
Transdisciplinarity - Forthcoming book in World Scientific. Mark Burgin and
Wolfgang Hofkirchner, Editor
Ethernet - a survey on its fields of application
During the last decades, Ethernet progressively became the most widely used local area networking (LAN) technology. Apart from LAN installations, Ethernet became also attractive for many other fields of application, ranging from industry to avionics, telecommunication, and multimedia. The expanded application of this technology is mainly due to its significant assets like reduced cost, backward-compatibility, flexibility, and expandability. However, this new trend raises some problems concerning the services of the protocol and the requirements for each application. Therefore, specific adaptations prove essential to integrate this communication technology in each field of application. Our primary objective is to show how Ethernet has been enhanced to comply with the specific requirements of several application fields, particularly in transport, embedded and multimedia contexts. The paper first describes the common Ethernet LAN technology and highlights its main features. It reviews the most important specific Ethernet versions with respect to each application fieldâs requirements. Finally, we compare these different fields of application and we particularly focus on the fundamental concepts and the quality of service capabilities of each proposal
Exploring the Sources of Enterprise Agility in Software Organizations
Organizations involved in the design, development and sustainment of software systems have to
manage the tension between creating new products and services, while at the same time maintaining their existing portfolio. This paper explores the sources of enterprise agility in software firms, wherein agility is defined as the ability of the organization to sense changes in its environment (both internal and external), and effectively respond to these changes. Using engaged scholarship as the overarching paradigm, we report on the findings of a process study that uses semi-structured interviews, observation, and archival firm & project information for data gathering, and grounded theory methods and comparative case analysis for data analysis and theory generation. The analysis highlights the importance of the four organizational enablers of: stakeholder alignment, employee empowerment, group & organizational learning, and governance mechanisms, as necessary but not sufficient precursors to obtaining enterprise agility. Furthermore, we provide illustrative case examples of the three mechanisms: Continuous Improvement, Creating Systems of Innovation, and Leveraging Globally available Capabilities,
that software organizations use to gain enterprise agility
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