128,997 research outputs found
Pre-Congestion Notification (PCN) Architecture
This document describes a general architecture for flow admission and termination based on pre-congestion information in order to protect the quality of service of established, inelastic flows within a single Diffserv domain.\u
Lagrange Coded Computing: Optimal Design for Resiliency, Security and Privacy
We consider a scenario involving computations over a massive dataset stored
distributedly across multiple workers, which is at the core of distributed
learning algorithms. We propose Lagrange Coded Computing (LCC), a new framework
to simultaneously provide (1) resiliency against stragglers that may prolong
computations; (2) security against Byzantine (or malicious) workers that
deliberately modify the computation for their benefit; and (3)
(information-theoretic) privacy of the dataset amidst possible collusion of
workers. LCC, which leverages the well-known Lagrange polynomial to create
computation redundancy in a novel coded form across workers, can be applied to
any computation scenario in which the function of interest is an arbitrary
multivariate polynomial of the input dataset, hence covering many computations
of interest in machine learning. LCC significantly generalizes prior works to
go beyond linear computations. It also enables secure and private computing in
distributed settings, improving the computation and communication efficiency of
the state-of-the-art. Furthermore, we prove the optimality of LCC by showing
that it achieves the optimal tradeoff between resiliency, security, and
privacy, i.e., in terms of tolerating the maximum number of stragglers and
adversaries, and providing data privacy against the maximum number of colluding
workers. Finally, we show via experiments on Amazon EC2 that LCC speeds up the
conventional uncoded implementation of distributed least-squares linear
regression by up to , and also achieves a
- speedup over the state-of-the-art straggler
mitigation strategies
A Utility-based QoS Model for Emerging Multimedia Applications
Existing network QoS models do not sufficiently reflect the challenges faced by high-throughput, always-on, inelastic multimedia applications. In this paper, a utility-based QoS model is proposed as a user layer extension to existing communication QoS models to better assess the requirements of multimedia applications and manage the QoS provisioning of multimedia flows. Network impairment utility functions are derived from user experiments and combined to application utility functions to evaluate the application quality. Simulation is used to demonstrate the validity of the proposed QoS model
On Coding Efficiency for Flash Memories
Recently, flash memories have become a competitive solution for mass storage.
The flash memories have rather different properties compared with the rotary
hard drives. That is, the writing of flash memories is constrained, and flash
memories can endure only limited numbers of erases. Therefore, the design goals
for the flash memory systems are quite different from these for other memory
systems. In this paper, we consider the problem of coding efficiency. We define
the "coding-efficiency" as the amount of information that one flash memory cell
can be used to record per cost. Because each flash memory cell can endure a
roughly fixed number of erases, the cost of data recording can be well-defined.
We define "payload" as the amount of information that one flash memory cell can
represent at a particular moment. By using information-theoretic arguments, we
prove a coding theorem for achievable coding rates. We prove an upper and lower
bound for coding efficiency. We show in this paper that there exists a
fundamental trade-off between "payload" and "coding efficiency". The results in
this paper may provide useful insights on the design of future flash memory
systems.Comment: accepted for publication in the Proceeding of the 35th IEEE Sarnoff
Symposium, Newark, New Jersey, May 21-22, 201
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