235 research outputs found

    Leverage Points for Focus Flow and Communitas

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    Society is running at a high pace, and with it the hamster wheel we sometimes perceive ourselves to be in. In more scientific terms, this is called cognitive overload in combination with artificial deadline pressure. There is a notion of overwhelm in combination with perceived time scarcity in terms of the cognitive load of individuals. However, if we as individuals are not living in a sustainable way, how can we attempt to create a sustainable world?This paper provides an autoethnography of the use of leverage points to reduce cognitive load for a computer worker, with insights from literature and self-experiments, as well as a discussion on what is needed for changes on a bigger scale. An understanding of how cognitive load and resilience can be addressed by choosing and using specific leverage points has the potential to increase individual sustainability and resilience, what can be called focus flow, as well as communitas (group flow)

    Know Thyself: Improving Interoceptive Ability Through Ambient Biofeedback in the Workplace

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    Interoception, the perception of the body’s internal state, is intimately connected to self-regulation and wellbeing. Grounded in the affective science literature, we design an ambient biofeedback system called Soni-Phy and a lab study to investigate whether, when and how an unobtrusive biofeedback system can be used to improve interoceptive sensibility and accuracy by amplifying a users’ internal state. This research has practical significance for the design and improvement of assistive technologies for the workplace

    Exploring Design Opportunities for Promoting Healthy Eating at Work

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    Design Principles of Mobile Information Systems in the Digital Transformation of the Workplace - Utilization of Smartwatch-based Information Systems in the Corporate Context

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    During the last decades, smartwatches emerged as an innovative and promising technology and hit the consumer market due to the accessibility of affordable devices and predominant acceptance caused by the considerable similarity to common wristwatches. With the unique characteristics of permanent availability, unobtrusiveness, and hands-free operation, they can provide additional value in the corporate context. Thus, this thesis analyzes use cases for smartwatches in companies, elaborates on the design of smartwatch-based information systems, and covers the usability of smartwatch applications during the development of smartwatch-based information systems. It is composed of three research complexes. The first research complex focuses on the digital assistance of (mobile) employees who have to execute manual work and have been excluded so far from the benefits of the digitalization since they cannot operate hand-held devices. The objective is to design smartwatch-based information systems to support workflows in the corporate context, facilitate the daily work of numerous employees, and make processes more efficient for companies. During a design science research approach, smartwatch-based software artifacts are designed and evaluated in use cases of production, support, security service, as well as logistics, and a nascent design theory is proposed to complement theory according to mobile information system research. The evaluation shows that, on the one hand, smartwatches have enormous potential to assist employees with a fast and ubiquitous exchange of information, instant notifications, collaboration, and workflow guidance while they can be operated incidentally during manual work. On the other hand, the design of smartwatch-based information systems is a crucial factor for successful long-term deployment in companies, and especially limitations according to the small form-factor, general conditions, acceptance of the employees, and legal regulations have to be addressed appropriately. The second research complex addresses smartwatch-based information systems at the office workplace. This broadens and complements the view on the utilization of smartwatches in the corporate context in addition to the mobile context described in the first research complex. Though smartwatches are devices constructed for mobile use, the utilization in low mobile or stationary scenarios also has benefits due they exhibit the characteristic of a wearable computer and are directly connected to the employee’s body. Various sensors can perceive employee-, environment- and therefore context-related information and demand the employees’ attention with proactive notifications that are accompanied by a vibration. Thus, a smartwatch-based and gamified information system for health promotion at the office workplace is designed and evaluated. Research complex three provides a closer look at the topic of usability concerning applications running on smartwatches since it is a crucial factor during the development cycle. As a supporting element for the studies within the first and second research complex, a framework for the usability analysis of smartwatch applications is developed. For research, this thesis contributes a systemization of the state-of-the-art of smartwatch utilization in the corporate context, enabling and inhibiting influence factors of the smartwatch adoption in companies, and design principles as well as a nascent design theory for smartwatch-based information systems to support mobile employees executing manual work. For practice, this thesis contributes possible use cases for smartwatches in companies, assistance in decision-making for the introduction of smartwatch-based information systems in the corporate context with the Smartwatch Applicability Framework, situated implementations of a smartwatch-based information system for typical use cases, design recommendations for smartwatch-based information systems, an implementation of a smartwatch-based information system for the support of mobile employees executing manual work, and a usability-framework for smartwatches to automatically access usability of existing applications providing suggestions for usability improvement

    Enabling Thermally Adaptive and Sustainable Built Environments through Sensing and Modeling of Human-Building Interactions

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    Fundamental interactions between buildings and their occupants have a multitude of significant impacts. First, built environments critically affect occupants’ health and wellness, especially given that people spend more than 90% of time indoors. Among several environmental factors, the lack of thermal comfort is a common problem despite nearly half of the building energy being consumed by heating, ventilation, and air conditioning (HVAC) systems. Humans, in turn, closely influence the sustainable operation of buildings through various occupant energy-use behaviors. Recent studies indicate that actions performed or abstained by occupants have a major influence on building energy performance and can negate the benefits of investing in energy-efficient building systems. This dissertation focused on these two primary interplays of human-building interactions. First, uncertainties in occupants’ thermal comfort due to the varying human physiological, psychological, and behavioral factors lead to significant thermal dissatisfaction and often result in sick building syndrome. A potential solution is the human-in-the-loop approach to sense thermal comfort and provide more personalized environments. However, existing comfort assessing approaches have several key limitations including the need for continuous human input to adjust setpoints, lack of actionable human data in comfort prediction, intrusiveness and privacy concerns, and difficulty in integrating within HVAC operations. To address these issues, this research first investigated the integration of environmental data with human bio-signals collected from wristbands and smartphones for thermal comfort prediction and achieved 85% classification accuracy. This approach however required humans to provide their information from wearable devices and respond to a polling app. To address these limitations, the research further explored low-cost infrared thermal camera networks to non-intrusively collect facial skin temperature for real-time comfort assessment in both single and multi-occupancy spaces. Similar prediction accuracy is achieved without using any personal devices. Building on these comfort sensing approaches, this dissertation demonstrates how to bridge personal comfort models and physiological predictive models to determine optimum setpoints for improved overall satisfaction or reduced energy use while maintaining comfort. The proposed sensing and optimization methods can serve as a basis for automated environment control to improve human experience and well-being. The second part of this research addressed why behavior interventions result in different energy reduction rates and identified two important gaps: lack of fundamental understanding of behavioral determinants of occupants, and lack of methods to quantitatively describe the varying occupant characteristics which affect the effectiveness of interventions. To address these gaps, the research developed a conceptual framework which explains occupant behaviors with three determining factors - motivation, opportunity, and ability (MOA) incorporating insights from building science and social psychology. Based on MOA levels, clustering analysis and agent-based modeling were applied to classify occupancy characteristics and evaluate the effectiveness of a chosen intervention. The framework was improved by integrating MOA factors with two classical behavioral theories to address the challenges in defining and measuring MOA factors. The results showed an improved explanatory power over a single theory and suggested that favorable behaviors can be promoted by motivating occupants, removing environmental constraints, and improving occupants’ abilities. This framework enables decision-makers to develop effective and economical interventions to solicit behavioral change and achieve building efficiency. Building upon these two perspectives of human-building interactions, future studies can investigate how personalized thermal environments will improve occupant behaviors in interacting with HVAC systems and the corresponding impacts on building energy consumption.PHDCivil EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/153410/1/dliseren_1.pd

    Systems for Managing Work-Related Transitions

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    Peoples' work lives have become ever-populated with transitions across tasks, devices, and environments. Despite their ubiquitous nature, managing transitions across these three domains has remained a significant challenge. Current systems and interfaces for managing transitions have explored approaches that allow users to track work-related information or automatically capture or infer context, but do little to support user autonomy at its fullest. In this dissertation, we present three studies that support the goal of designing and understanding systems for managing work-related transitions. Our inquiry is motivated by the notion that people lack the ability to continue or discontinue their work at the level they wish to do so. We scope our research to information work settings, and we use our three studies to generate novel insights about how empowering peoples' ability to engage with their work can mitigate the challenges of managing work-related transitions. We first introduce and study Mercury, a system that mitigates programmers' challenges in transitioning across devices and environments by enabling their ability to continue work on-the-go. Mercury orchestrates programmers' work practices by providing them with a series of auto-generated microtasks on their mobile device based on the current state of their source code. Tasks in Mercury are designed so that they can be completed quickly without the need for additional context, making them suitable to address during brief moments of downtime. When users complete microtasks on-the-go, Mercury calculates file changes and integrates them into the user's codebase to support task resumption. We then introduce SwitchBot, a conversational system that mitigates the challenges in discontinuing work during the transition between home and the workplace. SwitchBot's design philosophy is centered on assisting information workers in detaching from and reattaching with their work through brief conversations before the start and end of the workday. By design, SwitchBot's detachment and reattachment dialogues inquire about users' task-related goals or user's emotion-related goals. We evaluated SwitchBot with an emphasis on understanding how the system and its two dialogues uniquely affected information workers' ability to detach from and later reattach with their work. Following our study of Mercury and SwitchBot, we present findings from an interview study with crowdworkers aimed at understanding the work-related transitions they experience in their work practice from the perspective of tools. We characterize the tooling observed in crowdworkers' work practices and identified three types of "fragmentation" that are motivated by tooling in the practice. Our study highlights several distinctions between traditional and contemporary information work settings and lays a foundation for future systems that aid next-generation information workers in managing work-related transitions. We conclude by outlining this dissertation's contributions and future research directions

    Analysis and design of individual information systems to support health behavior change

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    As a wide-ranging socio-technical transformation, the digitalization has significantly influenced the world, bringing opportunities and challenges to our lives. Despite numerous benefits like the possibility to stay connected with people around the world, the increasing dispersion and use of digital technologies and media (DTM) pose risks to individuals’ well-being and health. Rising demands emerging from the digital world have been linked to digital stress, that is, stress directly or indirectly resulting from DTM (Ayyagari et al. 2011; Ragu-Nathan et al. 2008; Tarafdar et al. 2019; Weil and Rosen 1997), potentially intensifying individuals’ overall exposure to stress. Individuals experiencing this adverse consequence of digitalization are at elevated risk of developing severe mental health impairments (Alhassan et al. 2018; Haidt and Allen 2020; Scott et al. 2017), which is why various scholars emphasize that research should place a stronger focus on analyzing and shaping the role of the individual in a digital world, pursuing instrumental as well as humanistic objectives (Ameen et al. 2021; Baskerville 2011b). Information Systems (IS) research has long placed emphasis on the use of information and communication technology (ICT) in organizations, viewing an information system as the socio-technical system that emerges from individuals’ interaction with DTM in organizations. However, socio-technical information systems, as the essence of the IS discipline (Lee 2004; Sarker et al. 2019), are also present in different social contexts from private life. Acknowledging the increasing private use of DTM, such as smartphones and social networks, IS scholars have recently intensified their efforts to understand the human factor of IS (Avison and Fitzgerald 1991; Turel et al. 2021). A framework recently proposed by Matt et al. (2019) suggests three research angles: analyzing individuals’ behavior associated with their DTM use, analyzing what consequences arise from their DTM use behavior, and designing new technologies that promote positive or mitigate negative effects of individuals’ DTM use. Various recent studies suggest that individuals’ behavior seems to be an important lever influencing the outcomes of their DTM use (Salo et al. 2017; Salo et al. 2020; Weinstein et al. 2016). Therefore, this dissertation aims to contribute to IS research targeting the facilitation of a healthy DTM use behavior. It explores the use behavior, consequences, and design of DTM for individuals' use with the objective to deliver humanistic value by increasing individuals' health through supporting a behavior change related to their DTM use. The dissertation combines behavioral science and design science perspectives and applies pluralistic methodological approaches from qualitative (e.g., interviews, prototyping) and quantitative research (e.g., survey research, field studies), including mixed-methods approaches mixing both. Following the framework from Matt et al. (2019), the dissertation takes three perspectives therein: analyzing individuals’ behavior, analyzing individuals’ responses to consequences of DTM use, and designing information systems assisting DTM users. First, the dissertation presents new descriptive knowledge on individuals’ behavior related to their use of DTM. Specifically, it investigates how individuals behave when interacting with DTM, why they behave the way they do, and how their behavior can be influenced. Today, a variety of digital workplace technologies offer employees different ways of pursuing their goals or performing their tasks (Köffer 2015). As a result, individuals exhibit different behaviors when interacting with these technologies. The dissertation analyzes what interactional roles DTM users can take at the digital workplace and what may influence their behavior. It uses a mixed-methods approach and combines a quantitative study building on trace data from a popular digital workplace suite and qualitative interviews with users of this digital workplace suite. The empirical analysis yields eight user roles that advance the understanding of users’ behavior at the digital workplace and first insights into what factors may influence this behavior. A second study adds another perspective and investigates how habitual behavior can be changed by means of DTM design elements. Real-time feedback has been discussed as a promising way to do so (Schibuola et al. 2016; Weinmann et al. 2016). In a field experiment, employees working at the digital workplace are provided with an external display that presents real-time feedback on their office’s indoor environmental quality. The experiment examines if and to what extent the feedback influences their ventilation behavior to understand the effect of feedback as a means of influencing individuals’ behavior. The results suggest that real-time feedback can effectively alter individuals’ behavior, yet the feedback’s effectiveness reduces over time, possibly as a result of habituation to the feedback. Second, the dissertation presents new descriptive and prescriptive knowledge on individuals’ ways to mitigate adverse consequences arising from the digitalization of individuals. A frequently discussed consequence that digitalization has on individuals is digital stress. Although research efforts strive to determine what measures individuals can take to effectively cope with digital stress (Salo et al. 2017; Salo et al. 2020; Weinert 2018), further understanding of individuals’ coping behavior is needed (Weinert 2018). A group at high risk of suffering from the adverse effects of digital stress is adolescents because they grow up using DTM daily and are still developing their identity, acquiring mental strength, and adopting essential social skills. To facilitate a healthy DTM use, the dissertation explores what strategies adolescents use to cope with the demands of their DTM use. Combining a qualitative and a quantitative study, it presents 30 coping responses used by adolescents, develops five factors underlying adolescents’ activation of coping responses, and identifies gender- and age-related differences in their coping behavior. Third, the dissertation presents new prescriptive knowledge on the design of individual information systems supporting individuals in understanding and mitigating their perceived stress. Facilitated by the sensing capabilities of modern mobile devices, it explores the design and development of mobile systems that assess stress and support individuals in coping with stress by initiating a change of stress-related behavior. Since there is currently limited understanding of how to develop such systems, this dissertation explores various facets of their design and development. As a first step, it presents the development of a prototype aiming for life-integrated stress assessment, that is, the mobile sensor-based assessment of an individual’s stress without interfering with their daily routines. Data collected with the prototype yields a stress model relating sensor data to individuals’ perception of stress. To deliver a more generalized perspective on mobile stress assessment, the dissertation further presents a literature- and experience-based design theory comprising a design blueprint, design requirements, design principles, design features, and a discussion of potentially required trade-offs. Mobile stress assessment may be used for the development of mobile coping assistants. Aiming to assist individuals in effectively coping with stress and preventing future stress, a mobile coping assistant should recommend adequate coping strategies to the stressed individual in real-time or execute targeted actions within a defined scope of action automatically. While the implementation of a mobile coping assistant is yet up to future research, the dissertation presents an abstract design and algorithm for selecting appropriate coping strategies. To sum up, this dissertation contributes new knowledge on the digitalization of individuals to the IS knowledge bases, expanding both descriptive and prescriptive knowledge. Through the combination of diverse methodological approaches, it delivers knowledge on individuals’ behavior when using DTM, on the mitigation of consequences that may arise from individuals’ use of DTM, and on the design of individual information systems with the goal of facilitating a behavior change, specifically, regarding individuals’ coping with stress. Overall, the research contained in this dissertation may promote the development of digital assistants that support individuals’ in adopting a healthy DTM use behavior and thereby contribute to shaping a socio-technical environment that creates more benefit than harm for all individuals
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