94,334 research outputs found

    Design and Analysis of Smartphone Application Development Methodology

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    Abstract— The use of modern Smartphone encourages by recent powerful devices such as Apple’s iPhone, Samsung‘s Note, Google’s Android devices etc. In general Smartphone application usage is rapidly growing & expanding throughout the globe. There are need set of emerging guidelines for how to build the new best possible Smartphone applications. Intelligence of mobile has created a wide range of opportunities for researchers, academicians, scientists, engineers, and developers to create the new applications for end users and businesses. Information technology industry enormously concentrates on how to best build smart phone based applications widely. There are various issues in Cutting-edge research and applications development on computational intelligence in mobile environment The mobile-based application development industry is increasingly growing up due to the huge and intensive use of applications in mobile devices; most of them are running on Android based Operating System. As such to develop, analysis and design research model for remotely accessing and control smart phone devices, object oriented strategy is one of the powerful among various traditional software development models. The Various object oriented intelligent development approaches contributes in addressing these issues, as well as discover other potential elements in the mobile paradigm. There are several issues & emerging guidelines that developers follows when building new business or social Smartphone based model.. The combination of mobile computing and computational intelligence focuses on learning model and knowledge generated by mobile users and mobile technology. Mobile technology covers various applications of computational intelligence to mobile paradigm, including intelligence, mobile data, security, mobile agent, location-based mobile information services, intelligent networks, mobile multimedia data access and control

    Interaction platform-orientated perspective in designing novel applications

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    The lack of HCI offerings in the invention of novel software applications and the bias of design knowledge towards desktop GUI make it difficult for us to design for novel scenarios and applications that leverage emerging computational technologies. These include new media platforms such as mobiles, interactive TV, tabletops and large multi-touch walls on which many of our future applications will operate. We argue that novel application design should come not from user-centred requirements engineering as in developing a conventional application, but from understanding the interaction characteristics of the new platforms. Ensuring general usability for a particular interaction platform without rigorously specifying envisaged usage contexts helps us to design an artifact that does not restrict the possible application contexts and yet is usable enough to help brainstorm its more exact place for future exploitation

    TechNews digests: Jan - Nov 2005

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    TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month

    Establishing the design knowledge for emerging interaction platforms

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    While awaiting a variety of innovative interactive products and services to appear in the market in the near future such as interactive tabletops, interactive TVs, public multi-touch walls, and other embedded appliances, this paper calls for preparation for the arrival of such interactive platforms based on their interactivity. We advocate studying, understanding and establishing the foundation for interaction characteristics and affordances and design implications for these platforms which we know will soon emerge and penetrate our everyday lives. We review some of the archetypal interaction platform categories of the future and highlight the current status of the design knowledge-base accumulated to date and the current rate of growth for each of these. We use example designs illustrating design issues and considerations based on the authors’ 12-year experience in pioneering novel applications in various forms and styles

    Designing novel applications inspired by emerging media technologies

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    The field of Human-Computer Interaction provides a number of useful tools and methods for obtaining information on end-users and their usage context to inform the design of computer systems, yet relatively little is known on how to go about designing for a completely novel application where there is no user base, no existing practice of use available at the start. The success of the currently available HCI methodology that focuses on understanding users’ needs and establishing requirements is well-deserved in making computing applications usable in terms of fitting them to end-users’ usage contexts. However, too much emphasis on identifying user needs tends to stifle other more exploratory design activities where new types of applications are invented in order to discover or create new activities currently not practiced. In this paper, we argue that a great starting point of novel application design is not the problem space (trying to rigorously define the user requirements) but the solution space (trying to leverage emerging computational technologies and growing design knowledge for various interaction platforms), and we build a foundation for a pragmatic design methodology supported by the authors’ extensive experience in designing novel applications inspired by emerging media technologies

    Using Technology Enabled Qualitative Research to Develop Products for the Social Good, An Overview

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    This paper discusses the potential benefits of the convergence of three recent trends for the design of socially beneficial products and services: the increasing application of qualitative research techniques in a wide range of disciplines, the rapid mainstreaming of social media and mobile technologies, and the emergence of software as a service. Presented is a scenario facilitating the complex data collection, analysis, storage, and reporting required for the qualitative research recommended for the task of designing relevant solutions to address needs of the underserved. A pilot study is used as a basis for describing the infrastructure and services required to realize this scenario. Implications for innovation of enhanced forms of qualitative research are presented

    Emerging technologies for learning report (volume 3)

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