2 research outputs found

    Disaster Response Project Scheduling Problem: A Resolution Method based on a Game-Theoretical Model

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    International audienceWe present a particular disaster response project scheduling problem (DRPSP) motivated by Fukushima's nuclear accident of Japan in 2011. We describe the problem as MPS;R,N∣prec,dn∣∑ckf(rk(S))MPS;R,N \vert prec, d_n \vert \sum c_k f(r_k (S)) by using Hartmann and Briskorn scheme and formulate a mixed integer linear programming (MILP) model. Due to the NP-hardness of the problem, we propose a resolution method based on game theory. This method associates the DRPSP to a non-cooperative game model, such that game solution is a feasible solution of the problem. In order to explore the potential of the proposed model and the performance of the resolution method, computational experiments are carried out. The results of resolution method show on average, that the method finds a feasible solution with a difference of 15.44% with respect to optimal solution within one percent of the time required by the MILP over GAMS 22.7.2/CPLEX 11.0

    Disaster Response Project Scheduling Problem: A Resolution Method based on a Game-Theoretical Model

    Get PDF
    We present a particular disaster response project scheduling problem (DRPSP) motivated by Fukushima’s nuclear accident of Japan in 2011. We describe the problem as MPS;R,N|prec, dn|Pckf(rk(S)) by using Hartmann and Briskornscheme and formulate a mixed integer linear programming (MILP) model. Due to the NP-hardness of the problem, we propose a resolution method based on game theory.This method associates the DRPSP to a non-cooperative game model, such thatgame solution is a feasible solution of the problem. In order to explore the potentialof the proposed model and the performance of the resolution method, computationalexperiments are carried out. The results of resolution method show on average, thatthe method finds a feasible solution with a difference of 15.44% with respect to optimalsolution within one percent of the time required by the MILP over GAMS22.7.2/CPLEX 11.0
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