537 research outputs found
Embedding a graph in the grid of a surface with the minimum number of bends is NP-hard
This paper is devoted to the study of graph embeddings in the grid of non-planar surfaces. We provide an adequate model for those embeddings and we study the complexity of minimizing the number of bends. In particular, we prove that testing whether a graph admits a rectilinear (without bends) embedding essentially equivalent to a given embedding, and that given a graph, testing if there exists a surface such that the graph admits a rectilinear embedding in that surface are NP-complete problems and hence the corresponding optimization problems are NP-hard
Pixel and Voxel Representations of Graphs
We study contact representations for graphs, which we call pixel
representations in 2D and voxel representations in 3D. Our representations are
based on the unit square grid whose cells we call pixels in 2D and voxels in
3D. Two pixels are adjacent if they share an edge, two voxels if they share a
face. We call a connected set of pixels or voxels a blob. Given a graph, we
represent its vertices by disjoint blobs such that two blobs contain adjacent
pixels or voxels if and only if the corresponding vertices are adjacent. We are
interested in the size of a representation, which is the number of pixels or
voxels it consists of.
We first show that finding minimum-size representations is NP-complete. Then,
we bound representation sizes needed for certain graph classes. In 2D, we show
that, for -outerplanar graphs with vertices, pixels are
always sufficient and sometimes necessary. In particular, outerplanar graphs
can be represented with a linear number of pixels, whereas general planar
graphs sometimes need a quadratic number. In 3D, voxels are
always sufficient and sometimes necessary for any -vertex graph. We improve
this bound to for graphs of treewidth and to
for graphs of genus . In particular, planar graphs
admit representations with voxels
Single bend wiring on surfaces
The following problem of rectilinear routing is studied: given pairs of points on a surface and a set of permissible orthogonal paths joining them, whether is it possible to choose a path for each pair avoiding all intersections. We prove that if each pair has one or two possible paths to join it, then the problem is solvable in quadratic time, and otherwise it is NP-complete. From that result, we will obtain that the problem of finding a surface of minimum genus on which the wires can be laid out with only one bend is NP-hard
New Approaches to Classic Graph-Embedding Problems - Orthogonal Drawings & Constrained Planarity
Drawings of graphs are often used to represent a given data set in a human-readable way. In this thesis, we consider different classic algorithmic problems that arise when automatically generating graph drawings. More specifically, we solve some open problems in the context of orthogonal drawings and advance the current state of research on the problems clustered planarity and simultaneous planarity
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