147 research outputs found

    Northern Industrial Scratch: The History and Contexts of a Visual Music Practice

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    The critical commentary presents and contextualizes a film and video making practice spanning three decades. It locates a contemporary visual music practice within current and emerging critical and theoretical contexts and tracks back the history of this practice to the artist’s initial screenings of work as part of the 1980’s British Scratch video art movement. At the heart of the body of work presented here is an exploration and examination of methods and working practices in the encounter of music, sound and moving image. Central to this is an examination of the affective levels that sound and image can operate on, in a transsensorial fusion, and political and cultural applications of such encounters, whilst examining the epistemological regimes such work operates in. A combination of factors has meant that work such as this, arising in the UK provinces, can fall below the historicizing and critical radar – these include the ephemeral and transitory nature of live performance work; the difficulties of documenting such work; the fragility and degeneration of emerging and quickly obsolescent formats; and a predominance of a London–centric focus on curating, screening and historicizing of experimental film and video art practices. My film and video practice has been screened nationally and internationally over three decades, and has been recognized as exemplary practice both in the early 1980s at the inception of the Scratch movement and in more recent retrospectives. The critical commentary argues that this work contributes new knowledge of the history, contexts and practices of film and video art and audiovisual and visual music practices

    Plastic modes of listening: affordance in constructed sound environments

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    This thesis is concerned with how the ecological approach to perception with the inclusion of listening modes, informs the creation of sound art installation, or more specifically as referred to in this thesis as constructed sound environments. The basis for the thesis has been a practiced based research where the aim and purpose of the written part of this PhD project has been to critically investigate the area of sound art, in order to map various approaches towards participating in and listening to a constructed sound environment. The main areas has been the notion of affordance as coined by James J. Gibson (1986), listening modes as coined by Pierre Schaeffer (1966) and further developed by Michel Chion (1994), aural architects as coined by Blesser and Salter (2007) and the holistic approach towards understanding sound art developed by Brandon LaBelle (2006). The findings within the written part of the thesis, based on a qualitative analysis, have informed the practice that has resulted in artefacts in the form of seven constructed sound environments that also functions as case studies for further analysis. The aim of the practice has been to exemplify the methodology, strategy and progress behind the organisation and construction of sound environments The research concerns points towards the acknowledgment of affordance as the crucial factor in understanding a constructed sound environment. The affordance approach govern the idea that perceiving a sound environment is a top-down process where the autonomic quality of a constructed sound environment is based upon the perception of structures of the sound material and its relationship with speaker placement and surrounding space. This enables a researcher to side step the conflicting poles of musical/abstract and non-musical/realistic classification of sound elements and regard these poles as included, not separated elements in the analysis of a constructed sound environment

    Sonic Elongation: Creative Audition in Documentary Film

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    This paper investigates documentary films in which real-world sound captured from the location shoot has been treated more creatively than the captured image; in particular, instances when real-world noises pass freely between sound and musical composition. I call this process the sonic elongation from sound to music; a blurring that allows the soundtrack to keep one foot in the image, thus allowing the film to retain a loose grip on the traditional nonfiction aesthetic. With reference to several recent documentary feature films, I argue that such moments rely on a confusion between hearing and listening

    Painting with Sound: Exploring Transformational Aspects of Studio Production Processes, within the framework of Acousmatic Music Practice

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    This Thesis investigates a series of transformative studio production processes used in the creation of Acousmatic music from fixed media sourced on a research trip to the Huáșż peninsula in Vietnam. It also looks at a history of the graphical arrange page in a Digital Audio Workstation and relates to the graphical metaphors in the depiction of the sound objects used in the graphical arrange page to Denis Smally’s Spectromorphological analytic framework

    Exploration of sound-based music composition tools and techniques for Hollywood-style science fiction films

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    This practice-based thesis explores the application of electroacoustic music composition techniques and tools in the context of entertainment science fiction film. After an initial exploration of existing theories in the fields of electroacoustic music and film sound, a practical theory to evaluate and classify suitable sound sources is proposed to enable to composer to derive an amalgamation of the otherwise two distinct components sound and music. An approach from the perspective of sound-based music theories will be the starting point for this type of soundtrack. Based on Simon Emmerson’s analytical tool, the language grid a practical application of sounds which are traditionally not considered musical is facilitated. Eventually—and at the minimum—this musical language is meant to supplement if not replace the traditional orchestral sound world. Additional findings of the study include insights in the creation and usability of new instruments, tools to quickly apply and generate textures and gestures. During the research it has furthermore been concluded that while spatial mixing can be of major importance for sound-based music in the context of film, its successful application is stymied by a lack of flexibility (i.e. technological tools) to quickly render up- or downmixes for various settings. Additionally, the limited availability of suitable tools seems to prevent a wider application because of a lack of consistency in the implementation and use of audio standards in cinemas. Currently, a consistent audio experience regardless of the viewer’s positioning in the cinema space can unfortunately not be guaranteed. The accompanying demonstration portfolio pieces are segments of scores for the science fiction films Star Trek First Contact, Dawn of the Planet of the Apes and Gravity. Each segment provides a practical exploration of the proposed theory to demonstrate the practicality of electro-acoustic music concepts and composition tools

    Sonicfields: online soundscapes

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    This research introduces Sonicfields, which is an online three-dimensional interactive web application. Sonicfields is a collection of user-generated soundscapes that are designed by placing sounds into 3-D virtual spheres. These sonic-spheres are generated and shared with community by the registered users. Sonicfields provides an experience of exploration through dynamic space that consists of acousmatic soundscapes that appear and disappear according to the navigational pattern of a user. Internet is a massive and constantly growing database. As a consequence of the growth in the content o Internet, browsing through this massive multi-media database is increasingly becoming more exhausting and time consuming. Eventually, the act of browsing is turned into an act of meandering. Sonicfields provides an intuitive exploration through intelligently managed content based on the navigation path of the user. Sonicfields is a developing experiment and a prototype for a new generation of media/content browsing platforms that aim to be intuitive and intelligent. This research will analyze Sonicfields' collective intelligence driven content management system as well as its theoretical background

    Music and Digital Media: A planetary anthropology

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    Anthropology has neglected the study of music. Music and Digital Media shows how and why this should be redressed. It does so by enabling music to expand the horizons of digital anthropology, demonstrating how the field can build interdisciplinary links to music and sound studies, digital/media studies, and science and technology studies. Music and Digital Media is the first comparative ethnographic study of the impact of digital media on music worldwide. It offers a radical and lucid new theoretical framework for understanding digital media through music, showing that music is today where the promises and problems of the digital assume clamouring audibility. The book contains ten chapters, eight of which present comprehensive original ethnographies; they are bookended by an authoritative introduction and a comparative postlude. Five chapters address popular, folk, art and crossover musics in the global South and North, including Kenya, Argentina, India, Canada and the UK. Three chapters bring the digital experimentally to the fore, presenting pioneering ethnographies of an extra-legal peer-to-peer site and the streaming platform Spotify, a series of prominent internet-mediated music genres, and the first ethnography of a global software package, the interactive music platform Max. The book is unique in bringing ethnographic research on popular, folk, art and crossover musics from the global North and South into a comparative framework on a large scale, and creates an innovative new paradigm for comparative anthropology. It shows how music enlarges anthropology while demanding to be understood with reference to classic themes of anthropological theory

    Music and Digital Media

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    Anthropology has neglected the study of music. Music and Digital Media shows how and why this should be redressed. It does so by enabling music to expand the horizons of digital anthropology, demonstrating how the field can build interdisciplinary links to music and sound studies, digital/media studies, and science and technology studies. Music and Digital Media is the first comparative ethnographic study of the impact of digital media on music worldwide. It offers a radical and lucid new theoretical framework for understanding digital media through music, showing that music is today where the promises and problems of the digital assume clamouring audibility. The book contains ten chapters, eight of which present comprehensive original ethnographies; they are bookended by an authoritative introduction and a comparative postlude. Five chapters address popular, folk, art and crossover musics in the global South and North, including Kenya, Argentina, India, Canada and the UK. Three chapters bring the digital experimentally to the fore, presenting pioneering ethnographies of anextra-legal peer-to-peer site and the streaming platform Spotify, a series of prominent internet-mediated music genres, and the first ethnography of a global software package, the interactive music platform Max. The book is unique in bringing ethnographic research on popular, folk, art and crossover musics from the global North and South into a comparative framework on a large scale, and creates an innovative new paradigm for comparative anthropology. It shows how music enlarges anthropology while demanding to be understood with reference to classic themes of anthropological theory. Praise for Music and Digital Media ‘Music and Digital Media is a groundbreaking update to our understandings of sound, media, digitization, and music. Truly transdisciplinary and transnational in scope, it innovates methodologically through new models for collaboration, multi-sited ethnography, and comparative work. It also offers an important defense of—and advancement of—theories of mediation.’ Jonathan Sterne, Communication Studies and Art History, McGill University 'Music and Digital Media is a nuanced exploration of the burgeoning digital music scene across both the global North and the global South. Ethnographically rich and theoretically sophisticated, this collection will become the new standard for this field.' Anna Tsing, Anthropology, University of California at Santa Cruz 'The global drama of music's digitisation elicits extreme responses – from catastrophe to piratical opportunism – but between them lie more nuanced perspectives. This timely, absolutely necessary collection applies anthropological understanding to a deliriously immersive field, bringing welcome clarity to complex processes whose impact is felt far beyond what we call music.' David Toop, London College of Communication, musician and writer ‘Spanning continents and academic disciplines, the rich ethnographies contained in Music and Digital Media makes it obligatory reading for anyone wishing to understand the complex, contradictory, and momentous effects that digitization is having on musical cultures.’ Eric Drott, Music, University of Texas, Austin ‘This superb collection, with an authoritative overview as its introduction, represents the state of the art in studies of the digitalisation of music. It is also a testament to what anthropology at its reflexive best can offer the rest of the social sciences and humanities.’ David Hesmondhalgh, Media and Communication, University of Leeds ‘This exciting volume forges new ground in the study of local conditions, institutions, and sounds of digital music in the Global South and North. The book’s planetary scope and its commitment to the “messiness” of ethnographic sites and concepts amplifies emergent configurations and meanings of music, the digital, and the aesthetic.’ Marina Peterson, Anthropology, University of Texas, Austi
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