70 research outputs found

    Grassmann stein variational gradient descent

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    Stein variational gradient descent (SVGD) is a deterministic particle inference algorithm that provides an efficient alternative to Markov chain Monte Carlo. However, SVGD has been found to suffer from variance underestimation when the dimensionality of the target distribution is high. Recent developments have advocated projecting both the score function and the data onto real lines to sidestep this issue, although this can severely overestimate the epistemic (model) uncertainty. In this work, we propose Grassmann Stein variational gradient descent (GSVGD) as an alternative approach, which permits projections onto arbitrary dimensional subspaces. Compared with other variants of SVGD that rely on dimensionality reduction, GSVGD updates the projectors simultaneously for the score function and the data, and the optimal projectors are determined through a coupled Grassmann-valued diffusion process which explores favourable subspaces. Both our theoretical and experimental results suggest that GSVGD enjoys efficient state-space exploration in high-dimensional problems that have an intrinsic low-dimensional structure

    Geometric Expression Invariant 3D Face Recognition using Statistical Discriminant Models

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    Currently there is no complete face recognition system that is invariant to all facial expressions. Although humans find it easy to identify and recognise faces regardless of changes in illumination, pose and expression, producing a computer system with a similar capability has proved to be particularly di cult. Three dimensional face models are geometric in nature and therefore have the advantage of being invariant to head pose and lighting. However they are still susceptible to facial expressions. This can be seen in the decrease in the recognition results using principal component analysis when expressions are added to a data set. In order to achieve expression-invariant face recognition systems, we have employed a tensor algebra framework to represent 3D face data with facial expressions in a parsimonious space. Face variation factors are organised in particular subject and facial expression modes. We manipulate this using single value decomposition on sub-tensors representing one variation mode. This framework possesses the ability to deal with the shortcomings of PCA in less constrained environments and still preserves the integrity of the 3D data. The results show improved recognition rates for faces and facial expressions, even recognising high intensity expressions that are not in the training datasets. We have determined, experimentally, a set of anatomical landmarks that best describe facial expression e ectively. We found that the best placement of landmarks to distinguish di erent facial expressions are in areas around the prominent features, such as the cheeks and eyebrows. Recognition results using landmark-based face recognition could be improved with better placement. We looked into the possibility of achieving expression-invariant face recognition by reconstructing and manipulating realistic facial expressions. We proposed a tensor-based statistical discriminant analysis method to reconstruct facial expressions and in particular to neutralise facial expressions. The results of the synthesised facial expressions are visually more realistic than facial expressions generated using conventional active shape modelling (ASM). We then used reconstructed neutral faces in the sub-tensor framework for recognition purposes. The recognition results showed slight improvement. Besides biometric recognition, this novel tensor-based synthesis approach could be used in computer games and real-time animation applications

    Unsupervised learning on social data

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    HUMAN FACE RECOGNITION BASED ON FRACTAL IMAGE CODING

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    Human face recognition is an important area in the field of biometrics. It has been an active area of research for several decades, but still remains a challenging problem because of the complexity of the human face. In this thesis we describe fully automatic solutions that can locate faces and then perform identification and verification. We present a solution for face localisation using eye locations. We derive an efficient representation for the decision hyperplane of linear and nonlinear Support Vector Machines (SVMs). For this we introduce the novel concept of ρ\rho and η\eta prototypes. The standard formulation for the decision hyperplane is reformulated and expressed in terms of the two prototypes. Different kernels are treated separately to achieve further classification efficiency and to facilitate its adaptation to operate with the fast Fourier transform to achieve fast eye detection. Using the eye locations, we extract and normalise the face for size and in-plane rotations. Our method produces a more efficient representation of the SVM decision hyperplane than the well-known reduced set methods. As a result, our eye detection subsystem is faster and more accurate. The use of fractals and fractal image coding for object recognition has been proposed and used by others. Fractal codes have been used as features for recognition, but we need to take into account the distance between codes, and to ensure the continuity of the parameters of the code. We use a method based on fractal image coding for recognition, which we call the Fractal Neighbour Distance (FND). The FND relies on the Euclidean metric and the uniqueness of the attractor of a fractal code. An advantage of using the FND over fractal codes as features is that we do not have to worry about the uniqueness of, and distance between, codes. We only require the uniqueness of the attractor, which is already an implied property of a properly generated fractal code. Similar methods to the FND have been proposed by others, but what distinguishes our work from the rest is that we investigate the FND in greater detail and use our findings to improve the recognition rate. Our investigations reveal that the FND has some inherent invariance to translation, scale, rotation and changes to illumination. These invariances are image dependent and are affected by fractal encoding parameters. The parameters that have the greatest effect on recognition accuracy are the contrast scaling factor, luminance shift factor and the type of range block partitioning. The contrast scaling factor affect the convergence and eventual convergence rate of a fractal decoding process. We propose a novel method of controlling the convergence rate by altering the contrast scaling factor in a controlled manner, which has not been possible before. This helped us improve the recognition rate because under certain conditions better results are achievable from using a slower rate of convergence. We also investigate the effects of varying the luminance shift factor, and examine three different types of range block partitioning schemes. They are Quad-tree, HV and uniform partitioning. We performed experiments using various face datasets, and the results show that our method indeed performs better than many accepted methods such as eigenfaces. The experiments also show that the FND based classifier increases the separation between classes. The standard FND is further improved by incorporating the use of localised weights. A local search algorithm is introduced to find a best matching local feature using this locally weighted FND. The scores from a set of these locally weighted FND operations are then combined to obtain a global score, which is used as a measure of the similarity between two face images. Each local FND operation possesses the distortion invariant properties described above. Combined with the search procedure, the method has the potential to be invariant to a larger class of non-linear distortions. We also present a set of locally weighted FNDs that concentrate around the upper part of the face encompassing the eyes and nose. This design was motivated by the fact that the region around the eyes has more information for discrimination. Better performance is achieved by using different sets of weights for identification and verification. For facial verification, performance is further improved by using normalised scores and client specific thresholding. In this case, our results are competitive with current state-of-the-art methods, and in some cases outperform all those to which they were compared. For facial identification, under some conditions the weighted FND performs better than the standard FND. However, the weighted FND still has its short comings when some datasets are used, where its performance is not much better than the standard FND. To alleviate this problem we introduce a voting scheme that operates with normalised versions of the weighted FND. Although there are no improvements at lower matching ranks using this method, there are significant improvements for larger matching ranks. Our methods offer advantages over some well-accepted approaches such as eigenfaces, neural networks and those that use statistical learning theory. Some of the advantages are: new faces can be enrolled without re-training involving the whole database; faces can be removed from the database without the need for re-training; there are inherent invariances to face distortions; it is relatively simple to implement; and it is not model-based so there are no model parameters that need to be tweaked

    Constrained parameterization with applications to graphics and image processing.

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    Surface parameterization is to establish a transformation that maps the points on a surface to a specified parametric domain. It has been widely applied to computer graphics and image processing fields. The challenging issue is that the usual positional constraints always result in triangle flipping in parameterizations (also called foldovers). Additionally, distortion is inevitable in parameterizations. Thus the rigid constraint is always taken into account. In general, the constraints are application-dependent. This thesis thus focuses on the various constraints depended on applications and investigates the foldover-free constrained parameterization approaches individually. Such constraints usually include, simple positional constraints, tradeoff of positional constraints and rigid constraint, and rigid constraint. From the perspective of applications, we aim at the foldover-free parameterization methods with positional constraints, the as-rigid-as-possible parameterization with positional constraints, and the well-shaped well-spaced pre-processing procedure for low-distortion parameterizations in this thesis. The first contribution of this thesis is the development of a RBF-based re-parameterization algorithm for the application of the foldover-free constrained texture mapping. The basic idea is to split the usual parameterization procedure into two steps, 2D parameterization with the constraints of convex boundaries and 2D re-parameterization with the interior positional constraints. Moreover, we further extend the 2D re-parameterization approach with the interior positional constraints to high dimensional datasets, such as, volume data and polyhedrons. The second contribution is the development of a vector field based deformation algorithm for 2D mesh deformation and image warping. Many presented deformation approaches are used to employ the basis functions (including our proposed RBF-based re-parameterization algorithm here). The main problem is that such algorithms have infinite support, that is, any local deformation always leads to small changes over the whole domain. Our presented vector field based algorithm can effectively carry on the local deformation while reducing distortion as much as possible. The third contribution is the development of a pre-processing for surface parameterization. Except the developable surfaces, the current parameterization approaches inevitably incur large distortion. To reduce distortion, we proposed a pre-processing procedure in this thesis, including mesh partition and mesh smoothing. As a result, the resulting meshes are partitioned into a set of small patches with rectangle-like boundaries. Moreover, they are well-shaped and well-spaced. This pre-processing procedure can evidently improve the quality of meshes for low-distortion parameterizations

    Unsupervised learning on social data

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    Evolution of Neogene globorotaliid foraminifera and Miocene climate change

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