3,014 research outputs found

    A Hierarchical Emotion Regulated Sensorimotor Model: Case Studies

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    Inspired by the hierarchical cognitive architecture and the perception-action model (PAM), we propose that the internal status acts as a kind of common-coding representation which affects, mediates and even regulates the sensorimotor behaviours. These regulation can be depicted in the Bayesian framework, that is why cognitive agents are able to generate behaviours with subtle differences according to their emotion or recognize the emotion by perception. A novel recurrent neural network called recurrent neural network with parametric bias units (RNNPB) runs in three modes, constructing a two-level emotion regulated learning model, was further applied to testify this theory in two different cases.Comment: Accepted at The 5th International Conference on Data-Driven Control and Learning Systems. 201

    Exploring the Limitations of Behavior Cloning for Autonomous Driving

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    Driving requires reacting to a wide variety of complex environment conditions and agent behaviors. Explicitly modeling each possible scenario is unrealistic. In contrast, imitation learning can, in theory, leverage data from large fleets of human-driven cars. Behavior cloning in particular has been successfully used to learn simple visuomotor policies end-to-end, but scaling to the full spectrum of driving behaviors remains an unsolved problem. In this paper, we propose a new benchmark to experimentally investigate the scalability and limitations of behavior cloning. We show that behavior cloning leads to state-of-the-art results, including in unseen environments, executing complex lateral and longitudinal maneuvers without these reactions being explicitly programmed. However, we confirm well-known limitations (due to dataset bias and overfitting), new generalization issues (due to dynamic objects and the lack of a causal model), and training instability requiring further research before behavior cloning can graduate to real-world driving. The code of the studied behavior cloning approaches can be found at https://github.com/felipecode/coiltraine

    End-to-end Driving via Conditional Imitation Learning

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    Deep networks trained on demonstrations of human driving have learned to follow roads and avoid obstacles. However, driving policies trained via imitation learning cannot be controlled at test time. A vehicle trained end-to-end to imitate an expert cannot be guided to take a specific turn at an upcoming intersection. This limits the utility of such systems. We propose to condition imitation learning on high-level command input. At test time, the learned driving policy functions as a chauffeur that handles sensorimotor coordination but continues to respond to navigational commands. We evaluate different architectures for conditional imitation learning in vision-based driving. We conduct experiments in realistic three-dimensional simulations of urban driving and on a 1/5 scale robotic truck that is trained to drive in a residential area. Both systems drive based on visual input yet remain responsive to high-level navigational commands. The supplementary video can be viewed at https://youtu.be/cFtnflNe5fMComment: Published at the International Conference on Robotics and Automation (ICRA), 201

    Deep Object-Centric Representations for Generalizable Robot Learning

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    Robotic manipulation in complex open-world scenarios requires both reliable physical manipulation skills and effective and generalizable perception. In this paper, we propose a method where general purpose pretrained visual models serve as an object-centric prior for the perception system of a learned policy. We devise an object-level attentional mechanism that can be used to determine relevant objects from a few trajectories or demonstrations, and then immediately incorporate those objects into a learned policy. A task-independent meta-attention locates possible objects in the scene, and a task-specific attention identifies which objects are predictive of the trajectories. The scope of the task-specific attention is easily adjusted by showing demonstrations with distractor objects or with diverse relevant objects. Our results indicate that this approach exhibits good generalization across object instances using very few samples, and can be used to learn a variety of manipulation tasks using reinforcement learning

    Deep Predictive Policy Training using Reinforcement Learning

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    Skilled robot task learning is best implemented by predictive action policies due to the inherent latency of sensorimotor processes. However, training such predictive policies is challenging as it involves finding a trajectory of motor activations for the full duration of the action. We propose a data-efficient deep predictive policy training (DPPT) framework with a deep neural network policy architecture which maps an image observation to a sequence of motor activations. The architecture consists of three sub-networks referred to as the perception, policy and behavior super-layers. The perception and behavior super-layers force an abstraction of visual and motor data trained with synthetic and simulated training samples, respectively. The policy super-layer is a small sub-network with fewer parameters that maps data in-between the abstracted manifolds. It is trained for each task using methods for policy search reinforcement learning. We demonstrate the suitability of the proposed architecture and learning framework by training predictive policies for skilled object grasping and ball throwing on a PR2 robot. The effectiveness of the method is illustrated by the fact that these tasks are trained using only about 180 real robot attempts with qualitative terminal rewards.Comment: This work is submitted to IEEE/RSJ International Conference on Intelligent Robots and Systems 2017 (IROS2017
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