7 research outputs found

    Tracking by Animation: Unsupervised Learning of Multi-Object Attentive Trackers

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    Online Multi-Object Tracking (MOT) from videos is a challenging computer vision task which has been extensively studied for decades. Most of the existing MOT algorithms are based on the Tracking-by-Detection (TBD) paradigm combined with popular machine learning approaches which largely reduce the human effort to tune algorithm parameters. However, the commonly used supervised learning approaches require the labeled data (e.g., bounding boxes), which is expensive for videos. Also, the TBD framework is usually suboptimal since it is not end-to-end, i.e., it considers the task as detection and tracking, but not jointly. To achieve both label-free and end-to-end learning of MOT, we propose a Tracking-by-Animation framework, where a differentiable neural model first tracks objects from input frames and then animates these objects into reconstructed frames. Learning is then driven by the reconstruction error through backpropagation. We further propose a Reprioritized Attentive Tracking to improve the robustness of data association. Experiments conducted on both synthetic and real video datasets show the potential of the proposed model. Our project page is publicly available at: https://github.com/zhen-he/tracking-by-animationComment: CVPR 201

    Pose Estimation and Segmentation of Multiple People in Stereoscopic Movies

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    International audienceWe describe a method to obtain a pixel-wise segmentation and pose estimation of multiple people in stereoscopic videos. This task involves challenges such as dealing with unconstrained stereoscopic video, non-stationary cameras, and complex indoor and outdoor dynamic scenes with multiple people. We cast the problem as a discrete labelling task involving multiple person labels, devise a suitable cost function, and optimize it efficiently. The contributions of our work are two-fold: First, we develop a segmentation model incorporating person detections and learnt articulated pose segmentation masks, as well as colour, motion, and stereo disparity cues. The model also explicitly represents depth ordering and occlusion. Second, we introduce a stereoscopic dataset with frames extracted from feature-length movies "StreetDance 3D" and "Pina". The dataset contains 587 annotated human poses, 1158 bounding box annotations and 686 pixel-wise segmentations of people. The dataset is composed of indoor and outdoor scenes depicting multiple people with frequent occlusions. We demonstrate results on our new challenging dataset, as well as on the H2view dataset from (Sheasby et al. ACCV 2012)

    Learning to Track: Online Multi-object Tracking by Decision Making

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    Online Multi-Object Tracking (MOT) has wide applications in time-critical video analysis scenarios, such as robot navigation and autonomous driving. In tracking-by-detection, a major challenge of online MOT is how to robustly associate noisy object detections on a new video frame with previously tracked objects. In this work, we formulate the online MOT problem as decision making in Markov Decision Processes (MDPs), where the lifetime of an object is modeled with a MDP. Learning a similarity function for data association is equivalent to learning a policy for the MDP, and the policy learning is approached in a reinforcement learning fashion which benefits from both advantages of offline-learning and online-learning for data association. Moreover, our framework can naturally handle the birth/death and appearance/disappearance of targets by treating them as state transitions in the MDP while leveraging existing online single object tracking methods. We conduct experiments on the MOT Benchmark [24] to verify the effectiveness of our method

    Learning to Track: Online Multi-object Tracking by Decision Making

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    3D Object Representations for Recognition.

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    Object recognition from images is a longstanding and challenging problem in computer vision. The main challenge is that the appearance of objects in images is affected by a number of factors, such as illumination, scale, camera viewpoint, intra-class variability, occlusion, truncation, and so on. How to handle all these factors in object recognition is still an open problem. In this dissertation, I present my efforts in building 3D object representations for object recognition. Compared to 2D appearance based object representations, 3D object representations can capture the 3D nature of objects and better handle viewpoint variation, occlusion and truncation in object recognition. I introduce three new 3D object representations: the 3D aspect part representation, the 3D aspectlet representation and the 3D voxel pattern representation. These representations are built to handle different challenging factors in object recognition. The 3D aspect part representation is able to capture the appearance change of object categories due to viewpoint transformation. The 3D aspectlet representation and the 3D voxel pattern representation are designed to handle occlusions between objects in addition to viewpoint change. Based on these representations, we propose new object recognition methods and conduct experiments on benchmark datasets to verify the advantages of our methods. Furthermore, we introduce, PASCAL3D+, a new large scale dataset for 3D object recognition by aligning objects in images with 3D CAD models. We also propose two novel methods to tackle object co-detection and multiview object tracking using our 3D aspect part representation, and a novel Convolutional Neural Network-based approach for object detection using our 3D voxel pattern representation. In order to track multiple objects in videos, we introduce a new online multi-object tracking framework based on Markov Decision Processes. Lastly, I conclude the dissertation and discuss future steps for 3D object recognition.PhDElectrical Engineering: SystemsUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/120836/1/yuxiang_1.pd

    Image-set, Temporal and Spatiotemporal Representations of Videos for Recognizing, Localizing and Quantifying Actions

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    This dissertation addresses the problem of learning video representations, which is defined here as transforming the video so that its essential structure is made more visible or accessible for action recognition and quantification. In the literature, a video can be represented by a set of images, by modeling motion or temporal dynamics, and by a 3D graph with pixels as nodes. This dissertation contributes in proposing a set of models to localize, track, segment, recognize and assess actions such as (1) image-set models via aggregating subset features given by regularizing normalized CNNs, (2) image-set models via inter-frame principal recovery and sparsely coding residual actions, (3) temporally local models with spatially global motion estimated by robust feature matching and local motion estimated by action detection with motion model added, (4) spatiotemporal models 3D graph and 3D CNN to model time as a space dimension, (5) supervised hashing by jointly learning embedding and quantization, respectively. State-of-the-art performances are achieved for tasks such as quantifying facial pain and human diving. Primary conclusions of this dissertation are categorized as follows: (i) Image set can capture facial actions that are about collective representation; (ii) Sparse and low-rank representations can have the expression, identity and pose cues untangled and can be learned via an image-set model and also a linear model; (iii) Norm is related with recognizability; similarity metrics and loss functions matter; (v) Combining the MIL based boosting tracker with the Particle Filter motion model induces a good trade-off between the appearance similarity and motion consistence; (iv) Segmenting object locally makes it amenable to assign shape priors; it is feasible to learn knowledge such as shape priors online from Web data with weak supervision; (v) It works locally in both space and time to represent videos as 3D graphs; 3D CNNs work effectively when inputted with temporally meaningful clips; (vi) the rich labeled images or videos help to learn better hash functions after learning binary embedded codes than the random projections. In addition, models proposed for videos can be adapted to other sequential images such as volumetric medical images which are not included in this dissertation

    Efficient Extraction of Human Motion Volumes by Tracking

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    We present an automatic and efficient method to extract spatio-temporal human volumes from video, which combines top-down model-based and bottom-up appearancebased approaches. From the top-down perspective, our algorithm applies shape priors probabilistically to candidate image regions obtained by pedestrian detection, and provides accurate estimates of the human body areas which serve as important constraints for bottom-up processing. Temporal propagation of the identified region is performed with bottom-up cues in an efficient level-set framework, which takes advantage of the sparse top-down information that is available. Our formulation also optimizes the extracted human volume across frames through belief propagation and provides temporally coherent human regions. We demonstrate the ability of our method to extract human body regions efficiently and automatically from a large, challenging dataset collected from YouTube. 1
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