13,178 research outputs found
Efficient and Scalable 4-th order Match Propagation
International audienceWe propose a robust method to match image feature points taking into account geometric consistency. It is a careful adaptation of the match propagation principle to 4th-order geometric constraints (match quadruple consistency). With our method, a set of matches is explained by a network of locally-similar affinities. This approach is useful when simple descriptor-based matching strategies fail, in particular for highly ambiguous data, e.g., with repetitive patterns or where texture is lacking. As it scales easily to hundreds of thousands of matches, it is also useful when denser point distributions are sought, e.g., for high-precision rigid model estimation. Experiments show that our method is competitive (efficient, scalable, accurate, robust) against state-of-the-art methods in deformable object matching, camera calibration and pattern detection
GraphMatch: Efficient Large-Scale Graph Construction for Structure from Motion
We present GraphMatch, an approximate yet efficient method for building the
matching graph for large-scale structure-from-motion (SfM) pipelines. Unlike
modern SfM pipelines that use vocabulary (Voc.) trees to quickly build the
matching graph and avoid a costly brute-force search of matching image pairs,
GraphMatch does not require an expensive offline pre-processing phase to
construct a Voc. tree. Instead, GraphMatch leverages two priors that can
predict which image pairs are likely to match, thereby making the matching
process for SfM much more efficient. The first is a score computed from the
distance between the Fisher vectors of any two images. The second prior is
based on the graph distance between vertices in the underlying matching graph.
GraphMatch combines these two priors into an iterative "sample-and-propagate"
scheme similar to the PatchMatch algorithm. Its sampling stage uses Fisher
similarity priors to guide the search for matching image pairs, while its
propagation stage explores neighbors of matched pairs to find new ones with a
high image similarity score. Our experiments show that GraphMatch finds the
most image pairs as compared to competing, approximate methods while at the
same time being the most efficient.Comment: Published at IEEE 3DV 201
Scalable and Sustainable Deep Learning via Randomized Hashing
Current deep learning architectures are growing larger in order to learn from
complex datasets. These architectures require giant matrix multiplication
operations to train millions of parameters. Conversely, there is another
growing trend to bring deep learning to low-power, embedded devices. The matrix
operations, associated with both training and testing of deep networks, are
very expensive from a computational and energy standpoint. We present a novel
hashing based technique to drastically reduce the amount of computation needed
to train and test deep networks. Our approach combines recent ideas from
adaptive dropouts and randomized hashing for maximum inner product search to
select the nodes with the highest activation efficiently. Our new algorithm for
deep learning reduces the overall computational cost of forward and
back-propagation by operating on significantly fewer (sparse) nodes. As a
consequence, our algorithm uses only 5% of the total multiplications, while
keeping on average within 1% of the accuracy of the original model. A unique
property of the proposed hashing based back-propagation is that the updates are
always sparse. Due to the sparse gradient updates, our algorithm is ideally
suited for asynchronous and parallel training leading to near linear speedup
with increasing number of cores. We demonstrate the scalability and
sustainability (energy efficiency) of our proposed algorithm via rigorous
experimental evaluations on several real datasets
Bringing Structure into Summaries: Crowdsourcing a Benchmark Corpus of Concept Maps
Concept maps can be used to concisely represent important information and
bring structure into large document collections. Therefore, we study a variant
of multi-document summarization that produces summaries in the form of concept
maps. However, suitable evaluation datasets for this task are currently
missing. To close this gap, we present a newly created corpus of concept maps
that summarize heterogeneous collections of web documents on educational
topics. It was created using a novel crowdsourcing approach that allows us to
efficiently determine important elements in large document collections. We
release the corpus along with a baseline system and proposed evaluation
protocol to enable further research on this variant of summarization.Comment: Published at EMNLP 201
Revisiting Actor Programming in C++
The actor model of computation has gained significant popularity over the
last decade. Its high level of abstraction makes it appealing for concurrent
applications in parallel and distributed systems. However, designing a
real-world actor framework that subsumes full scalability, strong reliability,
and high resource efficiency requires many conceptual and algorithmic additives
to the original model.
In this paper, we report on designing and building CAF, the "C++ Actor
Framework". CAF targets at providing a concurrent and distributed native
environment for scaling up to very large, high-performance applications, and
equally well down to small constrained systems. We present the key
specifications and design concepts---in particular a message-transparent
architecture, type-safe message interfaces, and pattern matching
facilities---that make native actors a viable approach for many robust,
elastic, and highly distributed developments. We demonstrate the feasibility of
CAF in three scenarios: first for elastic, upscaling environments, second for
including heterogeneous hardware like GPGPUs, and third for distributed runtime
systems. Extensive performance evaluations indicate ideal runtime behaviour for
up to 64 cores at very low memory footprint, or in the presence of GPUs. In
these tests, CAF continuously outperforms the competing actor environments
Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page
- …