90,305 research outputs found
Efficient motion planning for problems lacking optimal substructure
We consider the motion-planning problem of planning a collision-free path of
a robot in the presence of risk zones. The robot is allowed to travel in these
zones but is penalized in a super-linear fashion for consecutive accumulative
time spent there. We suggest a natural cost function that balances path length
and risk-exposure time. Specifically, we consider the discrete setting where we
are given a graph, or a roadmap, and we wish to compute the minimal-cost path
under this cost function. Interestingly, paths defined using our cost function
do not have an optimal substructure. Namely, subpaths of an optimal path are
not necessarily optimal. Thus, the Bellman condition is not satisfied and
standard graph-search algorithms such as Dijkstra cannot be used. We present a
path-finding algorithm, which can be seen as a natural generalization of
Dijkstra's algorithm. Our algorithm runs in time, where~ and are the number of vertices and
edges of the graph, respectively, and is the number of intersections
between edges and the boundary of the risk zone. We present simulations on
robotic platforms demonstrating both the natural paths produced by our cost
function and the computational efficiency of our algorithm
Batch Informed Trees (BIT*): Sampling-based Optimal Planning via the Heuristically Guided Search of Implicit Random Geometric Graphs
In this paper, we present Batch Informed Trees (BIT*), a planning algorithm
based on unifying graph- and sampling-based planning techniques. By recognizing
that a set of samples describes an implicit random geometric graph (RGG), we
are able to combine the efficient ordered nature of graph-based techniques,
such as A*, with the anytime scalability of sampling-based algorithms, such as
Rapidly-exploring Random Trees (RRT).
BIT* uses a heuristic to efficiently search a series of increasingly dense
implicit RGGs while reusing previous information. It can be viewed as an
extension of incremental graph-search techniques, such as Lifelong Planning A*
(LPA*), to continuous problem domains as well as a generalization of existing
sampling-based optimal planners. It is shown that it is probabilistically
complete and asymptotically optimal.
We demonstrate the utility of BIT* on simulated random worlds in
and and manipulation problems on CMU's HERB, a
14-DOF two-armed robot. On these problems, BIT* finds better solutions faster
than RRT, RRT*, Informed RRT*, and Fast Marching Trees (FMT*) with faster
anytime convergence towards the optimum, especially in high dimensions.Comment: 8 Pages. 6 Figures. Video available at
http://www.youtube.com/watch?v=TQIoCC48gp
Sampling-Based Methods for Factored Task and Motion Planning
This paper presents a general-purpose formulation of a large class of
discrete-time planning problems, with hybrid state and control-spaces, as
factored transition systems. Factoring allows state transitions to be described
as the intersection of several constraints each affecting a subset of the state
and control variables. Robotic manipulation problems with many movable objects
involve constraints that only affect several variables at a time and therefore
exhibit large amounts of factoring. We develop a theoretical framework for
solving factored transition systems with sampling-based algorithms. The
framework characterizes conditions on the submanifold in which solutions lie,
leading to a characterization of robust feasibility that incorporates
dimensionality-reducing constraints. It then connects those conditions to
corresponding conditional samplers that can be composed to produce values on
this submanifold. We present two domain-independent, probabilistically complete
planning algorithms that take, as input, a set of conditional samplers. We
demonstrate the empirical efficiency of these algorithms on a set of
challenging task and motion planning problems involving picking, placing, and
pushing
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning
Intrinsically motivated spontaneous exploration is a key enabler of
autonomous lifelong learning in human children. It enables the discovery and
acquisition of large repertoires of skills through self-generation,
self-selection, self-ordering and self-experimentation of learning goals. We
present an algorithmic approach called Intrinsically Motivated Goal Exploration
Processes (IMGEP) to enable similar properties of autonomous or self-supervised
learning in machines. The IMGEP algorithmic architecture relies on several
principles: 1) self-generation of goals, generalized as fitness functions; 2)
selection of goals based on intrinsic rewards; 3) exploration with incremental
goal-parameterized policy search and exploitation of the gathered data with a
batch learning algorithm; 4) systematic reuse of information acquired when
targeting a goal for improving towards other goals. We present a particularly
efficient form of IMGEP, called Modular Population-Based IMGEP, that uses a
population-based policy and an object-centered modularity in goals and
mutations. We provide several implementations of this architecture and
demonstrate their ability to automatically generate a learning curriculum
within several experimental setups including a real humanoid robot that can
explore multiple spaces of goals with several hundred continuous dimensions.
While no particular target goal is provided to the system, this curriculum
allows the discovery of skills that act as stepping stone for learning more
complex skills, e.g. nested tool use. We show that learning diverse spaces of
goals with intrinsic motivations is more efficient for learning complex skills
than only trying to directly learn these complex skills
A nonlinear vehicle-structure interaction methodology with wheel-rail detachment and reattachment
. A vehicle-structure interaction methodology with a nonlinear contact formulation
based on contact and target elements has been developed. To solve the dynamic equations of
motion, an incremental formulation has been used due to the nonlinear nature of the contact
mechanics, while a procedure based on the Lagrange multiplier method imposes the contact
constraint equations when contact occurs. The system of nonlinear equations is solved by an
efficient block factorization solver that reorders the system matrix and isolates the nonlinear
terms that belong to the contact elements or to other nonlinear elements that may be incorporated
in the model. Such procedure avoids multiple unnecessary factorizations of the linear
terms during each Newton iteration, making the formulation efficient and computationally
attractive. A numerical example has been carried out to validate the accuracy and efficiency
of the present methodology. The obtained results have shown a good agreement with the results
obtained with the commercial finite element software ANSY
Incremental Cycle Detection, Topological Ordering, and Strong Component Maintenance
We present two on-line algorithms for maintaining a topological order of a
directed -vertex acyclic graph as arcs are added, and detecting a cycle when
one is created. Our first algorithm handles arc additions in
time. For sparse graphs (), this bound improves the best previous
bound by a logarithmic factor, and is tight to within a constant factor among
algorithms satisfying a natural {\em locality} property. Our second algorithm
handles an arbitrary sequence of arc additions in time. For
sufficiently dense graphs, this bound improves the best previous bound by a
polynomial factor. Our bound may be far from tight: we show that the algorithm
can take time by relating its performance to a
generalization of the -levels problem of combinatorial geometry. A
completely different algorithm running in time was given
recently by Bender, Fineman, and Gilbert. We extend both of our algorithms to
the maintenance of strong components, without affecting the asymptotic time
bounds.Comment: 31 page
An incremental approach to the solution of global trajectory optimization problems
This paper presents an incremental approach to the solution of multiple gravity assist trajectories (MGA) with deep space maneuvers. The whole problem is decomposed in sub-problems that are solved incrementally. The solution of each sub-problem leads to a progressive reduction of the search space. Unlike other similar methods, the search for solutions of each sub-problem is performed through a stochastic approach. The resulting set of disconnected boxes is transformed into a connected collection of boxes through an affine transformation. For MGA problems, the incremental approach increases both the efficiency and reliability of the optimization process. Two relevant examples will illustrate the effectiveness of the proposed method
- …