4 research outputs found

    Efficient Image-Space Extraction and Representation of 3D Surface Topography

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    Surface topography refers to the geometric micro-structure of a surface and defines its tactile characteristics (typically in the sub-millimeter range). High-resolution 3D scanning techniques developed recently enable the 3D reconstruction of surfaces including their surface topography. In his paper, we present an efficient image-space technique for the extraction of surface topography from high-resolution 3D reconstructions. Additionally, we filter noise and enhance topographic attributes to obtain an improved representation for subsequent topography classification. Comprehensive experiments show that the our representation captures well topographic attributes and significantly improves classification performance compared to alternative 2D and 3D representations.Comment: Initial version of the paper accepted at the IEEE ICIP Conference 201

    Topological descriptors for 3D surface analysis

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    We investigate topological descriptors for 3D surface analysis, i.e. the classification of surfaces according to their geometric fine structure. On a dataset of high-resolution 3D surface reconstructions we compute persistence diagrams for a 2D cubical filtration. In the next step we investigate different topological descriptors and measure their ability to discriminate structurally different 3D surface patches. We evaluate their sensitivity to different parameters and compare the performance of the resulting topological descriptors to alternative (non-topological) descriptors. We present a comprehensive evaluation that shows that topological descriptors are (i) robust, (ii) yield state-of-the-art performance for the task of 3D surface analysis and (iii) improve classification performance when combined with non-topological descriptors.Comment: 12 pages, 3 figures, CTIC 201

    PetroSurf3D - A Dataset for high-resolution 3D Surface Segmentation

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    The development of powerful 3D scanning hardware and reconstruction algorithms has strongly promoted the generation of 3D surface reconstructions in different domains. An area of special interest for such 3D reconstructions is the cultural heritage domain, where surface reconstructions are generated to digitally preserve historical artifacts. While reconstruction quality nowadays is sufficient in many cases, the robust analysis (e.g. segmentation, matching, and classification) of reconstructed 3D data is still an open topic. In this paper, we target the automatic and interactive segmentation of high-resolution 3D surface reconstructions from the archaeological domain. To foster research in this field, we introduce a fully annotated and publicly available large-scale 3D surface dataset including high-resolution meshes, depth maps and point clouds as a novel benchmark dataset to the community. We provide baseline results for our existing random forest-based approach and for the first time investigate segmentation with convolutional neural networks (CNNs) on the data. Results show that both approaches have complementary strengths and weaknesses and that the provided dataset represents a challenge for future research.Comment: CBMI Submission; Dataset and more information can be found at http://lrs.icg.tugraz.at/research/petroglyphsegmentation

    Artificial Intelligence, 3D Documentation, and Rock Art - Approaching and Reflecting on the Automation of Identification and Classification of Rock Art Images

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    Rock art carvings, which are best described as petroglyphs, were produced by removing parts of the rock surface to create a negative relief. This tradition was particularly strong during the Nordic Bronze Age (1700–550 BC) in southern Scandinavia with over 20,000 boats and thousands of humans, animals, wagons, etc. This vivid and highly engaging material provides quantitative data of high potential to understand Bronze Age social structures and ideologies. The ability to provide the technically best possible documentation and to automate identification and classification of images would help to take full advantage of the research potential of petroglyphs in southern Scandinavia and elsewhere. We, therefore, attempted to train a model that locates and classifies image objects using faster region-based convolutional neural network (Faster-RCNN) based on data produced by a novel method to improve visualizing the content of 3D documentations. A newly created layer of 3D rock art documentation provides the best data currently available and has reduced inscribed bias compared to older methods. Several models were trained based on input images annotated with bounding boxes produced with different parameters to find the best solution. The data included 4305 individual images in 408 scans of rock art sites. To enhance the models and enrich the training data, we used data augmentation and transfer learning. The successful models perform exceptionally well on boats and circles, as well as with human figures and wheels. This work was an interdisciplinary undertaking which led to important reflections about archaeology, digital humanities, and artificial intelligence. The reflections and the success represented by the trained models open novel avenues for future research on rock art
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