25,513 research outputs found
Efficient Estimation of Human Upper Body Pose in Static Depth Images
Automatic estimation of human pose has long been a goal of computer vision, to which a solution would have a wide range of applications. In this paper we formulate the pose estimation task within a regression and Hough voting framework to predict 2D joint locations from depth data captured by a consumer depth camera. In our approach the offset from each pixel to the location of each joint is predicted directly using random regression forests. The predictions are accumulated in Hough images which are treated as likelihood distributions where maxima correspond to joint location hypotheses. Our approach is evaluated on a publicly available dataset with good results. © Springer-Verlag Berlin Heidelberg 2013
Evaluation of Deep Learning based Pose Estimation for Sign Language Recognition
Human body pose estimation and hand detection are two important tasks for
systems that perform computer vision-based sign language recognition(SLR).
However, both tasks are challenging, especially when the input is color videos,
with no depth information. Many algorithms have been proposed in the literature
for these tasks, and some of the most successful recent algorithms are based on
deep learning. In this paper, we introduce a dataset for human pose estimation
for SLR domain. We evaluate the performance of two deep learning based pose
estimation methods, by performing user-independent experiments on our dataset.
We also perform transfer learning, and we obtain results that demonstrate that
transfer learning can improve pose estimation accuracy. The dataset and results
from these methods can create a useful baseline for future works
Single camera pose estimation using Bayesian filtering and Kinect motion priors
Traditional approaches to upper body pose estimation using monocular vision
rely on complex body models and a large variety of geometric constraints. We
argue that this is not ideal and somewhat inelegant as it results in large
processing burdens, and instead attempt to incorporate these constraints
through priors obtained directly from training data. A prior distribution
covering the probability of a human pose occurring is used to incorporate
likely human poses. This distribution is obtained offline, by fitting a
Gaussian mixture model to a large dataset of recorded human body poses, tracked
using a Kinect sensor. We combine this prior information with a random walk
transition model to obtain an upper body model, suitable for use within a
recursive Bayesian filtering framework. Our model can be viewed as a mixture of
discrete Ornstein-Uhlenbeck processes, in that states behave as random walks,
but drift towards a set of typically observed poses. This model is combined
with measurements of the human head and hand positions, using recursive
Bayesian estimation to incorporate temporal information. Measurements are
obtained using face detection and a simple skin colour hand detector, trained
using the detected face. The suggested model is designed with analytical
tractability in mind and we show that the pose tracking can be
Rao-Blackwellised using the mixture Kalman filter, allowing for computational
efficiency while still incorporating bio-mechanical properties of the upper
body. In addition, the use of the proposed upper body model allows reliable
three-dimensional pose estimates to be obtained indirectly for a number of
joints that are often difficult to detect using traditional object recognition
strategies. Comparisons with Kinect sensor results and the state of the art in
2D pose estimation highlight the efficacy of the proposed approach.Comment: 25 pages, Technical report, related to Burke and Lasenby, AMDO 2014
conference paper. Code sample: https://github.com/mgb45/SignerBodyPose Video:
https://www.youtube.com/watch?v=dJMTSo7-uF
LiveCap: Real-time Human Performance Capture from Monocular Video
We present the first real-time human performance capture approach that
reconstructs dense, space-time coherent deforming geometry of entire humans in
general everyday clothing from just a single RGB video. We propose a novel
two-stage analysis-by-synthesis optimization whose formulation and
implementation are designed for high performance. In the first stage, a skinned
template model is jointly fitted to background subtracted input video, 2D and
3D skeleton joint positions found using a deep neural network, and a set of
sparse facial landmark detections. In the second stage, dense non-rigid 3D
deformations of skin and even loose apparel are captured based on a novel
real-time capable algorithm for non-rigid tracking using dense photometric and
silhouette constraints. Our novel energy formulation leverages automatically
identified material regions on the template to model the differing non-rigid
deformation behavior of skin and apparel. The two resulting non-linear
optimization problems per-frame are solved with specially-tailored
data-parallel Gauss-Newton solvers. In order to achieve real-time performance
of over 25Hz, we design a pipelined parallel architecture using the CPU and two
commodity GPUs. Our method is the first real-time monocular approach for
full-body performance capture. Our method yields comparable accuracy with
off-line performance capture techniques, while being orders of magnitude
faster
Lifting GIS Maps into Strong Geometric Context for Scene Understanding
Contextual information can have a substantial impact on the performance of
visual tasks such as semantic segmentation, object detection, and geometric
estimation. Data stored in Geographic Information Systems (GIS) offers a rich
source of contextual information that has been largely untapped by computer
vision. We propose to leverage such information for scene understanding by
combining GIS resources with large sets of unorganized photographs using
Structure from Motion (SfM) techniques. We present a pipeline to quickly
generate strong 3D geometric priors from 2D GIS data using SfM models aligned
with minimal user input. Given an image resectioned against this model, we
generate robust predictions of depth, surface normals, and semantic labels. We
show that the precision of the predicted geometry is substantially more
accurate other single-image depth estimation methods. We then demonstrate the
utility of these contextual constraints for re-scoring pedestrian detections,
and use these GIS contextual features alongside object detection score maps to
improve a CRF-based semantic segmentation framework, boosting accuracy over
baseline models
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