34,080 research outputs found

    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011

    Mapping and Scheduling of Directed Acyclic Graphs on An FPFA Tile

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    An architecture for a hand-held multimedia device requires components that are energy-efficient, flexible, and provide high performance. In the CHAMELEON [4] project we develop a coarse grained reconfigurable device for DSP-like algorithms, the so-called Field Programmable Function Array (FPFA). The FPFA devices are reminiscent to FPGAs, but with a matrix of Processing Parts (PP) instead of CLBs. The design of the FPFA focuses on: (1) Keeping each PP small to maximize the number of PPs that can fit on a chip; (2) providing sufficient flexibility; (3) Low energy consumption; (4) Exploiting the maximum amount of parallelism; (5) A strong support tool for FPFA-based applications. The challenge in providing compiler support for the FPFA-based design stems from the flexibility of the FPFA structure. If we do not use the characteristics of the FPFA structure properly, the advantages of an FPFA may become its disadvantages. The GECKO1project focuses on this problem. In this paper, we present a mapping and scheduling scheme for applications running on one FPFA tile. Applications are written in C and C code is translated to a Directed Acyclic Graphs (DAG) [4]. This scheme can map a DAG directly onto the reconfigurable PPs of an FPFA tile. It tries to achieve low power consumption by exploiting locality of reference and high performance by exploiting maximum parallelism
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