95 research outputs found

    Virtual audio reproduced in a headrest

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    When virtual audio reproduction is simultaneously required in many seats, such as in aircraft or cinemas, it may be convenient to use loudspeakers mounted inside each seat's headrest. In this preliminary study, the feasibility of virtual audio reproduction in the headrest of a single seat is explored using an inversion technique to compensate for crosstalk and the synthesis of head related transfer functions. Although large changes in the magnitude of the signals reproduced at the listener's ears are observed as the listener moves their head within the headrest, informal listening tests indicate that the reproduced acoustic images are surprisingly stable in about an eighth of an arc either side of the loudspeaker positions. Not surprisingly, frontal images are more difficult to reproduce with headrest loudspeakers

    A systematic study of binaural reproduction systems through loudspeakers:A multiple stereo-dipole approach

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    Robust Inverse Filter Design Based on Energy Density Control

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    Surround by Sound: A Review of Spatial Audio Recording and Reproduction

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    In this article, a systematic overview of various recording and reproduction techniques for spatial audio is presented. While binaural recording and rendering is designed to resemble the human two-ear auditory system and reproduce sounds specifically for a listener’s two ears, soundfield recording and reproduction using a large number of microphones and loudspeakers replicate an acoustic scene within a region. These two fundamentally different types of techniques are discussed in the paper. A recent popular area, multi-zone reproduction, is also briefly reviewed in the paper. The paper is concluded with a discussion of the current state of the field and open problemsThe authors acknowledge National Natural Science Foundation of China (NSFC) No. 61671380 and Australian Research Council Discovery Scheme DE 150100363

    Robust Personal Audio Geometry Optimization in the SVD-Based Modal Domain

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    © 2014 IEEE. Personal audio generates sound zones in a shared space to provide private and personalized listening experiences with minimized interference between consumers. Regularization has been commonly used to increase the robustness of such systems against potential perturbations in the sound reproduction. However, the performance is limited by the system geometry such as the number and location of the loudspeakers and controlled zones. This paper proposes a geometry optimization method to find the most geometrically robust approach for personal audio amongst all available candidate system placements. The proposed method aims to approach the most 'natural' sound reproduction so that the solo control of the listening zone coincidently accompanies the preferred quiet zone. Being formulated in the SVD-based modal domain, the method is demonstrated by applications in three typical personal audio optimizations, i.e., the acoustic contrast control, the pressure matching, and the planarity control. Simulation results show that the proposed method can obtain the system geometry with better avoidance of 'occlusion,' improved robustness to regularization, and improved broadband equalization

    Robustness of a compact endfire personal audio system against scattering effects (L)

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    © 2016 Acoustical Society of America. Compact loudspeaker arrays have wide potential applications as portable personal audio systems that can project sound energy to specified regions. It is meaningful to investigate the scattering effects on the array performance since the scattering of the users' heads is inevitable in practice. A five-channel compact endfire array is established and the regularized acoustic contrast control method is evaluated for the scenarios of one moving listener and one listener fixed in the bright zone while another listener moves along the evaluation region. Both simulations and experiments verify that the scattering has limited influence on the directivity of the endfire array
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