46 research outputs found
A Constant Approximation for Colorful k-Center
In this paper, we consider the colorful k-center problem, which is a generalization of the well-known k-center problem. Here, we are given red and blue points in a metric space, and a coverage requirement for each color. The goal is to find the smallest radius rho, such that with k balls of radius rho, the desired number of points of each color can be covered. We obtain a constant approximation for this problem in the Euclidean plane. We obtain this result by combining a "pseudo-approximation" algorithm that works in any metric space, and an approximation algorithm that works for a special class of instances in the plane. The latter algorithm uses a novel connection to a certain matching problem in graphs
Constant Factor Approximation for Capacitated k-Center with Outliers
The -center problem is a classic facility location problem, where given an
edge-weighted graph one is to find a subset of vertices ,
such that each vertex in is "close" to some vertex in . The
approximation status of this basic problem is well understood, as a simple
2-approximation algorithm is known to be tight. Consequently different
extensions were studied.
In the capacitated version of the problem each vertex is assigned a capacity,
which is a strict upper bound on the number of clients a facility can serve,
when located at this vertex. A constant factor approximation for the
capacitated -center was obtained last year by Cygan, Hajiaghayi and Khuller
[FOCS'12], which was recently improved to a 9-approximation by An, Bhaskara and
Svensson [arXiv'13].
In a different generalization of the problem some clients (denoted as
outliers) may be disregarded. Here we are additionally given an integer and
the goal is to serve exactly clients, which the algorithm is free to
choose. In 2001 Charikar et al. [SODA'01] presented a 3-approximation for the
-center problem with outliers.
In this paper we consider a common generalization of the two extensions
previously studied separately, i.e. we work with the capacitated -center
with outliers. We present the first constant factor approximation algorithm
with approximation ratio of 25 even for the case of non-uniform hard
capacities.Comment: 15 pages, 3 figures, accepted to STACS 201
Approximating min-max k-clustering
We consider the
problems
of set partitioning into clusters with minimum of the maximum cost of a cluster. The cost function is given by an oracle, and we assume that it satisfies some natural structural constraints. That is, we assume that the cost function is monotone, the cost of a singleton is zero, and we assume that for all the following holds
. For this problem we present
a -approximation algorithm for , a
2-approximation algorithm for , and we also show a lower
bound of on the performance guarantee of any
polynomial-time algorithm.
We then consider special cases of this problem arising in vehicle routing problems, and present improved results
Insertion Heuristics for Central Cycle Problems
A central cycle problem requires a cycle that is
reasonably short and keeps a the maximum distance
from any node not on the cycle to its nearest
node on the cycle reasonably low. The objective
may be to minimise maximumdistance or cycle
length and the solution may have further constraints.
Most classes of central cycle problems
are NP-hard. This paper investigates insertion
heuristics for central cycle problems, drawing on
insertion heuristics for p-centres [7] and travelling
salesman tours [21]. It shows that a modified
farthest insertion heuristic has reasonable worstcase
bounds for a particular class of problem.
It then compares the performance of two farthest
insertion heuristics against each other and
against bounds (where available) obtained by integer
programming on a range of problems from
TSPLIB [20]. It shows that a simple farthest insertion
heuristic is fast, performs well in practice
and so is likely to be useful for a general problems
or as the basis for more complex heuristics
for specific problems
On a Bounded Budget Network Creation Game
We consider a network creation game in which each player (vertex) has a fixed
budget to establish links to other players. In our model, each link has unit
price and each agent tries to minimize its cost, which is either its local
diameter or its total distance to other players in the (undirected) underlying
graph of the created network. Two versions of the game are studied: in the MAX
version, the cost incurred to a vertex is the maximum distance between the
vertex and other vertices, and in the SUM version, the cost incurred to a
vertex is the sum of distances between the vertex and other vertices. We prove
that in both versions pure Nash equilibria exist, but the problem of finding
the best response of a vertex is NP-hard. We take the social cost of the
created network to be its diameter, and next we study the maximum possible
diameter of an equilibrium graph with n vertices in various cases. When the sum
of players' budgets is n-1, the equilibrium graphs are always trees, and we
prove that their maximum diameter is Theta(n) and Theta(log n) in MAX and SUM
versions, respectively. When each vertex has unit budget (i.e. can establish
link to just one vertex), the diameter of any equilibrium graph in either
version is Theta(1). We give examples of equilibrium graphs in the MAX version,
such that all vertices have positive budgets and yet the diameter is
Omega(sqrt(log n)). This interesting (and perhaps counter-intuitive) result
shows that increasing the budgets may increase the diameter of equilibrium
graphs and hence deteriorate the network structure. Then we prove that every
equilibrium graph in the SUM version has diameter 2^O(sqrt(log n)). Finally, we
show that if the budget of each player is at least k, then every equilibrium
graph in the SUM version is k-connected or has diameter smaller than 4.Comment: 28 pages, 3 figures, preliminary version appeared in SPAA'1