8 research outputs found

    Investigating the Impacts of AR, AI, and Website Optimization on Ecommerce Sales Growth

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    E-commerce has evolved into a vital element of modern life by giving customers a quick and easy way to buy products and services online. Businesses increasingly focus on building their online presence in order to remain competitive, which represents a huge change as a result of the growth of e-commerce. Utilizing artificial intelligence (AI), augmented reality (AR), and website optimization is one of the primary ways firms are aiming to improve their e-commerce operations at the moment. While AR can improve product recommendations and the visual component of online shopping by giving customers a more immersive experience, AI can be used to tailor the user experience and boost personalization. On the other side, website optimization can assist companies in enhancing the user experience and raising conversion rates. Businesses can make better choices about how to implement these variables into their operations by knowing how they affect e-commerce sales. This study used data from 190 global e-commerce sites to empirically examine the effects of using AI, AR, and website optimization on the increase of e-commerce sales. The study used a multiple regression analysis to look at how these factors and the rise of e-commerce relate to one another. The study's findings demonstrated that every element had a favorable and significant impact on the increase of e-commerce sales. This suggests that companies investing in artificial intelligence, augmented reality, and website optimization can anticipate a comparable rise in revenue. These results suggest that companies wishing to enhance their e-commerce operations should think about investing in AI, AR, and website optimization. They may improve client satisfaction this way, boost conversion rates, and eventually boost sales. &nbsp

    Augmented Reality E-Commerce: How the Technology Benefits People\u27s Lives

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    Methods for Augmented Reality E-commerce

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    A new type of e-commerce system and related techniques are presented in this dissertation that customers of this type of e-commerce could visually bring product into their physical environment for interaction. The development and user study of this e-commerce system are provided. A new modeling method, which recovers 3D model directly from 2D photos without knowing camera information, is also presented to reduce the modeling cost of this new type of e-commerce. Also an immersive AR environment with GPU based occlusion is also presented to improve the rendering and usability of AR applications. Experiment results and data show the validity of these new technologies

    A roadmap for semantically-enabled human device interactions

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    With the evolving Internet of Things (IoT), the number of smart devices we interact in our day-to-day life has significantly increased. The nature of human interaction with these devices must be perceived, because too much complexity could lead to the risk of IoT appearing unattractive for users or the system losing its efficiency, regardless of its potential. Therefore, it is important to address problems in Human Device Interactions to provide a high-quality User Experience (UX) in the emerging IoT. This paper proposes a roadmap to address the complexities associated with human smart device (sensor or actuator) interaction through a methodology that incorporates context awareness in Augmented Reality (AR) using semantic Web technologies. Further, we analyse the use of Natural User Interfaces (NUI), such as hand gestures and gaze, to provide noninvasive and intuitive interaction in optimising the user experience

    Food 4.0: implementation of the augmented reality systems in the food industry

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    The food industry is very resource-intensive and continuously under stakeholder’s scanner to address the impact of climate change, resource scarcity, ever-changing consumer demands and stringent legislations. It has resulted in the food industry adopting Industry 4.0 initiatives for changes. In this context, one of the key focus is on enhancing transparency through Augmented Reality (AR) experiences. Although the food industry has seen a rise in the adoption of Industry 4.0 technologies, the implementation of AR remains significantly low. This paper defines AR, its benefits, and challenges, and proposes a framework for AR implementation in the food industry

    innovative applications of augmented reality

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    Ubrzan tehnološki razvoj doveo je računalnu grafiku do razine pri kojoj njena primjena u svrhu proširivanja stvarnosti otvara novu perspektivu u definiranju koncepta stvarnosti. Tim slijedom pojam proširene stvarnosti predstavlja okosnicu stvarnog i virtualnog. Milgramov kontinuum dijeli stvarnost na četiri razine: Stvarnost, proširenu stvarnost, prošireni privid i virtualnu stvarnost koje obuhvaća pod zajedničkim nazivom „mješovita stvarnost“. Koncept proširene stvarnosti počiva na kombinaciji stvarnog i virtualnog okruženja čija se interakcija u realnom vremenu poravnava na osnovu prostornih koordinata deriviranih iz procesa prikupljanja podataka. Iako virtualna i proširena stvarnost nisu sinonimi, dijele nekolicinu sličnosti. Dok virtualna stvarnost kreira umjetan svijet uz mogućnost interakcije, proširena stvarnost nudi interaktivno iskustvo nadograđujući stvarno okruženje korisnika.Rapid advancements in technology have elevated computer graphics to the level at which its application for augmented reality purposes has spawned a new approach in regards to defining the concept of reality. Therefore the term “Augmented Reality” forms the backbone of the real and virtual worlds. Milgram’s continuum divides reality into four different levels; Reality, Augmented Reality, Augmented Virtuality and Virtual Reality, which are commonly referred to as “Mixed Reality”. The concept of augmented reality rests on the combination of real and virtual environments whose real-time interactions are aligned based on spatial coordinates derived from the data collection process. Even though virtual and augmented reality are not synonymous, they share several similarities. While virtual reality tends to create a purely artificial world with the possibility of interaction, augmented reality offers an interactive experience by augmenting the actual environment in the eyes of the user

    innovative applications of augmented reality

    Get PDF
    Ubrzan tehnološki razvoj doveo je računalnu grafiku do razine pri kojoj njena primjena u svrhu proširivanja stvarnosti otvara novu perspektivu u definiranju koncepta stvarnosti. Tim slijedom pojam proširene stvarnosti predstavlja okosnicu stvarnog i virtualnog. Milgramov kontinuum dijeli stvarnost na četiri razine: Stvarnost, proširenu stvarnost, prošireni privid i virtualnu stvarnost koje obuhvaća pod zajedničkim nazivom „mješovita stvarnost“. Koncept proširene stvarnosti počiva na kombinaciji stvarnog i virtualnog okruženja čija se interakcija u realnom vremenu poravnava na osnovu prostornih koordinata deriviranih iz procesa prikupljanja podataka. Iako virtualna i proširena stvarnost nisu sinonimi, dijele nekolicinu sličnosti. Dok virtualna stvarnost kreira umjetan svijet uz mogućnost interakcije, proširena stvarnost nudi interaktivno iskustvo nadograđujući stvarno okruženje korisnika.Rapid advancements in technology have elevated computer graphics to the level at which its application for augmented reality purposes has spawned a new approach in regards to defining the concept of reality. Therefore the term “Augmented Reality” forms the backbone of the real and virtual worlds. Milgram’s continuum divides reality into four different levels; Reality, Augmented Reality, Augmented Virtuality and Virtual Reality, which are commonly referred to as “Mixed Reality”. The concept of augmented reality rests on the combination of real and virtual environments whose real-time interactions are aligned based on spatial coordinates derived from the data collection process. Even though virtual and augmented reality are not synonymous, they share several similarities. While virtual reality tends to create a purely artificial world with the possibility of interaction, augmented reality offers an interactive experience by augmenting the actual environment in the eyes of the user

    Desarrollo de software educativo mediante un entorno de realidad aumentada

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    El presente Trabajo de Fin de Grado se enmarca dentro de un trabajo de investigación que tiene como objetivo explorar las posibilidades del uso de dispositivos y técnicas de realidad aumentada para ofrecer una mejor comunicación entre alumnos y profesores. Más concretamente el trabajo propone un sistema de retroalimentación de información al profesor en clase magistral basado en el uso de técnicas de realidad aumentada llamado ALFs (Augmented Lecture Feedback system) del cual este proyecto se ocupará de la implementación del módulo de visualización y representación de información. El objetivo principal es el desarrollo de una aplicación que permita al docente la visualización a través de unas gafas de realidad aumentada de manera natural el estado actual de los alumnos respecto al conocimiento del concepto explicado o respecto a la actividad que se está desarrollando en clase.Ingeniería Informátic
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