2 research outputs found

    Modeling Academic Education Processes by Dynamic Storyboarding

    Get PDF
    In high-level education such as university studies, there is a flexible but complicated system of subject offerings and registration rules such as prerequisite subjects. Those offerings, connected with registration rules, should be matched to the students’ learning needs and desires, which change dynamically. Students need assistance in such a maze of dynamically changing opportunities and limitations. To cope with this problem, a new storyboard concept for academic education, called “dynamic storyboarding” is proposed to assist university students. Dynamic storyboarding is based on the idea of semi-formally representing, processing, evaluating, and refining didactic knowledge. This storyboarding is more appropriate in managing high-level education than is general artificial intelligence knowledge representations such as frames. This is because the structure of dynamic storyboarding is driven by the semi-formal and multilayered nature of didactic knowledge in university education. A feasibility study showed that storyboarding can be used to supplement an academic educational system, such as the dynamic learning need reflection system (DLNRS) of Tokyo Denki University (TDU) in Japan. Concretely speaking, didactic knowledge in the university curricula was proven to be easily and clearly represented by dynamic storyboarding. This contributed to the students’ dynamic learning activities by supporting features that help students review and adapt their own individual curricula

    E/R Based Scenario Modeling for Rapid Prototyping of Web Information Services

    No full text
    In the design of information services for the web, developing navigation structure is one of the most crucial and time consuming tasks. Inappropriate navigation structure usually rejects users who can be considered as an indicator for the service quality. Adapting navigation structure after the implementation of the system is often too expensive (in terms of time and effort). To support the designer in this task, we propose a prototyping approach. The designer is enabled to incompletely specify user scenarios which serve to derive early prototypes, but also to alter and refine them during the design process. As a basis, we use the entity/relationship model. It carries information about data types and semantical knowledge of the application domain as associations between types. Through a specification process, user scenarios are derived from the schema by creating navigation structures. Therefore, we introduce a basis to specify user scenarios, a rule system used for defini..
    corecore