5 research outputs found

    A note on anti-coordination and social interactions

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    This note confirms a conjecture of [Bramoull\'{e}, Anti-coordination and social interactions, Games and Economic Behavior, 58, 2007: 30-49]. The problem, which we name the maximum independent cut problem, is a restricted version of the MAX-CUT problem, requiring one side of the cut to be an independent set. We show that the maximum independent cut problem does not admit any polynomial time algorithm with approximation ratio better than n1ϵn^{1-\epsilon}, where nn is the number of nodes, and ϵ\epsilon arbitrarily small, unless P=NP. For the rather special case where each node has a degree of at most four, the problem is still MAXSNP-hard.Comment: 7 page

    Convergence to Equilibrium of Logit Dynamics for Strategic Games

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    We present the first general bounds on the mixing time of the Markov chain associated to the logit dynamics for wide classes of strategic games. The logit dynamics with inverse noise β describes the behavior of a complex system whose individual components act selfishly according to some partial (“noisy”) knowledge of the system, where the capacity of the agent to know the system and compute her best move is measured by parameter β. In particular, we prove nearly tight bounds for potential games and games with dominant strategies. Our results show that for potential games the mixing time is bounded by an exponential in β and in the maximum potential difference. Instead, for games with dominant strategies the mixing time cannot grow arbitrarily with β. Finally, we refine our analysis for a subclass of potential games called graphical coordination games, often used for modeling the diffusion of new technologies. We prove that the mixing time of the logit dynamics for these games can be upper bounded by a function that is exponential in the cutwidth of the underlying graph and in β. Moreover, we consider two specific and popular network topologies, the clique and the ring. For the clique, we prove an almost matching lower bound on the mixing time of the logit dynamics that is exponential in β and in the maximum potential difference, while for the ring we prove that the time of convergence of the logit dynamics to its stationary distribution is significantly shorter

    Dynamics in Network Interaction Games

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    We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied games in game theory and distributed computing. In a local interaction game each agent is a node embedded in a graph and plays the same 2-player game with each neighbor. He can choose his strategy only once and must apply his choice in each game he is involved in. This represents a fundamental model of decision making with local interaction and distributed control. Furthermore, we introduce a generalization called 2-type interaction games, in which one 2-player game is played on edges and possibly another game is played on non-edges. For the popular case with symmetric 2×2 games, we show that several dynamics converge in polynomial time. This includes arbitrary sequential better response dynamics, as well as concurrent dynamics resulting from a distributed protocol that does not rely on global knowledge. We supplement these results with an experimental comparison of sequential and concurrent dynamics.
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