9,214 research outputs found
Role Playing Learning for Socially Concomitant Mobile Robot Navigation
In this paper, we present the Role Playing Learning (RPL) scheme for a mobile
robot to navigate socially with its human companion in populated environments.
Neural networks (NN) are constructed to parameterize a stochastic policy that
directly maps sensory data collected by the robot to its velocity outputs,
while respecting a set of social norms. An efficient simulative learning
environment is built with maps and pedestrians trajectories collected from a
number of real-world crowd data sets. In each learning iteration, a robot
equipped with the NN policy is created virtually in the learning environment to
play itself as a companied pedestrian and navigate towards a goal in a socially
concomitant manner. Thus, we call this process Role Playing Learning, which is
formulated under a reinforcement learning (RL) framework. The NN policy is
optimized end-to-end using Trust Region Policy Optimization (TRPO), with
consideration of the imperfectness of robot's sensor measurements. Simulative
and experimental results are provided to demonstrate the efficacy and
superiority of our method
The 1990 progress report and future plans
This document describes the progress and plans of the Artificial Intelligence Research Branch (RIA) at ARC in 1990. Activities span a range from basic scientific research to engineering development and to fielded NASA applications, particularly those applications that are enabled by basic research carried out at RIA. Work is conducted in-house and through collaborative partners in academia and industry. Our major focus is on a limited number of research themes with a dual commitment to technical excellence and proven applicability to NASA short, medium, and long-term problems. RIA acts as the Agency's lead organization for research aspects of artificial intelligence, working closely with a second research laboratory at JPL and AI applications groups at all NASA centers
End-to-End Tracking and Semantic Segmentation Using Recurrent Neural Networks
In this work we present a novel end-to-end framework for tracking and
classifying a robot's surroundings in complex, dynamic and only partially
observable real-world environments. The approach deploys a recurrent neural
network to filter an input stream of raw laser measurements in order to
directly infer object locations, along with their identity in both visible and
occluded areas. To achieve this we first train the network using unsupervised
Deep Tracking, a recently proposed theoretical framework for end-to-end space
occupancy prediction. We show that by learning to track on a large amount of
unsupervised data, the network creates a rich internal representation of its
environment which we in turn exploit through the principle of inductive
transfer of knowledge to perform the task of it's semantic classification. As a
result, we show that only a small amount of labelled data suffices to steer the
network towards mastering this additional task. Furthermore we propose a novel
recurrent neural network architecture specifically tailored to tracking and
semantic classification in real-world robotics applications. We demonstrate the
tracking and classification performance of the method on real-world data
collected at a busy road junction. Our evaluation shows that the proposed
end-to-end framework compares favourably to a state-of-the-art, model-free
tracking solution and that it outperforms a conventional one-shot training
scheme for semantic classification
Human Motion Trajectory Prediction: A Survey
With growing numbers of intelligent autonomous systems in human environments,
the ability of such systems to perceive, understand and anticipate human
behavior becomes increasingly important. Specifically, predicting future
positions of dynamic agents and planning considering such predictions are key
tasks for self-driving vehicles, service robots and advanced surveillance
systems. This paper provides a survey of human motion trajectory prediction. We
review, analyze and structure a large selection of work from different
communities and propose a taxonomy that categorizes existing methods based on
the motion modeling approach and level of contextual information used. We
provide an overview of the existing datasets and performance metrics. We
discuss limitations of the state of the art and outline directions for further
research.Comment: Submitted to the International Journal of Robotics Research (IJRR),
37 page
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