1,594 research outputs found

    Aircraft Modeling and Simulation

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    Various aerodynamics, structural dynamics, and control design and experimental studies are presented with the aim of advancing green and morphing aircraft research. The results obtained with an in-house CFD code are compared and validated with those of two NASA codes. The aerodynamical model of the UAS-S45 morphing wing as well as the structural model of a morphing winglet are presented. A new design methodology for oleo-pneumatic landing gear drop impact dynamics is presented as well as its experimental validation. The design of a nonlinear dynamic inversion (NDI)-based disturbance rejection control on a tailless aircraft is presented, including its validation using wind tunnel tests

    Transient Dynamic System Behavior of Pressure Actuated Cellular Structures in a Morphing Wing

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    High aspect ratio aircraft have a significantly reduced induced drag, but have only limited installation space for control surfaces near the wingtip. This paper describes a multidisciplinary design methodology for a morphing aileron that is based on pressure-actuated cellular structures (PACS). The focus of this work is on the transient dynamic system behavior of the multi-functional aileron. Decisive design aspects are the actuation speed, the resistance against external loads, and constraints preparing for a future wind tunnel test. The structural stiffness under varying aerodynamic loads is examined while using a reduced-order truss model and a high-fidelity finite element analysis. The simulations of the internal flow investigate the transient pressurization process that limits the dynamic actuator response. The authors present a reduced-order model based on the Pseudo Bond Graph methodology enabling time-efficient flow simulation and compare the results to computational fluid dynamic simulations. The findings of this work demonstrate high structural resistance against external forces and the feasibility of high actuation speeds over the entire operating envelope. Future research will incorporate the fluid–structure interaction and the assessment of load alleviation capability

    THREE DIMENSIONAL MODELING AND ANIMATION OF FACIAL EXPRESSIONS

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    Facial expression and animation are important aspects of the 3D environment featuring human characters. These animations are frequently used in many kinds of applications and there have been many efforts to increase the realism. Three aspects are still stimulating active research: the detailed subtle facial expressions, the process of rigging a face, and the transfer of an expression from one person to another. This dissertation focuses on the above three aspects. A system for freely designing and creating detailed, dynamic, and animated facial expressions is developed. The presented pattern functions produce detailed and animated facial expressions. The system produces realistic results with fast performance, and allows users to directly manipulate it and see immediate results. Two unique methods for generating real-time, vivid, and animated tears have been developed and implemented. One method is for generating a teardrop that continually changes its shape as the tear drips down the face. The other is for generating a shedding tear, which is a kind of tear that seamlessly connects with the skin as it flows along the surface of the face, but remains an individual object. The methods both broaden CG and increase the realism of facial expressions. A new method to automatically set the bones on facial/head models to speed up the rigging process of a human face is also developed. To accomplish this, vertices that describe the face/head as well as relationships between each part of the face/head are grouped. The average distance between pairs of vertices is used to place the head bones. To set the bones in the face with multi-density, the mean value of the vertices in a group is measured. The time saved with this method is significant. A novel method to produce realistic expressions and animations by transferring an existing expression to a new facial model is developed. The approach is to transform the source model into the target model, which then has the same topology as the source model. The displacement vectors are calculated. Each vertex in the source model is mapped to the target model. The spatial relationships of each mapped vertex are constrained

    A fast and robust patient specific Finite Element mesh registration technique: application to 60 clinical cases

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    Finite Element mesh generation remains an important issue for patient specific biomechanical modeling. While some techniques make automatic mesh generation possible, in most cases, manual mesh generation is preferred for better control over the sub-domain representation, element type, layout and refinement that it provides. Yet, this option is time consuming and not suited for intraoperative situations where model generation and computation time is critical. To overcome this problem we propose a fast and automatic mesh generation technique based on the elastic registration of a generic mesh to the specific target organ in conjunction with element regularity and quality correction. This Mesh-Match-and-Repair (MMRep) approach combines control over the mesh structure along with fast and robust meshing capabilities, even in situations where only partial organ geometry is available. The technique was successfully tested on a database of 5 pre-operatively acquired complete femora CT scans, 5 femoral heads partially digitized at intraoperative stage, and 50 CT volumes of patients' heads. The MMRep algorithm succeeded in all 60 cases, yielding for each patient a hex-dominant, Atlas based, Finite Element mesh with submillimetric surface representation accuracy, directly exploitable within a commercial FE software

    SurfNet: Generating 3D shape surfaces using deep residual networks

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    3D shape models are naturally parameterized using vertices and faces, \ie, composed of polygons forming a surface. However, current 3D learning paradigms for predictive and generative tasks using convolutional neural networks focus on a voxelized representation of the object. Lifting convolution operators from the traditional 2D to 3D results in high computational overhead with little additional benefit as most of the geometry information is contained on the surface boundary. Here we study the problem of directly generating the 3D shape surface of rigid and non-rigid shapes using deep convolutional neural networks. We develop a procedure to create consistent `geometry images' representing the shape surface of a category of 3D objects. We then use this consistent representation for category-specific shape surface generation from a parametric representation or an image by developing novel extensions of deep residual networks for the task of geometry image generation. Our experiments indicate that our network learns a meaningful representation of shape surfaces allowing it to interpolate between shape orientations and poses, invent new shape surfaces and reconstruct 3D shape surfaces from previously unseen images.Comment: CVPR 2017 pape
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