98,889 research outputs found

    What has been missed for predicting human attention in viewing driving clips?

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    Recent research progress on the topic of human visual attention allocation in scene perception and its simulation is based mainly on studies with static images. However, natural vision requires us to extract visual information that constantly changes due to egocentric movements or dynamics of the world. It is unclear to what extent spatio-temporal regularity, an inherent regularity in dynamic vision, affects human gaze distribution and saliency computation in visual attention models. In this free-viewing eye-tracking study we manipulated the spatio-temporal regularity of traffic videos by presenting them in normal video sequence, reversed video sequence, normal frame sequence, and randomised frame sequence. The recorded human gaze allocation was then used as the ‘ground truth’ to examine the predictive ability of a number of state-of-the-art visual attention models. The analysis revealed high inter-observer agreement across individual human observers, but all the tested attention models performed significantly worse than humans. The inferior predictability of the models was evident from indistinguishable gaze prediction irrespective of stimuli presentation sequence, and weak central fixation bias. Our findings suggest that a realistic visual attention model for the processing of dynamic scenes should incorporate human visual sensitivity with spatio-temporal regularity and central fixation bias

    DRS: Dynamic Resource Scheduling for Real-Time Analytics over Fast Streams

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    In a data stream management system (DSMS), users register continuous queries, and receive result updates as data arrive and expire. We focus on applications with real-time constraints, in which the user must receive each result update within a given period after the update occurs. To handle fast data, the DSMS is commonly placed on top of a cloud infrastructure. Because stream properties such as arrival rates can fluctuate unpredictably, cloud resources must be dynamically provisioned and scheduled accordingly to ensure real-time response. It is quite essential, for the existing systems or future developments, to possess the ability of scheduling resources dynamically according to the current workload, in order to avoid wasting resources, or failing in delivering correct results on time. Motivated by this, we propose DRS, a novel dynamic resource scheduler for cloud-based DSMSs. DRS overcomes three fundamental challenges: (a) how to model the relationship between the provisioned resources and query response time (b) where to best place resources; and (c) how to measure system load with minimal overhead. In particular, DRS includes an accurate performance model based on the theory of \emph{Jackson open queueing networks} and is capable of handling \emph{arbitrary} operator topologies, possibly with loops, splits and joins. Extensive experiments with real data confirm that DRS achieves real-time response with close to optimal resource consumption.Comment: This is the our latest version with certain modificatio

    Quality of service in distributed multimedia systems

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    The Unix operating system made a vital contribution to information technology by introducing the notion of composing complicated applications out of simple ones by means of pipes and shell scripts. One day, this will also be possible with multimedia applications. Before this can happen, however, operating systems must support multimedia in as general a way as Unix now supports ordinary applications. Particularly, attention must be paid to allowing the operating-system service to degrade gracefully under heavy loads.\ud This paper presents the Quality-of-Service architecture of the Huygens project. This architecture provides the mechanisms that allow applications to adapt the level of their service to the resources the operating system can make available

    Cooperative Multi-Bitrate Video Caching and Transcoding in Multicarrier NOMA-Assisted Heterogeneous Virtualized MEC Networks

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    Cooperative video caching and transcoding in mobile edge computing (MEC) networks is a new paradigm for future wireless networks, e.g., 5G and 5G beyond, to reduce scarce and expensive backhaul resource usage by prefetching video files within radio access networks (RANs). Integration of this technique with other advent technologies, such as wireless network virtualization and multicarrier non-orthogonal multiple access (MC-NOMA), provides more flexible video delivery opportunities, which leads to enhancements both for the network's revenue and for the end-users' service experience. In this regard, we propose a two-phase RAF for a parallel cooperative joint multi-bitrate video caching and transcoding in heterogeneous virtualized MEC networks. In the cache placement phase, we propose novel proactive delivery-aware cache placement strategies (DACPSs) by jointly allocating physical and radio resources based on network stochastic information to exploit flexible delivery opportunities. Then, for the delivery phase, we propose a delivery policy based on the user requests and network channel conditions. The optimization problems corresponding to both phases aim to maximize the total revenue of network slices, i.e., virtual networks. Both problems are non-convex and suffer from high-computational complexities. For each phase, we show how the problem can be solved efficiently. We also propose a low-complexity RAF in which the complexity of the delivery algorithm is significantly reduced. A Delivery-aware cache refreshment strategy (DACRS) in the delivery phase is also proposed to tackle the dynamically changes of network stochastic information. Extensive numerical assessments demonstrate a performance improvement of up to 30% for our proposed DACPSs and DACRS over traditional approaches.Comment: 53 pages, 24 figure
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