11 research outputs found

    Dominating Manipulations in Voting with Partial Information

    Full text link
    We consider manipulation problems when the manipulator only has partial information about the votes of the nonmanipulators. Such partial information is described by an information set, which is the set of profiles of the nonmanipulators that are indistinguishable to the manipulator. Given such an information set, a dominating manipulation is a non-truthful vote that the manipulator can cast which makes the winner at least as preferable (and sometimes more preferable) as the winner when the manipulator votes truthfully. When the manipulator has full information, computing whether or not there exists a dominating manipulation is in P for many common voting rules (by known results). We show that when the manipulator has no information, there is no dominating manipulation for many common voting rules. When the manipulator's information is represented by partial orders and only a small portion of the preferences are unknown, computing a dominating manipulation is NP-hard for many common voting rules. Our results thus throw light on whether we can prevent strategic behavior by limiting information about the votes of other voters.Comment: 7 pages by arxiv pdflatex, 1 figure. The 6-page version has the same content and will be published in Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence (AAAI-11

    Plurality Voting under Uncertainty

    Full text link
    Understanding the nature of strategic voting is the holy grail of social choice theory, where game-theory, social science and recently computational approaches are all applied in order to model the incentives and behavior of voters. In a recent paper, Meir et al.[EC'14] made another step in this direction, by suggesting a behavioral game-theoretic model for voters under uncertainty. For a specific variation of best-response heuristics, they proved initial existence and convergence results in the Plurality voting system. In this paper, we extend the model in multiple directions, considering voters with different uncertainty levels, simultaneous strategic decisions, and a more permissive notion of best-response. We prove that a voting equilibrium exists even in the most general case. Further, any society voting in an iterative setting is guaranteed to converge. We also analyze an alternative behavior where voters try to minimize their worst-case regret. We show that the two behaviors coincide in the simple setting of Meir et al., but not in the general case.Comment: The full version of a paper from AAAI'15 (to appear

    Acyclic Games and Iterative Voting

    Get PDF
    We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of players) and the action scheduler (which better-reply is played). Our main technical result is providing a complete picture of conditions for acyclicity in several variations of Plurality voting. In particular, we show that (a) under the traditional lexicographic tie-breaking, the game converges for any order of players under a weak restriction on voters' actions; and (b) Plurality with randomized tie-breaking is not guaranteed to converge under arbitrary agent schedulers, but from any initial state there is \emph{some} path of better-replies to a Nash equilibrium. We thus show a first separation between restricted-acyclicity and weak-acyclicity of game forms, thereby settling an open question from [Kukushkin, IJGT 2011]. In addition, we refute another conjecture regarding strongly-acyclic voting rules.Comment: some of the results appeared in preliminary versions of this paper: Convergence to Equilibrium of Plurality Voting, Meir et al., AAAI 2010; Strong and Weak Acyclicity in Iterative Voting, Meir, COMSOC 201

    PDL as a Multi-Agent Strategy Logic

    Get PDF
    Propositional Dynamic Logic or PDL was invented as a logic for reasoning about regular programming constructs. We propose a new perspective on PDL as a multi-agent strategic logic (MASL). This logic for strategic reasoning has group strategies as first class citizens, and brings game logic closer to standard modal logic. We demonstrate that MASL can express key notions of game theory, social choice theory and voting theory in a natural way, we give a sound and complete proof system for MASL, and we show that MASL encodes coalition logic. Next, we extend the language to epistemic multi-agent strategic logic (EMASL), we give examples of what it can express, we propose to use it for posing new questions in epistemic social choice theory, and we give a calculus for reasoning about a natural class of epistemic game models. We end by listing avenues for future research and by tracing connections to a number of other logics for reasoning about strategies.Comment: 10 pages, Poster presentation at TARK 2013 (arXiv:1310.6382) http://www.tark.or

    A Local-Dominance Theory of Voting Equilibria

    Full text link
    It is well known that no reasonable voting rule is strategyproof. Moreover, the common Plurality rule is particularly prone to strategic behavior of the voters and empirical studies show that people often vote strategically in practice. Multiple game-theoretic models have been proposed to better understand and predict such behavior and the outcomes it induces. However, these models often make unrealistic assumptions regarding voters' behavior and the information on which they base their vote. We suggest a new model for strategic voting that takes into account voters' bounded rationality, as well as their limited access to reliable information. We introduce a simple behavioral heuristic based on \emph{local dominance}, where each voter considers a set of possible world states without assigning probabilities to them. This set is constructed based on prospective candidates' scores (e.g., available from an inaccurate poll). In a \emph{voting equilibrium}, all voters vote for candidates not dominated within the set of possible states. We prove that these voting equilibria exist in the Plurality rule for a broad class of local dominance relations (that is, different ways to decide which states are possible). Furthermore, we show that in an iterative setting where voters may repeatedly change their vote, local dominance-based dynamics quickly converge to an equilibrium if voters start from the truthful state. Weaker convergence guarantees in more general settings are also provided. Using extensive simulations of strategic voting on generated and real preference profiles, we show that convergence is fast and robust, that emerging equilibria are consistent across various starting conditions, and that they replicate widely known patterns of human voting behavior such as Duverger's law. Further, strategic voting generally improves the quality of the winner compared to truthful voting
    corecore