189 research outputs found

    Inequality in digital personas - e-portfolio curricula, cultural repertoires and social media

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    Digital and electronic learning portfolios (e-portfolios) are playing a growing role in supporting admission to tertiary study and employment by visual creatives. Despite the growing importance of digital portfolios, we know very little about how professionals or students use theirs. This thesis contributes to knowledge by describing how South African high school students curated varied e-portfolio styles while developing disciplinary personas as visual artists. The study documents the technological and material inequalities between these students at two schools in Cape Town. By contrast to many celebratory accounts of contemporary new media literacies, it provides cautionary case studies of how young people’s privileged or marginalized circumstances shape their digital portfolios as well. A four-year longitudinal action research project (2009-2013) enabled the recording and analysis of students’ development as visual artists via e-portfolios at an independent (2009-2012) and a government school (2012-2013). Each school represented one of the two types of secondary schooling recognised by the South African government. All student e-portfolios were analysed along with producers’ dissimilar contexts. Teachers often promoted highbrow cultural norms entrenched by white, English medium schooling. The predominance of such norms could disadvantage socially marginalized youths and those developing repertoires in creative industry, crafts or fan art. Furthermore, major technological inequalities caused further exclusion. Differences in connectivity and infrastructure between the two research sites and individuals’ home environments were apparent. While the project supported the development of new literacies, the intervention nonetheless inadvertently reproduced the symbolic advantages of privileged youths. Important distinctions existed between participants’ use of media technologies. Resourceintensive communications proved gatekeepers to under-resourced students and stopped them fully articulating their abilities in their e-portfolios. Non-connected students had the most limited exposure to developing a digital hexis while remediating artworks, presenting personas and benefiting from online affinity spaces. By contrast, well-connected students created comprehensive showcases curating links to their productions in varied affinity groups. Male teens from affluent homes were better positioned to negotiate their classroom identities, as well as their entrepreneurial and other personas. Cultural capital acquired in their homes, such as media production skills, needed to resonate with the broader ethos of the school in its class and cultural dimensions. By contrast, certain creative industry, fan art and craft productions seemed precluded by assimilationist assumptions. At the same time, young women grappled with the risks and benefits of online visibility. An important side effect of validating media produced outside school is that privileged teens may amplify their symbolic advantages by easily adding distinctive personas. Under-resourced students must contend with the dual challenges of media ecologies as gatekeepers and an exclusionary cultural environment. Black teens from working class homes were faced with many hidden infrastructural and cultural challenges that contributed to their individual achievements falling short of similarly motivated peers. Equitable digital portfolio education must address both infrastructural inequality and decolonisation

    Handbook of the Cultural Foundations of Learning

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    Edited by a diverse group of expert collaborators, the Handbook of the Cultural Foundations of Learning is a landmark volume that brings together cutting-edge research examining learning as entailing inherently cultural processes. Conceptualizing culture as both a set of social practices and connected to learner identities, the chapters synthesize contemporary research in elaborating a new vision of the cultural nature of learning, moving beyond summary to reshape the field toward studies that situate culture in the learning sciences alongside equity of educational processes and outcomes. With the recent increased focus on culture and equity within the educational research community, this volume presents a comprehensive, innovative treatment of what has become one of the field’s most timely and relevant topics

    Handbook of the Cultural Foundations of Learning

    Get PDF
    Edited by a diverse group of expert collaborators, the Handbook of the Cultural Foundations of Learning is a landmark volume that brings together cutting-edge research examining learning as entailing inherently cultural processes. Conceptualizing culture as both a set of social practices and connected to learner identities, the chapters synthesize contemporary research in elaborating a new vision of the cultural nature of learning, moving beyond summary to reshape the field toward studies that situate culture in the learning sciences alongside equity of educational processes and outcomes. With the recent increased focus on culture and equity within the educational research community, this volume presents a comprehensive, innovative treatment of what has become one of the field’s most timely and relevant topics

    Changing the game: public education and the discourses and practices of privatisation in educational technology policy and intervention

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    Privatisation in education is a contentious issue, inseparable from the shift in focus from community-based education initiatives to individualistic and economically driven ones (Ball and Youdell, 2007). This raises ethical issues with initiatives like the Western Cape Government's Game Changer initiatives, given the range of access issues that learners experience in the pervasive social inequity of South Africa. There is a lack of existing research on privatisation practices in public education in the Western Cape, specifically what linguistic strategies are utilized in the official texts promoting it. The Game Changer initiatives and their associated ‘Roadmaps' promote non-state collaboration in extra- curricular eLearning classes and broader technology rollout in under resourced public schools. Analysis of the Roadmap policy reveals discourses of fast capitalism, skills talk, datafication and digital nativism. These discourses were mirrored in the practices, text and talk generated in an after-school mathematics intervention run by an EdTech company, which I have called ZipEd, in a Cape Flats school between 2017-2018. The company prioritized their funder's mandate and to prove their software's efficacy, spun data to reflect largely positive results. In the rush to provide this data, ZipEd entered several schools without fulfilling ethical clearance requirements. Obtaining access to Game Changer pilot sites ensured ZipEd's product rollout, continued growth, and financial success, revealing the neoliberal approaches which dominate ZipEd's practices. The Game Changer policy texts and the intervention observed, treated languages as silo-ed entities, ignoring family or community approaches to literacy initiatives, curricular reform, trans-languaging strategies and inclusive language learning. While EdTech is a useful teaching tool, this promotion of “exogenous” (Ball and Youdell, 2007) privatisation in the Western Cape, blurs the lines between state and non-state involvement, ultimately resulting in the commodification of public schooling

    LITERACY AND LEARNING ACROSS PHYSICAL AND DIGITAL SPACES: A CASE STUDY IN A BLENDED PRIMARY CLASSROOM

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    In light of technological innovations, schools are increasingly adopting digital tools and promoting online spaces for learning. Consequently, the shape of teaching and learning is shifting beyond the physical classroom. Drawing on sociocultural theory, distributed cognition and a networked learning framework, this case study explores how a blended approach shapes teachers’ practices and students’ learning and literacy processes. The study was situated in a Year Six classroom in an Australian technology-rich independent school. Data was collected during the 2013 school year and included: 1) observations; 2) 125 hours of classroom video-recordings; 3) a collection of digital artefacts designed by the students; 4) interviews with teachers and students; 5) a student survey regarding technology integration in the classroom; 6) entry logs posted by participants on the Edmodo social network site. Multiple approaches to data analysis were used in order to answer the study’s research questions, including: networked learning analysis, thematic analysis, situated discourse analysis, multimodal discourse analysis and a quantitative descriptive analysis. The findings suggest that blended learning spaces support teachers’ distributed orchestration of classroom activities across tools and resources while also leveraging students’ engagement in reciprocal teaching as well as self-driven and collaborative learning. Digital technologies open space for new ways of communication, interaction and learning in the classroom, yet such affordances are dependent upon teacher’s facilitation and expertise. In addition, an interactive pattern of literacy practices was evident in the classroom, where processes of authorship, readership, production, audience, and consumption were established between students. Finally, alignment between teachers’ beliefs and the perceived value of technology was a key factor for technology integration in the classroom

    What are the affordances of role in learning through transmedia forms of pedagogy?

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    This thesis is about the possibilities and effects of working in role, across different media, in a classroom context. I draw on evidence from a project that involved student teachers adapting the Old English text, Beowulf, through pedagogies and processes associated with teaching English, Drama and Media. In considering the affordances of role I take account of the differences in the possibilities for storytelling offered by a range of symbolic forms, including the written word; the audio-visual, time-based medium of drama and the recorded, still and moving image. This encompasses reflection on the potential offered by an over-lap in subject pedagogies. I identify the ways that assuming or creating a role encourages students to draw on a repertoire of multimodal resources. Interpreting these examples of acting or role-play as different forms of ‘fiction-making’ (Bolton 1998, 278) suggests that there is not necessarily as clear cut a distinction between actorly roles (the hero, monster or witness, for example) and those that are indicative of particular responsibilities for the crafting of the dramatic action (the director or editor, for example). From my research it is clear that all of these roles involve an intensified awareness of the meanings generated by the configuration of bodies, artefacts and space and heightened by the responsibility for the kinds of aesthetic choices that inform the acts of creation that students engage in. The framing that is a significant aspect of the kinds of role-play that form the body of my research evidence, provides a range of different perspectives, so that a degree of criticality emerges from the students’ readings of Beowulf, realised in different media. I recognise that writing in role places the students ‘in a quite specific relationship with the action’ (Heathcote 1980d/2015, 77) initiated by a teacher in role who positions the students in ways that are suggestive of their responsibilities for the characters that they summon up and address through forms of ‘drama on paper’ (Barrs 1987, 9). I identify the ways that framing the students as image makers, camera-operators and editors has the effect of shifting the focus of the work on Beowulf to questions of representation, as the immediacy and spontaneity of live drama is reflected back for students to appraise. In this way the visual resources of the screen seem to conflate the roles of spectator and actor, introducing a critical dimension that is allied with the creative impetus. Drawing on these resources generates a form of reanimation involving a brief resumption of the role-play that facilitates students’ transitions between different media. Engaging with a computer game made by one of the students appears to have a similar effect, opening up a reflexive space for commentary on the text through forms of ‘serious play’ (Vygotsky 2016, 20). There are many manifestations of role-play identified in this research evidence: from live action and gestural responses to writing and editing. This reflection on the pedagogies associated with the transmedia approach that we assumed in teaching Beowulf is suggestive of the possibilities for learning that come into play when students are offered the opportunity to take on or to create a role

    Learning through assessment

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    This book aims to contribute to the discourse of learning through assessment within a self-directed learning environment. It adds to the scholarship of assessment and self-directed learning within a face-to-face and online learning environment. As part of the NWU Self-Directed Learning Book Series, this book is devoted to scholarship in the field of self-directed learning, focusing on ongoing and envisaged assessment practices for self-directed learning through which learning within the 21st century can take place. This book acknowledges and emphasises the role of assessment as a pedagogical tool to foster self-directed learning during face-to-face and online learning situations. The way in which higher education conceptualises teaching, learning and assessment has been inevitably changed due to the COVID- 19 pandemic, and now more than ever we need learners to be self-directed in their learning. Assessment plays a key role in learning and, therefore, we have to identify innovative ways in which learning can be assessed, and which are likely to become the new norm even after the pandemic has been brought under control. The goal of this book, consisting of original research, is to assist with the paradigm shift regarding the purpose of assessment, as well as providing new ideas on assessment strategies, methods and tools appropriate to foster self-directed learning in all modes of delivery

    Global Citizenship in Foreign Language Education

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    In light of increasing globalization, this collection makes the case for global citizenship education as a way forward for transforming foreign language learning and teaching to better address current and future global challenges in times of unprecedented change.  The volume maps a multi-dimensional approach within foreign language pedagogy to take up the challenge of ""educating the global citizen"". Drawing on sociocultural, pedagogical, cosmopolitan, digital, and civic-minded perspectives, the book explores the challenges in constructing epistemological frameworks in increasingly global environments, the need for developing context-sensitive educational practices, the potential of linking up with work from related disciplines, and the impact of these considerations on different educational settings. The collection reflects an international range of voices, attuned to global and local nuances, to offer a holistic compilation of conceptual innovations to showcase the relevance of global citizenship issues in foreign language education and encourage future research. This book will be of interest to scholars in intercultural education, foreign language education, and language teaching, as well as policymakers and foreign language teachers
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