940 research outputs found

    IGN : Implicit Generative Networks

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    In this work, we build recent advances in distributional reinforcement learning to give a state-of-art distributional variant of the model based on the IQN. We achieve this by using the GAN model's generator and discriminator function with the quantile regression to approximate the full quantile value for the state-action return distribution. We demonstrate improved performance on our baseline dataset - 57 Atari 2600 games in the ALE. Also, we use our algorithm to show the state-of-art training performance of risk-sensitive policies in Atari games with the policy optimization and evaluation

    GAN-powered Deep Distributional Reinforcement Learning for Resource Management in Network Slicing

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    Network slicing is a key technology in 5G communications system. Its purpose is to dynamically and efficiently allocate resources for diversified services with distinct requirements over a common underlying physical infrastructure. Therein, demand-aware resource allocation is of significant importance to network slicing. In this paper, we consider a scenario that contains several slices in a radio access network with base stations that share the same physical resources (e.g., bandwidth or slots). We leverage deep reinforcement learning (DRL) to solve this problem by considering the varying service demands as the environment state and the allocated resources as the environment action. In order to reduce the effects of the annoying randomness and noise embedded in the received service level agreement (SLA) satisfaction ratio (SSR) and spectrum efficiency (SE), we primarily propose generative adversarial network-powered deep distributional Q network (GAN-DDQN) to learn the action-value distribution driven by minimizing the discrepancy between the estimated action-value distribution and the target action-value distribution. We put forward a reward-clipping mechanism to stabilize GAN-DDQN training against the effects of widely-spanning utility values. Moreover, we further develop Dueling GAN-DDQN, which uses a specially designed dueling generator, to learn the action-value distribution by estimating the state-value distribution and the action advantage function. Finally, we verify the performance of the proposed GAN-DDQN and Dueling GAN-DDQN algorithms through extensive simulations
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