1,352 research outputs found
Content Distribution by Multiple Multicast Trees and Intersession Cooperation: Optimal Algorithms and Approximations
In traditional massive content distribution with multiple sessions, the
sessions form separate overlay networks and operate independently, where some
sessions may suffer from insufficient resources even though other sessions have
excessive resources. To cope with this problem, we consider the universal
swarming approach, which allows multiple sessions to cooperate with each other.
We formulate the problem of finding the optimal resource allocation to maximize
the sum of the session utilities and present a subgradient algorithm which
converges to the optimal solution in the time-average sense. The solution
involves an NP-hard subproblem of finding a minimum-cost Steiner tree. We cope
with this difficulty by using a column generation method, which reduces the
number of Steiner-tree computations. Furthermore, we allow the use of
approximate solutions to the Steiner-tree subproblem. We show that the
approximation ratio to the overall problem turns out to be no less than the
reciprocal of the approximation ratio to the Steiner-tree subproblem.
Simulation results demonstrate that universal swarming improves the performance
of resource-poor sessions with negligible impact to resource-rich sessions. The
proposed approach and algorithm are expected to be useful for
infrastructure-based content distribution networks with long-lasting sessions
and relatively stable network environment
MARVELO: Wireless Virtual Network Embedding for Overlay Graphs with Loops
When deploying resource-intensive signal processing applications in wireless
sensor or mesh networks, distributing processing blocks over multiple nodes
becomes promising. Such distributed applications need to solve the placement
problem (which block to run on which node), the routing problem (which link
between blocks to map on which path between nodes), and the scheduling problem
(which transmission is active when). We investigate a variant where the
application graph may contain feedback loops and we exploit wireless networks?
inherent multicast advantage. Thus, we propose Multicast-Aware Routing for
Virtual network Embedding with Loops in Overlays (MARVELO) to find efficient
solutions for scheduling and routing under a detailed interference model. We
cast this as a mixed integer quadratically constrained optimisation problem and
provide an efficient heuristic. Simulations show that our approach handles
complex scenarios quickly.Comment: 6 page
QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts
Large inter-datacenter transfers are crucial for cloud service efficiency and
are increasingly used by organizations that have dedicated wide area networks
between datacenters. A recent work uses multicast forwarding trees to reduce
the bandwidth needs and improve completion times of point-to-multipoint
transfers. Using a single forwarding tree per transfer, however, leads to poor
performance because the slowest receiver dictates the completion time for all
receivers. Using multiple forwarding trees per transfer alleviates this
concern--the average receiver could finish early; however, if done naively,
bandwidth usage would also increase and it is apriori unclear how best to
partition receivers, how to construct the multiple trees and how to determine
the rate and schedule of flows on these trees. This paper presents QuickCast, a
first solution to these problems. Using simulations on real-world network
topologies, we see that QuickCast can speed up the average receiver's
completion time by as much as while only using more
bandwidth; further, the completion time for all receivers also improves by as
much as faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018,
Honolulu, H
A note on the data-driven capacity of P2P networks
We consider two capacity problems in P2P networks. In the first one, the
nodes have an infinite amount of data to send and the goal is to optimally
allocate their uplink bandwidths such that the demands of every peer in terms
of receiving data rate are met. We solve this problem through a mapping from a
node-weighted graph featuring two labels per node to a max flow problem on an
edge-weighted bipartite graph. In the second problem under consideration, the
resource allocation is driven by the availability of the data resource that the
peers are interested in sharing. That is a node cannot allocate its uplink
resources unless it has data to transmit first. The problem of uplink bandwidth
allocation is then equivalent to constructing a set of directed trees in the
overlay such that the number of nodes receiving the data is maximized while the
uplink capacities of the peers are not exceeded. We show that the problem is
NP-complete, and provide a linear programming decomposition decoupling it into
a master problem and multiple slave subproblems that can be resolved in
polynomial time. We also design a heuristic algorithm in order to compute a
suboptimal solution in a reasonable time. This algorithm requires only a local
knowledge from nodes, so it should support distributed implementations.
We analyze both problems through a series of simulation experiments featuring
different network sizes and network densities. On large networks, we compare
our heuristic and its variants with a genetic algorithm and show that our
heuristic computes the better resource allocation. On smaller networks, we
contrast these performances to that of the exact algorithm and show that
resource allocation fulfilling a large part of the peer can be found, even for
hard configuration where no resources are in excess.Comment: 10 pages, technical report assisting a submissio
Network Coding for Multi-Resolution Multicast
Multi-resolution codes enable multicast at different rates to different
receivers, a setup that is often desirable for graphics or video streaming. We
propose a simple, distributed, two-stage message passing algorithm to generate
network codes for single-source multicast of multi-resolution codes. The goal
of this "pushback algorithm" is to maximize the total rate achieved by all
receivers, while guaranteeing decodability of the base layer at each receiver.
By conducting pushback and code generation stages, this algorithm takes
advantage of inter-layer as well as intra-layer coding. Numerical simulations
show that in terms of total rate achieved, the pushback algorithm outperforms
routing and intra-layer coding schemes, even with codeword sizes as small as 10
bits. In addition, the performance gap widens as the number of receivers and
the number of nodes in the network increases. We also observe that naiive
inter-layer coding schemes may perform worse than intra-layer schemes under
certain network conditions.Comment: 9 pages, 16 figures, submitted to IEEE INFOCOM 201
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