4,306 research outputs found
Single-Shot Clothing Category Recognition in Free-Configurations with Application to Autonomous Clothes Sorting
This paper proposes a single-shot approach for recognising clothing
categories from 2.5D features. We propose two visual features, BSP (B-Spline
Patch) and TSD (Topology Spatial Distances) for this task. The local BSP
features are encoded by LLC (Locality-constrained Linear Coding) and fused with
three different global features. Our visual feature is robust to deformable
shapes and our approach is able to recognise the category of unknown clothing
in unconstrained and random configurations. We integrated the category
recognition pipeline with a stereo vision system, clothing instance detection,
and dual-arm manipulators to achieve an autonomous sorting system. To verify
the performance of our proposed method, we build a high-resolution RGBD
clothing dataset of 50 clothing items of 5 categories sampled in random
configurations (a total of 2,100 clothing samples). Experimental results show
that our approach is able to reach 83.2\% accuracy while classifying clothing
items which were previously unseen during training. This advances beyond the
previous state-of-the-art by 36.2\%. Finally, we evaluate the proposed approach
in an autonomous robot sorting system, in which the robot recognises a clothing
item from an unconstrained pile, grasps it, and sorts it into a box according
to its category. Our proposed sorting system achieves reasonable sorting
success rates with single-shot perception.Comment: 9 pages, accepted by IROS201
Quantifying the Evolutionary Self Structuring of Embodied Cognitive Networks
We outline a possible theoretical framework for the quantitative modeling of
networked embodied cognitive systems. We notice that: 1) information self
structuring through sensory-motor coordination does not deterministically occur
in Rn vector space, a generic multivariable space, but in SE(3), the group
structure of the possible motions of a body in space; 2) it happens in a
stochastic open ended environment. These observations may simplify, at the
price of a certain abstraction, the modeling and the design of self
organization processes based on the maximization of some informational
measures, such as mutual information. Furthermore, by providing closed form or
computationally lighter algorithms, it may significantly reduce the
computational burden of their implementation. We propose a modeling framework
which aims to give new tools for the design of networks of new artificial self
organizing, embodied and intelligent agents and the reverse engineering of
natural ones. At this point, it represents much a theoretical conjecture and it
has still to be experimentally verified whether this model will be useful in
practice.
Learning to Navigate Cloth using Haptics
We present a controller that allows an arm-like manipulator to navigate
deformable cloth garments in simulation through the use of haptic information.
The main challenge of such a controller is to avoid getting tangled in, tearing
or punching through the deforming cloth. Our controller aggregates force
information from a number of haptic-sensing spheres all along the manipulator
for guidance. Based on haptic forces, each individual sphere updates its target
location, and the conflicts that arise between this set of desired positions is
resolved by solving an inverse kinematic problem with constraints.
Reinforcement learning is used to train the controller for a single
haptic-sensing sphere, where a training run is terminated (and thus penalized)
when large forces are detected due to contact between the sphere and a
simplified model of the cloth. In simulation, we demonstrate successful
navigation of a robotic arm through a variety of garments, including an
isolated sleeve, a jacket, a shirt, and shorts. Our controller out-performs two
baseline controllers: one without haptics and another that was trained based on
large forces between the sphere and cloth, but without early termination.Comment: Supplementary video available at https://youtu.be/iHqwZPKVd4A.
Related publications http://www.cc.gatech.edu/~karenliu/Robotic_dressing.htm
Bio-inspired Tensegrity Soft Modular Robots
In this paper, we introduce a design principle to develop novel soft modular
robots based on tensegrity structures and inspired by the cytoskeleton of
living cells. We describe a novel strategy to realize tensegrity structures
using planar manufacturing techniques, such as 3D printing. We use this
strategy to develop icosahedron tensegrity structures with programmable
variable stiffness that can deform in a three-dimensional space. We also
describe a tendon-driven contraction mechanism to actively control the
deformation of the tensegrity mod-ules. Finally, we validate the approach in a
modular locomotory worm as a proof of concept.Comment: 12 pages, 7 figures, submitted to Living Machine conference 201
A Novel Graph-based Motion Planner of Multi-Mobile Robot Systems with Formation and Obstacle Constraints
Multi-mobile robot systems show great advantages over one single robot in
many applications. However, the robots are required to form desired
task-specified formations, making feasible motions decrease significantly.
Thus, it is challenging to determine whether the robots can pass through an
obstructed environment under formation constraints, especially in an
obstacle-rich environment. Furthermore, is there an optimal path for the
robots? To deal with the two problems, a novel graphbased motion planner is
proposed in this paper. A mapping between workspace and configuration space of
multi-mobile robot systems is first built, where valid configurations can be
acquired to satisfy both formation constraints and collision avoidance. Then,
an undirected graph is generated by verifying connectivity between valid
configurations. The breadth-first search method is employed to answer the
question of whether there is a feasible path on the graph. Finally, an optimal
path will be planned on the updated graph, considering the cost of path length
and formation preference. Simulation results show that the planner can be
applied to get optimal motions of robots under formation constraints in
obstacle-rich environments. Additionally, different constraints are considered
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