14,913 research outputs found

    Cloud-Based Optimization: A Quasi-Decentralized Approach to Multi-Agent Coordination

    Full text link
    New architectures and algorithms are needed to reflect the mixture of local and global information that is available as multi-agent systems connect over the cloud. We present a novel architecture for multi-agent coordination where the cloud is assumed to be able to gather information from all agents, perform centralized computations, and disseminate the results in an intermittent manner. This architecture is used to solve a multi-agent optimization problem in which each agent has a local objective function unknown to the other agents and in which the agents are collectively subject to global inequality constraints. Leveraging the cloud, a dual problem is formulated and solved by finding a saddle point of the associated Lagrangian.Comment: 7 pages, 3 figure

    Cloud-Based Centralized/Decentralized Multi-Agent Optimization with Communication Delays

    Get PDF
    We present and analyze a computational hybrid architecture for performing multi-agent optimization. The optimization problems under consideration have convex objective and constraint functions with mild smoothness conditions imposed on them. For such problems, we provide a primal-dual algorithm implemented in the hybrid architecture, which consists of a decentralized network of agents into which centralized information is occasionally injected, and we establish its convergence properties. To accomplish this, a central cloud computer aggregates global information, carries out computations of the dual variables based on this information, and then distributes the updated dual variables to the agents. The agents update their (primal) state variables and also communicate among themselves with each agent sharing and receiving state information with some number of its neighbors. Throughout, communications with the cloud are not assumed to be synchronous or instantaneous, and communication delays are explicitly accounted for in the modeling and analysis of the system. Experimental results are presented to support the theoretical developments made.Comment: 8 pages, 4 figure

    Learning and Management for Internet-of-Things: Accounting for Adaptivity and Scalability

    Get PDF
    Internet-of-Things (IoT) envisions an intelligent infrastructure of networked smart devices offering task-specific monitoring and control services. The unique features of IoT include extreme heterogeneity, massive number of devices, and unpredictable dynamics partially due to human interaction. These call for foundational innovations in network design and management. Ideally, it should allow efficient adaptation to changing environments, and low-cost implementation scalable to massive number of devices, subject to stringent latency constraints. To this end, the overarching goal of this paper is to outline a unified framework for online learning and management policies in IoT through joint advances in communication, networking, learning, and optimization. From the network architecture vantage point, the unified framework leverages a promising fog architecture that enables smart devices to have proximity access to cloud functionalities at the network edge, along the cloud-to-things continuum. From the algorithmic perspective, key innovations target online approaches adaptive to different degrees of nonstationarity in IoT dynamics, and their scalable model-free implementation under limited feedback that motivates blind or bandit approaches. The proposed framework aspires to offer a stepping stone that leads to systematic designs and analysis of task-specific learning and management schemes for IoT, along with a host of new research directions to build on.Comment: Submitted on June 15 to Proceeding of IEEE Special Issue on Adaptive and Scalable Communication Network

    Mean-Field-Type Games in Engineering

    Full text link
    A mean-field-type game is a game in which the instantaneous payoffs and/or the state dynamics functions involve not only the state and the action profile but also the joint distributions of state-action pairs. This article presents some engineering applications of mean-field-type games including road traffic networks, multi-level building evacuation, millimeter wave wireless communications, distributed power networks, virus spread over networks, virtual machine resource management in cloud networks, synchronization of oscillators, energy-efficient buildings, online meeting and mobile crowdsensing.Comment: 84 pages, 24 figures, 183 references. to appear in AIMS 201
    • …
    corecore