8,103 research outputs found

    On unifying sparsity and geometry for image-based 3D scene representation

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    Demand has emerged for next generation visual technologies that go beyond conventional 2D imaging. Such technologies should capture and communicate all perceptually relevant three-dimensional information about an environment to a distant observer, providing a satisfying, immersive experience. Camera networks offer a low cost solution to the acquisition of 3D visual information, by capturing multi-view images from different viewpoints. However, the camera's representation of the data is not ideal for common tasks such as data compression or 3D scene analysis, as it does not make the 3D scene geometry explicit. Image-based scene representations fundamentally require a multi-view image model that facilitates extraction of underlying geometrical relationships between the cameras and scene components. Developing new, efficient multi-view image models is thus one of the major challenges in image-based 3D scene representation methods. This dissertation focuses on defining and exploiting a new method for multi-view image representation, from which the 3D geometry information is easily extractable, and which is additionally highly compressible. The method is based on sparse image representation using an overcomplete dictionary of geometric features, where a single image is represented as a linear combination of few fundamental image structure features (edges for example). We construct the dictionary by applying a unitary operator to an analytic function, which introduces a composition of geometric transforms (translations, rotation and anisotropic scaling) to that function. The advantage of this approach is that the features across multiple views can be related with a single composition of transforms. We then establish a connection between image components and scene geometry by defining the transforms that satisfy the multi-view geometry constraint, and obtain a new geometric multi-view correlation model. We first address the construction of dictionaries for images acquired by omnidirectional cameras, which are particularly convenient for scene representation due to their wide field of view. Since most omnidirectional images can be uniquely mapped to spherical images, we form a dictionary by applying motions on the sphere, rotations, and anisotropic scaling to a function that lives on the sphere. We have used this dictionary and a sparse approximation algorithm, Matching Pursuit, for compression of omnidirectional images, and additionally for coding 3D objects represented as spherical signals. Both methods offer better rate-distortion performance than state of the art schemes at low bit rates. The novel multi-view representation method and the dictionary on the sphere are then exploited for the design of a distributed coding method for multi-view omnidirectional images. In a distributed scenario, cameras compress acquired images without communicating with each other. Using a reliable model of correlation between views, distributed coding can achieve higher compression ratios than independent compression of each image. However, the lack of a proper model has been an obstacle for distributed coding in camera networks for many years. We propose to use our geometric correlation model for distributed multi-view image coding with side information. The encoder employs a coset coding strategy, developed by dictionary partitioning based on atom shape similarity and multi-view geometry constraints. Our method results in significant rate savings compared to independent coding. An additional contribution of the proposed correlation model is that it gives information about the scene geometry, leading to a new camera pose estimation method using an extremely small amount of data from each camera. Finally, we develop a method for learning stereo visual dictionaries based on the new multi-view image model. Although dictionary learning for still images has received a lot of attention recently, dictionary learning for stereo images has been investigated only sparingly. Our method maximizes the likelihood that a set of natural stereo images is efficiently represented with selected stereo dictionaries, where the multi-view geometry constraint is included in the probabilistic modeling. Experimental results demonstrate that including the geometric constraints in learning leads to stereo dictionaries that give both better distributed stereo matching and approximation properties than randomly selected dictionaries. We show that learning dictionaries for optimal scene representation based on the novel correlation model improves the camera pose estimation and that it can be beneficial for distributed coding

    Distributed Representation of Geometrically Correlated Images with Compressed Linear Measurements

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    This paper addresses the problem of distributed coding of images whose correlation is driven by the motion of objects or positioning of the vision sensors. It concentrates on the problem where images are encoded with compressed linear measurements. We propose a geometry-based correlation model in order to describe the common information in pairs of images. We assume that the constitutive components of natural images can be captured by visual features that undergo local transformations (e.g., translation) in different images. We first identify prominent visual features by computing a sparse approximation of a reference image with a dictionary of geometric basis functions. We then pose a regularized optimization problem to estimate the corresponding features in correlated images given by quantized linear measurements. The estimated features have to comply with the compressed information and to represent consistent transformation between images. The correlation model is given by the relative geometric transformations between corresponding features. We then propose an efficient joint decoding algorithm that estimates the compressed images such that they stay consistent with both the quantized measurements and the correlation model. Experimental results show that the proposed algorithm effectively estimates the correlation between images in multi-view datasets. In addition, the proposed algorithm provides effective decoding performance that compares advantageously to independent coding solutions as well as state-of-the-art distributed coding schemes based on disparity learning

    Spread spectrum-based video watermarking algorithms for copyright protection

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    Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can now benefit from hardware and software which was considered state-of-the-art several years ago. The advantages offered by the digital technologies are major but the same digital technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly possible and relatively easy, in spite of various forms of protection, but due to the analogue environment, the subsequent copies had an inherent loss in quality. This was a natural way of limiting the multiple copying of a video material. With digital technology, this barrier disappears, being possible to make as many copies as desired, without any loss in quality whatsoever. Digital watermarking is one of the best available tools for fighting this threat. The aim of the present work was to develop a digital watermarking system compliant with the recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark can be inserted in either spatial domain or transform domain, this aspect was investigated and led to the conclusion that wavelet transform is one of the best solutions available. Since watermarking is not an easy task, especially considering the robustness under various attacks several techniques were employed in order to increase the capacity/robustness of the system: spread-spectrum and modulation techniques to cast the watermark, powerful error correction to protect the mark, human visual models to insert a robust mark and to ensure its invisibility. The combination of these methods led to a major improvement, but yet the system wasn't robust to several important geometrical attacks. In order to achieve this last milestone, the system uses two distinct watermarks: a spatial domain reference watermark and the main watermark embedded in the wavelet domain. By using this reference watermark and techniques specific to image registration, the system is able to determine the parameters of the attack and revert it. Once the attack was reverted, the main watermark is recovered. The final result is a high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen

    Navigation domain representation for interactive multiview imaging

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    Enabling users to interactively navigate through different viewpoints of a static scene is a new interesting functionality in 3D streaming systems. While it opens exciting perspectives towards rich multimedia applications, it requires the design of novel representations and coding techniques in order to solve the new challenges imposed by interactive navigation. Interactivity clearly brings new design constraints: the encoder is unaware of the exact decoding process, while the decoder has to reconstruct information from incomplete subsets of data since the server can generally not transmit images for all possible viewpoints due to resource constrains. In this paper, we propose a novel multiview data representation that permits to satisfy bandwidth and storage constraints in an interactive multiview streaming system. In particular, we partition the multiview navigation domain into segments, each of which is described by a reference image and some auxiliary information. The auxiliary information enables the client to recreate any viewpoint in the navigation segment via view synthesis. The decoder is then able to navigate freely in the segment without further data request to the server; it requests additional data only when it moves to a different segment. We discuss the benefits of this novel representation in interactive navigation systems and further propose a method to optimize the partitioning of the navigation domain into independent segments, under bandwidth and storage constraints. Experimental results confirm the potential of the proposed representation; namely, our system leads to similar compression performance as classical inter-view coding, while it provides the high level of flexibility that is required for interactive streaming. Hence, our new framework represents a promising solution for 3D data representation in novel interactive multimedia services

    Joint Reconstruction of Multi-view Compressed Images

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    The distributed representation of correlated multi-view images is an important problem that arise in vision sensor networks. This paper concentrates on the joint reconstruction problem where the distributively compressed correlated images are jointly decoded in order to improve the reconstruction quality of all the compressed images. We consider a scenario where the images captured at different viewpoints are encoded independently using common coding solutions (e.g., JPEG, H.264 intra) with a balanced rate distribution among different cameras. A central decoder first estimates the underlying correlation model from the independently compressed images which will be used for the joint signal recovery. The joint reconstruction is then cast as a constrained convex optimization problem that reconstructs total-variation (TV) smooth images that comply with the estimated correlation model. At the same time, we add constraints that force the reconstructed images to be consistent with their compressed versions. We show by experiments that the proposed joint reconstruction scheme outperforms independent reconstruction in terms of image quality, for a given target bit rate. In addition, the decoding performance of our proposed algorithm compares advantageously to state-of-the-art distributed coding schemes based on disparity learning and on the DISCOVER

    Video Compression for Camera Networks: A Distributed Approach

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    The problem of finding efficient communications techniques to distribute multi-view video content across different devices and users in a network is receiving a great attention in the last years. Much interest in particular has been devoted recently to the so called field of Distributed Video Coding (DVC). After briefly reporting traditional approaches to multiview coding, this chapter will introduce the field of DVC for multi-camera systems. The theoretical background of Distributed Source Coding (DSC) is first concisely presented and the problem of the application of DSC principles to the case of video sources is then analyzed. The topic is presented discussing approaches to the problem of DVC in both single-view and in multi-view applications

    Sparse Modeling for Image and Vision Processing

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    In recent years, a large amount of multi-disciplinary research has been conducted on sparse models and their applications. In statistics and machine learning, the sparsity principle is used to perform model selection---that is, automatically selecting a simple model among a large collection of them. In signal processing, sparse coding consists of representing data with linear combinations of a few dictionary elements. Subsequently, the corresponding tools have been widely adopted by several scientific communities such as neuroscience, bioinformatics, or computer vision. The goal of this monograph is to offer a self-contained view of sparse modeling for visual recognition and image processing. More specifically, we focus on applications where the dictionary is learned and adapted to data, yielding a compact representation that has been successful in various contexts.Comment: 205 pages, to appear in Foundations and Trends in Computer Graphics and Visio

    A novel semi-fragile forensic watermarking scheme for remote sensing images

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    Peer-reviewedA semi-fragile watermarking scheme for multiple band images is presented. We propose to embed a mark into remote sensing images applying a tree structured vector quantization approach to the pixel signatures, instead of processing each band separately. The signature of themmultispectral or hyperspectral image is used to embed the mark in it order to detect any significant modification of the original image. The image is segmented into threedimensional blocks and a tree structured vector quantizer is built for each block. These trees are manipulated using an iterative algorithm until the resulting block satisfies a required criterion which establishes the embedded mark. The method is shown to be able to preserve the mark under lossy compression (above a given threshold) but, at the same time, it detects possibly forged blocks and their position in the whole image.Se presenta un esquema de marcas de agua semi-frágiles para múltiples imágenes de banda. Proponemos incorporar una marca en imágenes de detección remota, aplicando un enfoque de cuantización del vector de árbol estructurado con las definiciones de píxel, en lugar de procesar cada banda por separado. La firma de la imagen hiperespectral se utiliza para insertar la marca en el mismo orden para detectar cualquier modificación significativa de la imagen original. La imagen es segmentada en bloques tridimensionales y un cuantificador de vector de estructura de árbol se construye para cada bloque. Estos árboles son manipulados utilizando un algoritmo iteractivo hasta que el bloque resultante satisface un criterio necesario que establece la marca incrustada. El método se muestra para poder preservar la marca bajo compresión con pérdida (por encima de un umbral establecido) pero, al mismo tiempo, detecta posiblemente bloques forjados y su posición en la imagen entera.Es presenta un esquema de marques d'aigua semi-fràgils per a múltiples imatges de banda. Proposem incorporar una marca en imatges de detecció remota, aplicant un enfocament de quantització del vector d'arbre estructurat amb les definicions de píxel, en lloc de processar cada banda per separat. La signatura de la imatge hiperespectral s'utilitza per inserir la marca en el mateix ordre per detectar qualsevol modificació significativa de la imatge original. La imatge és segmentada en blocs tridimensionals i un quantificador de vector d'estructura d'arbre es construeix per a cada bloc. Aquests arbres són manipulats utilitzant un algoritme iteractiu fins que el bloc resultant satisfà un criteri necessari que estableix la marca incrustada. El mètode es mostra per poder preservar la marca sota compressió amb pèrdua (per sobre d'un llindar establert) però, al mateix temps, detecta possiblement blocs forjats i la seva posició en la imatge sencera
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