978 research outputs found

    Shape Animation with Combined Captured and Simulated Dynamics

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    We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions

    Hyperbolic tilings and formal language theory

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    In this paper, we try to give the appropriate class of languages to which belong various objects associated with tessellations in the hyperbolic plane.Comment: In Proceedings MCU 2013, arXiv:1309.104

    Asymptotically rigid mapping class groups and Thompson's groups

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    We consider Thompson's groups from the perspective of mapping class groups of surfaces of infinite type. This point of view leads us to the braided Thompson groups, which are extensions of Thompson's groups by infinite (spherical) braid groups. We will outline the main features of these groups and some applications to the quantization of Teichm\"uller spaces. The chapter provides an introduction to the subject with an emphasis on some of the authors results.Comment: survey 77

    A Census of Vertices by Generations in Regular Tessellations of the Plane

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    We consider regular tessellations of the plane as infinite graphs in which q edges and q faces meet at each vertex, and in which p edges and p vertices surround each face. For 1/p + 1/q = 1/2, these are tilings of the Euclidean plane; for 1/p + 1/q \u3c 1/2, they are tilings of the hyperbolic plane. We choose a vertex as the origin, and classify vertices into generations according to their distance (as measured by the number of edges in a shortest path) from the origin. For all p ≥ 3 and q ≥ 3 with 1/p + 1/q ≤ 1/2, we give simple combinatorial derivations of the rational generating functions for the number of vertices in each generation

    Perfect domination in regular grid graphs

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    We show there is an uncountable number of parallel total perfect codes in the integer lattice graph Λ{\Lambda} of R2\R^2. In contrast, there is just one 1-perfect code in Λ{\Lambda} and one total perfect code in Λ{\Lambda} restricting to total perfect codes of rectangular grid graphs (yielding an asymmetric, Penrose, tiling of the plane). We characterize all cycle products Cm×CnC_m\times C_n with parallel total perfect codes, and the dd-perfect and total perfect code partitions of Λ{\Lambda} and Cm×CnC_m\times C_n, the former having as quotient graph the undirected Cayley graphs of Z2d2+2d+1\Z_{2d^2+2d+1} with generator set {1,2d2}\{1,2d^2\}. For r>1r>1, generalization for 1-perfect codes is provided in the integer lattice of Rr\R^r and in the products of rr cycles, with partition quotient graph K2r+1K_{2r+1} taken as the undirected Cayley graph of Z2r+1\Z_{2r+1} with generator set {1,...,r}\{1,...,r\}.Comment: 16 pages; 11 figures; accepted for publication in Austral. J. Combi
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